Void Miner combines arcade shooting with incremental progression: pilot a ship through asteroid waves while managing automated defenses, then use harvested resources to upgrade your arsenal and ship. Each run builds toward permanent gains in a roguelite loop designed for players who enjoy reflex-based action paired with upgrade systems and replayability.
About this game
Blast. Collect. Upgrade. Repeat. Void Miner is a retro-inspired roguelite asteroid shooter where you pilot a space ship and manage an automated tower to destroy endless fields of chaos. Dodge, blast, and harvest your way through waves of asteroids in a fast-paced loop of destruction and progression.
What players are saying
▼ Not recommended2 hrs
The developer uses generative A.I. on music (at least) and does not disclose it. I am not even THAT anti A.I. but I am when people decide not to disclose it.
The game contains generative AI without disclosing it. Disclosing generative AI content is required by Steam. Engaged in lies/false advertising pre-launch.
This is a neat little game, it feels like a completed school project with a bit of extra love. It's not a great game but for an indie game, specifically if it's a first attempt at making a game at all, it's still respectable.
The game needs a lot of improvements to be good, most of all accessability, it's not very easy to follow the ship or distinguish the collected money from enemy bullets, and the game lacks a bit of soul.
I Hope you keep trying to make games. You seem to have technical know-how to do better than this, and I'd like to see it.
This honestly still feels surreal to me. I never imagined that my first game would reach the screens of so many players across the world. When I first started this project, it was just an idea, something I worked on late at night, unsure if anyone would ever even see it. Back then, I remember thinking how amazing it would be if even one person out there enjoyed something I created. The thought of 25,000 people playing it was beyond anything I could have imagined.There were so many moments during development where things felt uncertain, long nights, challenges I didn’t know how to solve, and times when I questioned whether I should keep going. But knowing that people were out there supporting the game, sharing feedback, and simply having fun with it made every single moment worth it. Seeing players connect with something that started as a small personal project has been one of the most meaningful experiences of my life.I’m incredibly grateful to everyone who gave the game a chance, left a review, shared it with a friend, or supported me in any way. You turned what began as a solo passion project into something real, something shared, something alive. From the bottom of my heart, thank you for playing, for supporting, and for being part of this journey. I truly couldn’t have done this without you.Happy mining. ❤️
Cursor Additions. 3 Colors and 2 Sizes to pick from Localization Fixes Balance changes, some upgrades were too cheap/expensive so i tweaked them based on player feedback UI fixes, some text overfilled the background they were on Ultrawide resolution: Ultrawides are now forced into a 16:9 resolution so the game is immediatly playable Change build to IL2CPP for better optimization
Hey guys! Happy to announce that Void Miner is now part of an amazing bundle of games which showcase some of the best incremental games on Steam! The bundle containts 12 amazing games and they all have similar play loops to Void Miner. If you played any enjoyed my game, i encourage you to check out some of the others on this list! Thanks for all the support!
Posts come from Steam's official announcements feed.