▲ Recommended
5 hrs
If you enjoy FNAF games that are challenging you will probably like this one. Each animatronic has its own unique behavior and way to make it go away. This game is unique in that you must play the mini game to progress the night. Unfortunately that means if you run out of power, it is game over. You cannot win by a hair hoping the clock will tick 6 am in this one. Difficulty amps up on night 3. I found nights 4 and 6 the hardest. Night 6 especially was extremely difficult, you have to play near perfect to win.
Feedback for the developer:
1. Make the sound for the spider's footsteps and wolf howl louder, even with max volume it seemed difficult to hear at times. I know it should be difficult to hear but just a slight boost so the player's ears aren't straining so much to hear that one sound. I did play with headphones on.
2. When an animatronic kills you, give tips or hints on the death screen. While players can figure out with trial and error it can be frustrating to die several times while you are figuring it out.
3. Make more indicator sounds for animatronics. I understand the weasel being silent and that is fine, but the bat I could never hear his approach. I heard a lot of squeaking which I assumed was the bat, but the bat would appear when no squeaking happened as well. So not sure if that was just for tension.
4. I did enjoy the game, but the animatronics felt like they were very predictable. For example if spider spawned first, then bat, weasel, and dog they pretty much would always spawn in that order if I did not desynch them. So I could just wait until the next time I saw spider and knew the bat would be up next, then weasel, etc.
5. The battery was very stressful to use on night 4 and especially night 6. Since you are forced to use it for several seconds to get rid of the dog, it felt like if I didn't play perfectly it was impossible to beat the night. I knew how to handle all the animatronics, but the game eventually became about getting through the platform levels ASAP because I wouldn't have enough battery to save me from the weasel or dog. Night 5 the battery was perfect, but for some reason on Night 6 the battery just felt so small. I'm not sure if because the wolf howls more often, but it was really tough. I think adding just slightly more battery to factor in the randomness of the howls, plus aggressiveness of the animatronics would help. It just feels way too tight where I ended up quitting the night most of the time because the battery is drained by 3am, so I know it is impossible to beat. Flashing the dog would be another good option since that would take less battery then having to keep the flashlight on constantly. I thought it was odd the music player shared battery with the flashlight. In the future you could instead have a cooldown on the music player so players cannot spam it, or something similar. But I found the battery drain from that was not bad, since it does not need to be on long for the weasel to go away.
6. Make a separate sound level for jump scares. I have seen this in some other games, and it can help when you don't want your ears blasted because you have the game at max volume to listen to all the ambient sounds.
Overall great job on the game, just wanted to provide feedback of my experience as a player. All the animatronics look great, loved their designs. The bat is my favorite.
Feedback for the developer:
1. Make the sound for the spider's footsteps and wolf howl louder, even with max volume it seemed difficult to hear at times. I know it should be difficult to hear but just a slight boost so the player's ears aren't straining so much to hear that one sound. I did play with headphones on.
2. When an animatronic kills you, give tips or hints on the death screen. While players can figure out with trial and error it can be frustrating to die several times while you are figuring it out.
3. Make more indicator sounds for animatronics. I understand the weasel being silent and that is fine, but the bat I could never hear his approach. I heard a lot of squeaking which I assumed was the bat, but the bat would appear when no squeaking happened as well. So not sure if that was just for tension.
4. I did enjoy the game, but the animatronics felt like they were very predictable. For example if spider spawned first, then bat, weasel, and dog they pretty much would always spawn in that order if I did not desynch them. So I could just wait until the next time I saw spider and knew the bat would be up next, then weasel, etc.
5. The battery was very stressful to use on night 4 and especially night 6. Since you are forced to use it for several seconds to get rid of the dog, it felt like if I didn't play perfectly it was impossible to beat the night. I knew how to handle all the animatronics, but the game eventually became about getting through the platform levels ASAP because I wouldn't have enough battery to save me from the weasel or dog. Night 5 the battery was perfect, but for some reason on Night 6 the battery just felt so small. I'm not sure if because the wolf howls more often, but it was really tough. I think adding just slightly more battery to factor in the randomness of the howls, plus aggressiveness of the animatronics would help. It just feels way too tight where I ended up quitting the night most of the time because the battery is drained by 3am, so I know it is impossible to beat. Flashing the dog would be another good option since that would take less battery then having to keep the flashlight on constantly. I thought it was odd the music player shared battery with the flashlight. In the future you could instead have a cooldown on the music player so players cannot spam it, or something similar. But I found the battery drain from that was not bad, since it does not need to be on long for the weasel to go away.
6. Make a separate sound level for jump scares. I have seen this in some other games, and it can help when you don't want your ears blasted because you have the game at max volume to listen to all the ambient sounds.
Overall great job on the game, just wanted to provide feedback of my experience as a player. All the animatronics look great, loved their designs. The bat is my favorite.
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