▼ Not recommended
12 hrs
I really wanted to like this one, but it suffers from two gigantic problems.
The first is that despite the name, it is NOT an idle game. It's a time management sim.
The game requires you to regularly change the actions you're doing, and the only idle part is the few seconds of time it takes for action bars to fill.
You unlock a couple automation features after a certain number of deaths, but to be honest they don't do anything useful and just managing the automation is more work than just manually doing what it's automating.
It's not an idle game and shouldn't be billed as one.
The second problem is that the game simply does not respect your time.
It takes increasing levels of micromanagement to progress through the game, and it's not even engaging micromanagement, it's mostly you just navigating the same exact steps you did before manually.
Every time you die, you have to do a completely fresh run with some increasingly negligible boosts based on the stats you've achieved across your past lives. And not only is the game really stingy about how long you're allowed to live, especially starting out, all the ways you can die are from random chance. You can prepare and lower the chances of death, but this usually costs you precious time on that run's lifespan that may stop you from completing a goal you have later on.
And it feels like crap, because when you die to that 5% chance, or die because you were just ten days from completing your current task, you have to do EVERYTHING again. Completely manually.
The only thing that really kept me going was that I wanted to see where the plot was going. The whole game's concept is you're waking up in some last settlement of mankind and helping it build itself up across your lives, and I thought that was cool.
But after I died for the fourth time after finally unlocking magic only for it to be completely mediocre for the 2-3 hours it took, I just couldn't stomach another run.
It's just exhausting to play, and the game rarely throws anything at you that feels genuinely rewarding for your efforts.
I wouldn't go so far as to say it's outright bad. It's an alright time management sim, and it does have its charm - even if it's under a layer of pixelated AI art. I at least feel like I got $5 of active fun from it,
But if you're looking for the next idle game to occupy your spare time with, this ain't it.
The first is that despite the name, it is NOT an idle game. It's a time management sim.
The game requires you to regularly change the actions you're doing, and the only idle part is the few seconds of time it takes for action bars to fill.
You unlock a couple automation features after a certain number of deaths, but to be honest they don't do anything useful and just managing the automation is more work than just manually doing what it's automating.
It's not an idle game and shouldn't be billed as one.
The second problem is that the game simply does not respect your time.
It takes increasing levels of micromanagement to progress through the game, and it's not even engaging micromanagement, it's mostly you just navigating the same exact steps you did before manually.
Every time you die, you have to do a completely fresh run with some increasingly negligible boosts based on the stats you've achieved across your past lives. And not only is the game really stingy about how long you're allowed to live, especially starting out, all the ways you can die are from random chance. You can prepare and lower the chances of death, but this usually costs you precious time on that run's lifespan that may stop you from completing a goal you have later on.
And it feels like crap, because when you die to that 5% chance, or die because you were just ten days from completing your current task, you have to do EVERYTHING again. Completely manually.
The only thing that really kept me going was that I wanted to see where the plot was going. The whole game's concept is you're waking up in some last settlement of mankind and helping it build itself up across your lives, and I thought that was cool.
But after I died for the fourth time after finally unlocking magic only for it to be completely mediocre for the 2-3 hours it took, I just couldn't stomach another run.
It's just exhausting to play, and the game rarely throws anything at you that feels genuinely rewarding for your efforts.
I wouldn't go so far as to say it's outright bad. It's an alright time management sim, and it does have its charm - even if it's under a layer of pixelated AI art. I at least feel like I got $5 of active fun from it,
But if you're looking for the next idle game to occupy your spare time with, this ain't it.
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