TBH is a pixel-art idle RPG that runs minimally from your taskbar, letting you progress through combat and upgrades during downtime. You build characters across multiple classes and experiment with skills and equipment to create different playstyles. Players appreciate the core loop and variety, though note that some character classes require payment and mandatory data collection lacks transparency about what's being gathered.
About this game
The ultimate tiny idle RPG! Adorable pixel heroes are waiting to join your adventure — from your taskbar. Fight off the boredom of work and daily life with diverse classes, skills, items, and builds!
Players, last 30 days
Peak 89,067 · Low 56,321
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended9 hrs
the biggest turn off for this game is the data collection/analysis option being mandatory, it does not tell you WHICH data is being collected and while i am not educated on this topic enough, i am very certain this is not conforming EU consumer laws or general data protection regulation (gdpr)
Its a good game but classes are locked behind a paywall. I would rather pay £10 for the game and have all the classes. Personally I find the game really small too, would be better if we could make it bigger than 1.5 scale.
1. You have to agree to game data collection and analysis. And terms and conditions don't tell what data is being collected. 2. I cannot play the free DLC Priest class even though I installed the DLC. The button is just disabled. It is not clear if the paid DLC would have the same issue. 3. Resetting the data (that supposed to remove your save) broke my game. When I tries resetting the first time, the game closed, then pulled save data from Steam Cloud and decided to restore backup, returning to the saved game. When I did it for the second time, the game again decided to restore backup, but got stuck on this state, completely breaking it, preventing from playing this at all.
Hello.This is the TBH : Task Bar Hero development team.A server security issue has been identified, and we are carrying out emergency server maintenance.Fixes will be applied immediately, and we will post a separate notice once the maintenance is complete.We sincerely apologize for the inconvenience.Thank you.
Hello, everyone.This is the development team. A hotfix update has been released. ■ FixesFixed an issue where the waiting time for obtaining chests was reset when changing stages (including changing the Plaguelands difficulty), so frequent stage changes could continuously prevent you from obtaining chests.Fixed an issue where the waiting time for obtaining chests was always applied when relaunching the game, preventing you from obtaining chests during that time.Changed the logic where a waiting time was always applied before you could obtain the next chest after obtaining one, as follows.The system that unconditionally applied a waiting time after obtaining a chest no longer operates.The concept of a 'minimum waiting time between chest acquisitions' is removed, leaving only a system based on the 'total amount of chests obtainable per given period of time'. (If you play long enough, with some luck you may even obtain chests consecutively.) We sincerely apologize for any inconvenience this has caused. Thank you. Development Team
Hello, everyone. This is the development team of . A balance adjustment and bug fix update has been released. ■ Plaguelands Balance Adjustments - Added a Rune Node that increases the drop chance of Normal Chests in the Plaguelands. - Added a Rune Node that increases the drop chance of Stage Boss Chests in the Plaguelands. - Reduced the minimum acquisition cooldown of Normal Chests on Nightmare difficulty from 5 minutes to 4 minutes. - Reduced the minimum acquisition cooldown of Stage Boss Chests on Nightmare difficulty from 8 minutes to 6 minutes. - Reduced the minimum acquisition cooldown of Stage Boss Chests on Hell / Torment difficulty from 8 minutes to 7 minutes. ■ Bug Fixes - Fixed an issue where chests would not open in some user environments. - Fixed an issue where the elemental resistance penalty would intermittently reset while playing the Plaguelands. - Fixed an issue where the game would freeze on the loading screen and fail to launch in some user environments. ※ The issue where the chest acquisition timer resets when changing difficulty in the Plaguelands will also be fixed in an upcoming update as soon as possible. We apologize for the inconvenience. Thank you. Development Team
Posts come from Steam's official announcements feed.