▼ Not recommended
0 hrs
is THIS a game? is a series of largely unrelated interactions that come together to form a game, maybe. Created by illustrator Johannes Lott, it poses the question of what constitutes a game.
The loosely defined and highly casual gameplay consists of navigating through a number of “mini games” that can more accurately be described as interactions. For the most part, they consist of simply clicking, and the more taxing tasks require the player to press a few keyboard keys; some screens just have humorous tool tips.
The biggest drawback of the gameplay is that the various “mini-games” seem to shuffle, meaning that repetition is frequent even when there is content that the player has not yet seen. Given that the strongest feature of the content is its comedy value, and the general lack of substance and sense of achievement, the repetition offers no replay value and gets dull very quickly.
It may offer 30-40 minutes of playtime for those who want to see everything, but playtime is probably a more accurate term than gameplay as it feel a bit more like a toy than a game. Unfortunately, the toy feels insubstantial, lacking anything that would allow a player to feel invested. It is a decent way to amuse oneself for 10-15 minutes, but the incessant repetition is detrimental to the experience as a whole and treats the player’s time with a flippant disregard, placing no value on the investment they are making.
Unfortunately, is THIS a game feels like it was created with either little care, or little experience, and the price tag, although far from hefty, is not really justified by what is being offered. With an interesting concept and the appeal of quirky and casual mechanics, this could have been great; however, the execution is heavily flawed and as such I cannot recommend this game.
WANT TO KNOW MORE?
My full review of this game where I go into narrative, gameplay, and styling is available on Indie Hive.
The loosely defined and highly casual gameplay consists of navigating through a number of “mini games” that can more accurately be described as interactions. For the most part, they consist of simply clicking, and the more taxing tasks require the player to press a few keyboard keys; some screens just have humorous tool tips.
The biggest drawback of the gameplay is that the various “mini-games” seem to shuffle, meaning that repetition is frequent even when there is content that the player has not yet seen. Given that the strongest feature of the content is its comedy value, and the general lack of substance and sense of achievement, the repetition offers no replay value and gets dull very quickly.
It may offer 30-40 minutes of playtime for those who want to see everything, but playtime is probably a more accurate term than gameplay as it feel a bit more like a toy than a game. Unfortunately, the toy feels insubstantial, lacking anything that would allow a player to feel invested. It is a decent way to amuse oneself for 10-15 minutes, but the incessant repetition is detrimental to the experience as a whole and treats the player’s time with a flippant disregard, placing no value on the investment they are making.
Unfortunately, is THIS a game feels like it was created with either little care, or little experience, and the price tag, although far from hefty, is not really justified by what is being offered. With an interesting concept and the appeal of quirky and casual mechanics, this could have been great; however, the execution is heavily flawed and as such I cannot recommend this game.
WANT TO KNOW MORE?
My full review of this game where I go into narrative, gameplay, and styling is available on Indie Hive.
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