Manage a fleet of kawaii vending machines across a Japanese city by stocking inventory, setting prices, and performing repairs to maximize profits. The game layers pricing strategy with machine upgrades and neighborhood selection, punctuated by minigames, creating an oddly compulsive loop that can absorb dozens of hours. Best suited for players who enjoy relaxing sims with light economic mechanics and don't mind the grind.
About this game
Run your kawaii vending machine company! A relaxing sim where you manage, restock, and repair your vending machines across a charming Japanese city. Pick neighborhoods, stock up on snacks, set the perfect price, upgrade your machines. Enjoy lots of fun minigames along the way.
What players are saying
▲ Recommended27 hrs
Ok first of all, sorry for this very long review. I tried to keep it short, but apparently I had 253 in-game days worth of emotions to process haha. Enjoy!😭
When it first came out, I totally didnt understand the mixed reactions. I kept asking my friends what they thought, and the opinions were ALL over the place XD from “this is overwhelming” to “this is weirdly addictive,” to “not my cup of tea,” and even “their best game so far.” Meanwhile i was spending many hours in the first town, cause i wanted all the upgrades before unlocking new places. The first 12ish hours, I actually avoided the upgrade where all the money automatically goes to the bank because… I actually really loved running around collecting the coins myself LOL 💰 Tiny goblin behavior, I know. But at one point the game got a little too chaotic with all the new towns, so okayyyy, the auto-bank upgrade won.
I really enjoyed my first 15-20 hours with the game. At first I was happily running around collecting coins like: “ooo look at my tiny business!!” But then reaching 22+ hours I was basically doing unpaid overtime, surviving on vending machine snacks and pure determination. After that, it slowly turned into “okay, now we achievement hunt” mode… which somehow STILL took me forever. I ended up with around 27 hours total! And I seriously expected this game to be max 15h XD Normally I would NEVER complain about a game giving me lots of playtime. (Just to be clear haha) But for Vending Machine Co .... Slowly turned me from a cute little shop/vending machine owner, into a sleep-deprived employee of the month at Vending Machine Headquarters. (I dont think this is a thing, but still) Nope. That was just toooo much.
But Ulle???? why hunt for all the achievements, you ask….. yeah dont ask haha 😭 at some point it stops being about the achievements and becomes PERSONAL. The game and I were in a toxic relationship by Day 200. And do not even get me started on the partner achievements. Oh. My. God. I was missing ONE SINGLE partner achievement for the juice collab. ONE!!! Even though the game gives you 3 options AND lets you reroll two extra times, the game simply refused to give it to me. By in-game Day 121, I was officially DONE. I started skipping days, instantly sleeping, and just waiting for the partner event to appear every 10-ish days. By the end, I felt like a rusty vending machine running on pure hope and expired juice boxes. Then I finally hit Day 200 and got the 200 days achievement… BUT I STILL DID NOT HAVE THE LAST PARTNER.
Days kept passing… My sanity kept fading… And then… on Day 253… IT FINALLY APPEARED. I just sat there staring at the screen like: “Wait… is this real? Am I hallucinating? Did the vending machine gods finally bless me omg???”
BUT IT WAS REAL. I WAS FREEEEEE
But for real? I really did love the game a lot! Even tho it was probs not what you though reading through this review haha. I just think they maybeeee pushed some of the achievements a tiny little bit too far because 200+ in-game days was starting to feel less like cozy vending machine management and more like I had accidentally dedicated my entire life to the vending machine industry.
I've played for nearly 23 hours so far. Here are my notes:
•I got this game ahead of launch, it was AWESOME to see game improvements and additions happening. Almost everything I thought "Oh I wish this game had.." got added in. •The art is adorable, and I love that you can get click reactions from the neighborhood cats/birds •The soundtrack is pretty solid. A couple of the songs I do skip upon occasion, just because they had some repetitive sounds, but I don't think most people would notice. •The fruit drop game should be illegal. I spent WAY too much time playing it.
Helpful hints: •If you go into the "Hot items" tab in the store, you can hover over the hot item icon on the corner of the item and it will tell you which area it's for. •You can't scrub down machines until they get dirty. I did spend some time trying to use my sponge from the toolbox before realizing that lol •Renting out as many machines as possible in a new area, then slowly buying them out really helped me not to run out of money to stock my machines. •If you're swapping out items from machines, you can box all, fill the machine(Use spread all in the machine settings if you don't have enough to fully fill the machine, each spot needs to be occupied) and then shift click the boxes to get them to go into your truck, rather than dragging each box over. However, if you have any of the boxed items in the machine, it will fill those first.
Things I hope they add: •A way to sort hot items by area, or load items by area. There are a lot of items and it can kind of get overwhelming to keep going back and forth. •A way to stack everything in the warehouse, and to autoload all hot items in the warehouse into the truck. •A way to see which items events apply to. For example, there's a week where I thought everything under the traditional/spiritual tab in the store would be selling, but it seemed like the customers were only really buying charms.
All in all, a completely awesome game and another cozy winner from Rogue Duck. I've technically "won" the game(though I haven't completed all the accomplishments) and I fully intend to keep playing.
Hey everyone! Update v1.2.1 is now available, bringing major improvements to the save system and the way game data is stored. This update refactors several save data formats to reduce save file sizes, shorten serialization times, improve performance, and make saving more reliable. Save System Improvements Added protection against overlapping save operations Implemented comprehensive error handling for the save process Refactored several save data structures for improved efficiency Updated sales tracking with lifetime statistics and seven-day sales history retention Converted machine slot history to a more efficient array-based format Added position and rotation rounding to reduce save file sizes Optimized data comparisons and storage for better performance Removed redundant save operations and duplicate box saves Added additional debug logging for save operations Save Compatibility Existing save files will automatically migrate to the new data formats without affecting your progress. Both older saves and newly created saves are fully supported. These changes should result in smaller save files, faster serialization, fewer unnecessary save operations, and improved long-term stability. Thank you for playing Vending Machine Co. and for continuing to share your feedback! If you are enjoying the game, don't forget to leave us a review on Steam. It helps us a lot! https://store.steampowered.com/app/3622640/Vending_Machine_Co/
Hi everyone! Vending Machine Co. has received a new update focused on stability, Steam Deck support, UI polish, and several behind-the-scenes improvements to make the game smoother to play. Thank you for playing, reporting issues, and helping us improve the game! What's New & Improved Steam Deck Improvements Improved Steam Deck control support. Added missing Steam Deck UI texts. Fixed Steam Deck related resolution issues. Improved platform checks so the game can better detect and adjust for different devices. Save & Load Improvements Refactored the save/load system for better reliability. Added extra failsafe checks to prevent save issues. Improved internal debugging tools for save files. Fixed delays related to menu save & quit behavior. Quest & Partnership Improvements Refactored quest controller selection. Improved partnership and quest controller handling. Updated partnership selection for hard-to-get partnerships achievement, now one of your selections will always be one you haven't picked yet. Event & Day Flow Updates Added event overlays for Street Festival and Religious Holiday events. Improved day shift behavior related to events. Polished event presentation and flow. Upgrade & Visual Fixes Updated truck upgrade visuals. Adjusted neon and skin related upgrade behavior. Removed the first-time install cost issue for skins. Localization & Text Updates Synced localization data. Updated customer descriptions. Updated item names. Updated news-related texts. Improved missing and inconsistent UI text entries. Thanks for Playing! This update is mostly focused on polish, stability, and making Vending Machine Co. feel better across different devices. As always, thank you for playing and sharing your feedback. If you enjoy the game, leaving a review helps us a lot! We are currently waiting for Steam Deck Verification approval in a couple of days/weeks. https://store.steampowered.com/app/3622640/Vending_Machine_Co/
We’ve been listening closely to your feedback, and two things kept coming up again and again. Some of you wanted to run the game on a second monitor, almost like an idler, where the day never ends, and you stay in control of when things move forward. Others told us the opposite: you want speed. Waiting a couple of minutes just to skip a day felt too slow. {STEAM_CLAN_IMAGE}/45649874/c1cd676e3cde5a3241442d3c685ff979fea1e0c2.png We hear you. Different players, different playstyles. So the team put together a Game Modes Update to let you enjoy Vending Machine Co. on your own terms. 🧘 Relax Mode Infinite days No timer You decide when the day ends Start with $4,000 Perfect for a second monitor setup, chill sessions, or just taking things slow. 🧃 Normal Mode Classic experience 10–20 minute days (you can skip the day after 2 mins) Start with $3,000 The balanced, intended way to play the game. 🔥 Mayhem Mode Fast-paced gameplay Skip days after just 30 seconds Start with $2,000 For those who want speed, efficiency, and quick decisions without the wait. Additionally, the save selection screen got a glow-up, with more run details shown on the screen! {STEAM_CLAN_IMAGE}/45649874/c7b3fc3ba1d89d90a9f461e4a35505d7632e0b30.png 💬 Got More Ideas? Rogue Duck games are built with the community. If you’ve got ideas for new modes or twists, we’re all ears. Drop them in the comments! ⭐ Enjoying the Update? If you like the new modes, leaving a review on Steam really helps us a lot and supports future updates. Thank you for being part of this journey! https://store.steampowered.com/app/3622640/Vending_Machine_Co/
Posts come from Steam's official announcements feed.