Gamblers Table is an incremental game where you toss coins to earn money. Buy bigger and better coins, unlock upgrades and hire little helpers to automate the process and take care of all the busy flipping work for you. Simple. Satisfying. Strangely compelling...
What players are saying
▼ Not recommended2 hrs
I had this game on my wishlist and was really looking forward to its release.
Unfortunately, it turned out to be little more than a prettier but grindier version of Incredicer, with only a fraction of the available upgrades. Most of your time is spent waiting to earn another skill tree point, which in most cases barely affects your next run, aside from maybe one or two exceptions. What you see in the first ten minutes is pretty much what you’ll be doing for the next two hours, which is about how long it takes to finish the game. After that, you’ll need to spend a few more hours just to unlock the remaining achievements. I also found the music loop quite irritating after a while.
I did, however, like the idea of the different tables, each offering their own buffs.
If the developers had put as much effort into creating meaningful upgrades (22) as they did into adding an unnecessary number of cosmetic hats (149 lol), it might have been worth playing. For me, this one isn’t worth recommending.
I love watching my little guys flip the coins, they're just little guys that keep flipping coins, it's so cool, they're just little fellas, small guys that keep flipping the coins for me, no compensation or anything, just for pure love of the grind
The beginning was fun, finding new stuff is always fun but each thing in this game doesnt have many upgrades so its pretty slow. the worst is there are a lot of waiting buffs, for example theres things like "dont click a coin for 5 minutes to multiply coin value by 4 for 1 minute" it is not fun to play a game that punishes you for playing the game
Hi everyone!We are currently working on an experimental update for Gamblers Table and are looking for some testers and feedback.Let me pre-face this by saying: This is not a content update! We know that you are eagerly awaiting new content but before adding new features we first would like to try improving the foundation of the game. The experimental build is a rework of the skilltree, it increases the amount of unlockable skillpoints to 131. The extra points are used for passive bonuses and skilling certain talents up to 3 times but there are no new mechanics yet. The skillpoints are unlocked much faster than before, keeping the gameplay length about the same. We hope to give players more strategic choice and more frequent upgrades that way.We are mainly looking for feedback in two areas: Does the new, enlarged skilltree feel generally better than the old version or is it more or less the same to you, or maybe even worse?This new build went through waaaay less balancing than the release version, so it is balanced rather poorly. We’d be happy to just get some overall balancing feedback, which skills/strategies seem too weak/too strong etc.Everybody can test the new build, you simply need to go to your Steam Library, right click Gamblers Table and choose "Properties". Then you click "Game Versions & Betas". There you can select a branch named “new-skill-tree”. But be careful: This new build uses the same save game as the old version. To properly test the rework, I would really appreciate if you would restart the game from scratch!New players are also very welcome to test this version of the game! Either way, please dont be shy and share your feedback either on the Community Hub or on our Discord: https://discord.gg/qe5FZbpFAE
Implemented a rolling save system. This means the game continously generates backups of your save system. Should Steam Cloud act up, your PC crash or your power go out - then your save file should be backed up locally. We're extremely sorry to anyone that lost their save file.Moved "Pocket Change" to the middle of the skill tree to make it more impactful and give more options at the beginning.Moved "Overtake" to the middle of the skill tree to make it more impactful and give more options at the beginning.Rotten Table now only accounts for purchased helpers and coins. The starting coin does not add to the count, meaning "Pocket Change" no longer affects it.Marmor table now only accounts for purchased helpers, meaning "Pocket Change" no longer affects it.Tile table now only accounts for purchased coins, meaning "Pocket Change" no longer affects it.fixed tool tip shaking if it overlaps the cursor
Some minor changes and fixesShow the tables next to the achievements that unlock them in the achievement tabSteam Deck now opens the screen keyboard when interacting with input fiels like the hat searchHide some unsupported features on Steam Deck (Hat Uploads)Skill Tree button no longer shows a progress tool tip if all skill points have been acquiredReset "Aflame" buff when sacrificing so it does not carry over into the next run
Posts come from Steam's official announcements feed.