This is a neat little game, it feels like a completed school project with a bit of extra love. It's not a great game but for an indie game, specifically if it's a first attempt at making a game at all, it's still respectable. The game needs a lot of improvements to be good, most of all accessability, it's not very easy to follow the ship or distinguish the collected money from enemy bullets, and the game lacks a bit of soul. I Hope you keep trying to make games. You seem to have technical know-how to do better than this, and I'd like to see it.
Void Miner – Incremental Asteroids Roguelite
by RyanJakob
Media
About This Game
Blast. Collect. Upgrade. Repeat. Void Miner is a retro-inspired roguelite asteroid shooter where you pilot a space ship and manage an automated tower to destroy endless fields of chaos. Dodge, blast, and harvest your way through waves of asteroids in a fast-paced loop of destruction and progression.
What players are saying
Void Miner is a decent enough game, but I would not recommend it primarily because of my frustration with the run timer mechanic (oxygen). 90+% of my runs ended due to oxygen running out, and since the only way to get more oxygen during a run is based on RNG that means that every run it was a toss up how far I would make it. I would point to Astro Prospector for a better way of handling mid-run buffs and drops.
it was fun for 1 hour and 50 minutes, after that it's repetitive, for the price (5euro), there are much better games like this. it's ok when it's on sale ( at least 50% off) so, it's a meh! overal.
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