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Phantom Playhouse

Phantom Playhouse

by Unknown

★ 62%
Price $7.99
Avg Players 0
Reviews 8
Released Oct 23, 2025
3DActionAction-AdventureCasual
View on Steam ↗

What players are saying

▲ Recommended 5 hrs
If you enjoy FNAF games that are challenging you will probably like this one. Each animatronic has its own unique behavior and way to make it go away. This game is unique in that you must play the mini game to progress the night. Unfortunately that means if you run out of power, it is game over. You cannot win by a hair hoping the clock will tick 6 am in this one. Difficulty amps up on night 3. I found nights 4 and 6 the hardest. Night 6 especially was extremely difficult, you have to play near perfect to win.

Feedback for the developer:
1. Make the sound for the spider's footsteps and wolf howl louder, even with max volume it seemed difficult to hear at times. I know it should be difficult to hear but just a slight boost so the player's ears aren't straining so much to hear that one sound. I did play with headphones on.
2. When an animatronic kills you, give tips or hints on the death screen. While players can figure out with trial and error it can be frustrating to die several times while you are figuring it out.
3. Make more indicator sounds for animatronics. I understand the weasel being silent and that is fine, but the bat I could never hear his approach. I heard a lot of squeaking which I assumed was the bat, but the bat would appear when no squeaking happened as well. So not sure if that was just for tension.
4. I did enjoy the game, but the animatronics felt like they were very predictable. For example if spider spawned first, then bat, weasel, and dog they pretty much would always spawn in that order if I did not desynch them. So I could just wait until the next time I saw spider and knew the bat would be up next, then weasel, etc.
5. The battery was very stressful to use on night 4 and especially night 6. Since you are forced to use it for several seconds to get rid of the dog, it felt like if I didn't play perfectly it was impossible to beat the night. I knew how to handle all the animatronics, but the game eventually became about getting through the platform levels ASAP because I wouldn't have enough battery to save me from the weasel or dog. Night 5 the battery was perfect, but for some reason on Night 6 the battery just felt so small. I'm not sure if because the wolf howls more often, but it was really tough. I think adding just slightly more battery to factor in the randomness of the howls, plus aggressiveness of the animatronics would help. It just feels way too tight where I ended up quitting the night most of the time because the battery is drained by 3am, so I know it is impossible to beat. Flashing the dog would be another good option since that would take less battery then having to keep the flashlight on constantly. I thought it was odd the music player shared battery with the flashlight. In the future you could instead have a cooldown on the music player so players cannot spam it, or something similar. But I found the battery drain from that was not bad, since it does not need to be on long for the weasel to go away.
6. Make a separate sound level for jump scares. I have seen this in some other games, and it can help when you don't want your ears blasted because you have the game at max volume to listen to all the ambient sounds.

Overall great job on the game, just wanted to provide feedback of my experience as a player. All the animatronics look great, loved their designs. The bat is my favorite.
10 found helpful Steam ↗
▼ Not recommended 0 hrs
It's not awful. It's well polished and well built, but the idea itself is really shallow. You play a basic platformer where you collect balloons and constantly have to check around you for animatronics every few seconds, with each night adding another.

I think this developer is capable of producing something really great but the game's design is somewhat cheap and even the horror is mostly jumpscares. Hopefully they keep making games because I'd like to see what else they can do.
8 found helpful Steam ↗
▲ Recommended 2 hrs
What I will say is I made it to night 6 but up to there it's practically where I stopped. It's very difficult and I felt like it shouldn't be that you have to play perfect to beat night 6. My only issue with it is there's just too much mechanics to deal with while also needing to beat the stages to progress. I felt like the Spider aggression makes it so difficult to have a balance. At first I thought it was a memory game where I fend off the animatronics in order but the spider throws that off in night 6 because of the frequent attacks.

I did agree with one of the comments when they said night 4 and 6 is that hardest because for some reason in night 5 I still had my battery half way. Which was great, but I struggled with night 4 and constantly keep struggling in night 6 because of battery. It'd be great to have a way to replenish or just have a more reasonable amount because you have to play perfect in Night 6 and I felt like it's just hard to beat atm even for me and I've played a lot of games it's just not possible unless you devote yourself and I'm just not really willing to commit that hard to beat one night.

The game looks great and the story was pretty decent in what they were showing us the player on what's happening, I think this game has a lot of potential but there's gotta be a balance change around how frequent they attack OR just something we can do to replenish our battery.

The one thing I will say which really didn't make much sense to me at least was how the battery doesn't drain when you're playing the game to progress the night BUT when you do run out of energy because of flash light or music box then I can't play the console either? which made little sense because if it's not taking energy at all then i guess I just don't know why I'm just unable to continue playing it even after because there were moments when I just had to beat one single stage but I ran out of energy and it sucked that I had to die because that's it.

The energy thing really needs something or just makes more sense to be able to swap out for new ones. Maybe like give us 4-5 battery that we can consume to max because to be honest the amount of times I wish I could take my time to just deal with the creatures because I ended up losing track and losing the order on how I delt sucked and I couldn't do anything about it due to the lack of space you get when you have to catch your bearings. It just feels like you don't have room for errors. You have to play the game to progress then deal with the animatronics immediately then jump right into the game immediately.

There's been couple of times where me just picking the wrong animatronics to deal with first killed me and or sometimes I felt like some of them attack way to frequent which throws me off because I can't really look at each one I have to stop playing then immediately deal with the right animatronics. It's just too annoying even for night 6. It definitely feels like this is a challenge night than really a main game.

The game has potential, has a lot of interesting concept, however the game just needs to balance those things around players that just wants to play the game and not feel frustrated that they have to play it perfectly.

I also think the animatronic that stops you from playing the game is a bit hinderance ONLY because we don't really have much time to stop since not only do have limited amount of battery but also it'll throw the whole thing down hill due to the fact that we have to stop playing to wait for this guy to finish howling and then jump back in immediately only to stop again 2-3 balloons later to deal with everyone again and then have even less power than before due to having to deal with everyone twice before finishing a stage due to the wolf howling stopping us from playing.

But aside from that if things change I'll pick it back up I just wish I could of made a video out of it. I was recording until night 6 and then got frustrated and stopped. It's just not worth it for me to have to spend hours to try to learn patterns to be able to deal with this single night.

Again the game has potential, it'd be great even if Night 6 played a bit differently because of the story talking about the souls in the cartridge so I figured "oh I can get rid of them one at a time" but no it's all of them attacking and they're all just very aggressive.

Again hope it changes then maybe I can do a lets play on it. For now I'm just going to have to stop here at least I beat Night 5.

For people who are FNAF players I'll say I do recommend this up to night 5 but Night 6 is a gamble if you want a challenge go for it.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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