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Dungeonborne Settlement

Dungeonborne Settlement

by Dersty · Published by HappyForest

★ 61%
Price $8.99
Avg Players 0
Reviews 18
Released Jul 4, 2025
2DAdventureAuto BattlerCartoony
View on Steam ↗

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About this game

What players are saying

▲ Recommended 60 hrs
First of all, thank the developer for the quick correction of the inconvenience.

I want to increase the number of Porter in the Resource Depot tap. Support adventurers have been added and the game speed has doubled, but the speed of moving accumulated resources to 10 porters is too slow to reduce millions of resources. The number of potters in the Resource Depot Operating Budget needs to be increased. Also, the increase in potter carrying capacity should be large. The accumulated resources are not shrinking.🥲
5 found helpful Steam ↗
▲ Recommended 1 hrs
Its a good game all reviews from before the massive update are kinda outdated and thats why so many are bad. But this game Would benefit from a discord as there is so many annoying and hard to use stuff as equipment you have to remember what each zone has as its main enchanct. Buying stuff takes forever as there is no multi buy or mass click and so many features on this feel weird and hard to use at times so while its a good game and a good game to play it would benefit from player feedback….
2 found helpful Steam ↗
▲ Recommended 0 hrs
Needs more work. Had a negative review, but updating to positive as the dev is actually working at fixing it
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Resource Cap System Updated

305 days ago
Previously, when the stored resources exceeded the maximum limit, the amount was forcibly reduced to the limit. This caused inconvenience, as players had to make multiple withdrawals from the bank if they had a large amount stored.Thanks to a player’s idea, you can now hold more resources than the maximum limit, removing this inconvenience. While at the maximum cap you will no longer gain additional resources, you can still withdraw from the bank and hold resources above the limit to use them freely.We are also aware of an issue where, after several hours of play, adventurers sometimes stop during combat or thieves fail to spawn in defense battles even though enemies remain. I have been playing for hours myself to track down the cause, but have not yet been able to reproduce it. I will continue investigating.For now, I have added a temporary fix to the relevant code in an attempt to prevent this bug from occurring.I apologize for any inconvenience this has caused and truly thank everyone who continues to play and support my humble game 🥹

Small Farm and Special Meal Feature Added

307 days ago
To help you play Hard Mode more efficiently, a new feature has been added to the right side of the settlement where you can offer special meals to adventurers or guards to enhance their abilities.Special meals provide stat boosts for 1 hour. When active, a circular UI will appear at the top left to indicate the buff, and it disappears when the effect ends.To offer these meals, you’ll need to grow some support ingredients in farms. Up to 3 farms can be used, and you can grow the same crop repeatedly. To grow a different crop, the current one must first be harvested.If you encounter any bugs or have feedback, feel free to reach out via the discussion page or Discord. I’ll do my best to fix issues quickly and carefully. Thank you always 🥰

The maximum level has increased, and the game has been updated

315 days ago
Thank you for waiting. 💦 You can now play in Hard Mode dungeons beyond level 1000, as the maximum level has been raised. From level 1000 onward, dungeon monsters gain individual abilities, and these abilities grow stronger as their level increases. Only Hard Mode allows play beyond level 1000. Disabling Hard Mode will return the cap to level 1000.Equipment above level 1000 now grants greater main stat bonuses when enhanced. Higher-level and highly-enhanced gear will now yield significantly stronger stats. From +0 to +10, the enhancement method remains unchanged, but from +10 onward, failing an enhancement has a 50% chance to damage the gear. Damaged gear can still be equipped and used but cannot be enhanced further. If you succeed despite this risk, the gear gains even greater main stats.Certain stats now have a maximum cap. As dungeon and monster levels increase, rewards and equipment stats have also scaled up, so this change was necessary. If a stat appears in orange in the Adventurer Stats UI, it means that stat has reached its maximum.Settlement Stones have been added to the right side of town. Currently, only the Left and Middle Settlement Stones are usable. The Left Settlement Stone strengthens guard abilities used in defense battles against bandits (for example, Spearmen may gain increased range, Swordsmen may gain chances to ignore or reflect damage). The Middle Settlement Stone randomly increases the level of one Adventurer Tactic each time it is enhanced. Settlement Stones gain one ability per enhancement. If enhancement fails, the stone can still be placed but will be damaged and cannot be enhanced further. (The Right Settlement Stone will become functional in a future update 💦)With the level cap lifted and higher levels available in Hard Mode, I am concerned the game may feel too difficult for some players. 😥 Please share any requests or issues, and I will respond as soon as possible. Thank you to everyone who has purchased the game. 🥰

Posts come from Steam's official announcements feed.

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