Clicker Clicker Treasure Picker
by EYVALON ENTERTAINMENT
Media
Clicker Clicker Treasure Picker pairs basic clicking with resource gathering and tool upgrades as you hunt for treasure across an island. The progression system ties tool durability to earning potential, meaning your purchasing power shifts as you advance, creating an economic dynamic that rewards active engagement. It's best suited for players who enjoy mechanical depth in their clickers, though the resource scaling may frustrate those seeking a traditional progression curve.
About this game
"Clicker, Clicker Treasure Picker" combines addictive clicker gameplay with an exciting treasure hunt and economic simulation. You begin as a simple adventurer on an island with simple tools, collecting gold coins, treasure chests, and many other valuable items with a click.
What players are saying
(Made up numbers to try and show what I mean) Pickaxe costs 100, Shovel 200, you run both out of duability and made 100k in that time, shovel now costs 105k and your clicks only sell for 10 per 100 randomly.
So essentially saving gold for say the auto clicker perk, will actually punish you as the more gold the playter has the more expensive everything is including the lowest rank gear.
I can see what the goal was, they just missed it and instead the game is boring as all hell.
Oh and I am not even mentioning the $14(nzd) achievement.....that's just scummy.
Reviews are by Steam users, hosted on Steam.
Latest updates
Update Preview - June 2026
57 days agoHOTFIX/UPDATE EA v.0.0.7.689
85 days agoSMALL UPDATE EA v.0.0.7.688
88 days agoPosts come from Steam's official announcements feed.
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