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Cold Response

Cold Response

by Unknown

Price N/A
Avg Players 0
Released Coming soon
ActionAdventureEarly AccessFlight
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Latest updates

Systems Update: Building, Drones & Persistence

19 days ago
Hello Cold Responders!Our team is working hard to deliver the remaining core game loop components and we are excited to share our latest progress with you.Base Building and Crafting Foundation of the base building and crafting system is in. Place plotpoles, build structures, doors with codelocks, and 7 day upkeep/decay on unmaintained claims.Items placed inside a claim now serialize correctly.Workbench reworked for crafting stations, hybrid storage, preparations for crafting in inventory.Items can now declare a separate visual for placed vs held state.Fixed missing base building assets in the shipping build.Drone System V2 Full rework. No more possession: press Mouse 2 to toggle input between you and the drone, and drop your drone from the hotbar to deploy.Goggles feed now runs through the visor.Drone added to vendors.Pair/Unpair and Take Control sound hooks.Fixed head scale changing and visor toggle bugs.Groundwork for Betaflight style drone tuning (widgets and control flow landed; UI polish coming).Melee Weapons New melee combat: server authoritative, multi point swept traces, multi hit per swing with unique target dedupe.New fire axe mesh thanks Skald Several melee bugs fixed.Vendors and Safe Zones Vendor NPCs and commerce live in the first safe zone on the alpha map.Flea Market style UI added.Per vendor JSON config and per item categories/subcategories drive what each vendor accepts and sells.Implement currency items.Player Corpse Persistence When you die, your corpse and its loot now persist in the world for up to 7 days.Fixed an issue where items were sometimes left stuck on corpses.Durability drains on the world corpse over time.Audio Per item audio effect chain overrides: different gear changes how the world sounds around you (muffled helmets, etc.).Ongoing audio pass from Iram across the board.Wind sound effects when driving a bike fast in first person.Map and World More neighborhoods blocked out on the alpha map.More road splines placed and connected, foli...

November State of the game Update

173 days ago
This is the first in a series of monthly updates on what we have been working on for the game. Key take way is obviously that we managed to squeeze 8 players into a p2p game, without any noticeable stress on the network traffic. Looking good for the future and larger amount of players!Player Characters p2p MP/Cooppathfinding updates and more! In addition to this there is a bunch of laser visualising of the ballistics system.

Posts come from Steam's official announcements feed.

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