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Whimsy Bake&Craft

Whimsy Bake&Craft

by MOON SCAPE · Published by Gamersky Games, HAMUXING Network Technology

★ 64%
Price $4.79
Avg Players 42
Reviews 374
Released Jan 15, 2026
CasualClickerIdlerIndie
View on Steam ↗

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About this game

What players are saying

▲ Recommended 13 hrs
This game is so cute, I'm loving it.

Edit: After spending more than 7 hours playing this game, I have identified several points that urgently need improvement.

1 – Progression
Progression in the game is extremely slow, and a large part of this comes from the randomness of drops. There is no way to choose a specific type of fish or plant, so progress always depends on luck. This makes advancement unnecessarily difficult, and at times it feels like an artificial difficulty designed to prevent players from progressing too quickly.

2 – Quests
The quests scale rapidly, requiring increasing amounts of ingredients. However, as mentioned above, these ingredients drop randomly, and obtaining them requires spending money just to make those drops possible.
At the moment, I'm on a quest that requires producing 250 dishes across five different order types, which forces me to spend a large amount of money just to obtain the necessary ingredients. I am not even mentioning the NPC quests that ask for impossible orders, as I have not progressed far enough in the game to unlock the required ingredients.

3 – Rewards
The rewards from challenges are far too low compared to the amount of money spent farming the required ingredients. Since the drops are random, there is no clear limit or control over how much money needs to be spent to complete a challenge, making the risk-to-reward balance very poor.

4 – Workstation Drops
Just as we cannot select the type of drop we want, we also cannot choose which type of food is produced at workstations. For example, when using Magic Bubble Pod and Pie Fish, there should only be one possible result. However, many times I end up receiving a different item, such as Pie Curly Bun, which further increases the feeling of lack of control.

Overall, the game is good, but it has serious progression issues that artificially keep the player stuck for hours, or even a day on a single quest that depends on very specific drops to complete a recipe. I hope the developers make adjustments to keep the game enjoyable and fair
57 found helpful Steam ↗
▼ Not recommended 50 hrs
tl;dr: I 100%ed this game. I don’t recommend it.

Your main obstacle during this game’s campaign is cash, and allocating your workers and equipment in a way that will get the job done and not waste your time. It’s surprisingly not idle for an idle game. Your workers are also surprisingly unreliable, with your bakers having a very high failure rate when using standard ingredients. And your fishermen and farmers are not able to specifically target the ingredients you want. You can only sort of direct them by equipping them with different consumable items, which makes them produce your desired ingredients at a slightly faster pace, until they run out. I actually think all of it is working as intended, but it’s just not very fun to play.

And of course, there’s that final achievement which requires you to buy all of the furniture in the game. The furniture rotates at random daily, but you can buy tickets that reroll what’s in the store. The currency to buy tickets, “likes”, are collected by just leaving the game on while you play other games, leave the house, sleep, or do anything but play the game. This is the true "idle" part of the game—you literally just leave it. Then you come back, buy your tickets, randomly re-roll the furniture, don't get the ones you want, and do it again. Pro-tip: you can save and quit once you've saved up enough tickets, re-roll, and then quit without saving if you've used too many, but come on. This particular part of the game didn’t need to be random. It would’ve been nice to have a catalog of stores or furniture to choose from, so that I can just pick the ones I need. I do not like that about a third of my playtime went to just grinding for furniture.

It feels strange to me that I wouldn't recommend a game I've invested so much time into and that the developers are actively working to improve. But this isn't an Early Access game. If they're going to release a game that makes such significant balancing changes every week, they should have released it in Early Access. And I really did play this game. A surprising amount of my playtime was spent actually playing it, and not just letting it run for hundreds of hours. So I feel confident in not recommending it.
25 found helpful Steam ↗
▼ Not recommended 56 hrs
Things cost way too much.
Certain fish are annoying to get. Literally 10 hrs fishing to get 50 a certain type of fish for a quest. There needs to be an easier way.
Same with plants.
24 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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