Falling Sand Idle treats progression like a screensaver, letting you purchase upgrades that reshape the visual flow of circles across your screen. The incremental loop spans a few hours, blending minimal interaction with passive observation, though the game currently struggles with focus requirements and display scaling that limit its idle functionality.
About this game
Part incremental game, part art project. You buy upgrades which alter the hypnotic progression of the circles in the simulation. It's kind of a screen saver that you progress through. The whole process is only a few hours.
Players, last 30 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Sorry, but I cannot endorse the game.
#1 issue: the game does not run, unless it got focus, so it is breaking like the one core rule of idle games.
#2 issue: as soon as I unlocked the forest, the game broke.... or at least it felt like it. There was no more automisation, the hourglass was still available but did not work anymore, I was able to get to "-2 sand" somehow. In the forest I could increase reproduction and photosynthesis, but they did not have any noticeable effect and the game turned into a mouse-killer-clicker.
I will not refund it, as it was only 1.99€, but I also do not recommend it to anyone, as it is buggy or badly designed.... I also do not have any idea, why heated sand would float upward in an hourglass, but that is a minor issue.
Oh, the hourglass currencies 'sand' and 'moment' were carrying over to the forest, where they clutter up with the forest currencies, but they do not have any meaning anymore.
The play experience from unlocking forest to getting a sustainable source of leaf particles was way too long, and required too much clicking. It is now much shorter and more pleasant to experience.
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