Hey there!I've just released demo 2.1. It fixes some problems I've been meaning to tackle for a while now, mainly the lack of a windowed mode. It also improves controller support and includes a language setting button.Not much new when it comes to gameplay, though, but version 3.0 will include a new mechanic or two, so stay tuned :-)
A week ago I released the first Steam demo of Coreward, version 1.0, and today I'm happy to announce v2.0! It fixes some of the main pain points (like the lack of a main menu, I don't know what I was thinking), adds some interesting features, and includes some balance adjustments.For those of you that played the initial itch.io version, here's what's changed:* New kinds of enemies.* New quests, improvements on existing quests* Level selector and no level-blocked upgrades* Experimental controller support* Video settings (you can lower the graphics quality and disable the CRT effect)* Spanish localization (should follow your system's locale)* Many, many balance changes* Vastly improved performanceNow to work on demo 3.0, which will be released during Steam's Next Fest on next October 13th. It will stay until the release of the full game, and will include even more new stuff :-)