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MolEconomy

MolEconomy

by Unknown

★ 73%
Price $3.99
Avg Players 0
Reviews 11
Released May 30, 2025
2DCasualClickerCrafting
View on Steam ↗

What players are saying

▲ Recommended 71 hrs
I got a copy of the game through my curator group, thank you for the game's developer.

MolEconomy is a management game with clicker and idle elements, where you have to manage your mole empire to get resources, craft and make products and sell them on the market to get money, and upgrade your empire.

The idea is alright and I think the setting with the moles and the items you can get is fitting. Graphically is alright, not that outstanding but has it's charm for sure. Sound design and the soundtrack is also fitting to the game overall. The gameplay is actually more complex then how it seems, as there are different equipment to use to help your empire make money, there is the market itself which has a very basic but cool demand system for each item and overall discovering new resources and products which you can make to help you get more money. The game has a decent challenge because of these, as it's not that straight forward to do well in the game.

But as of now the game is not without flaws and has some issues. For example, if you let a mole using your hook which is to get resources from the ground, occasionally it won't work after some time for no reason, where there are enough resources to get and there are other things as well. There are also some duplicated product items in the game which needs to be taken care of, and the menus could have quality of life updates to make them better to be used for example. Also the game needs more content, as it's fine for 10 or so hours which price wise was pretty alright, but this game could get more content especially for the achievement hunters or for those who interested in the game long term, make it more unique for more people to be interested in.

Considering this is the first game of the developer, I believe it's still a decent game and for 4€ I would say it can give some decent fun for those who is interested in an idle game, but have your expectations in check. I hope the developer will try to fix some of the issues and add more content to this game, because it would serve this game well. I can recommend to give it a shot, even for the full price to be fair.

EDIT: After my review the developer has added some quality of life changes and fixed the problem with the hook mole and duplicate items and added a few more features, so overall the developer is open to ideas and bug reports and wants to make the game better. Respect for that!
3 found helpful Steam ↗
▼ Not recommended 0 hrs
had to return it, does not play when not main focus. not a good thing for an Idle game
1 found helpful Steam ↗
▲ Recommended 9 hrs
Weird little game, but a surprisingly fun. Don't let the MS Paint graphics deter you. Systems have a surprising amount of depth and for less than a coffee, definitely worth it
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch #3 Notes

250 days ago
Enhancements:Added message when Hawks take your money when the time runs out to payVisual fix in Main Menu ground imageAdded 'Join Discord' button in the Main MenuRebalanced the mineral resource values within the alchemy system to enhance their usability and ensure more effective integration during gameplayFixes:Fixed bug in Alchemy when transformation from one mineral to another lead to incorrect change rate calculationFixed bug in Alchemy when mineral transformation calculation resulted in negative resource countFixed storage to not allow negative count for Resource count

Patch Notes #2

368 days ago
Enhancements:Added option to change between Fullscreen/Windowed modeChanged Nailed Games logo in Splash Screen to the updated oneChanged Discoveries descriptions to enhance readabilityChanged Alchemy related costs - Alchemy can be utilized in early gameUpdated Trajectory Line design - Changed design and animated motionUpdated Resource Views - All resource views will show elements in Alphabetical order, for discovery there is an option to choose between highest to lowest price or alphabetical orderAdded Hover description for working moles - when mouse is over the mole in the bottom right corner it will show the name and current level of work Increase selling stack limits and tweak on Demand System to provide easier money generation in late gameFixes:Fixed bug related to Hook Mole was not able to correctly determine Mined Resources in the cornersFixed bug about Foundry and Factory Learning Paths, now moles are able to reach highest statsFixed collider issue related to Hook Tree, which showed the tree interactive even in cases where it wasn'tFixed Quest Reward scaling - synchronization was failing between quest scale tracker and elapsed time, which prevented correct quest reward scaling for late game.

Posts come from Steam's official announcements feed.

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