Endless TD combines tower defense strategy with idle mechanics, letting you purchase upgrades and progress indefinitely across rounds. The game offers substantial upgrade trees to unlock, though players report a significant bug affecting upgrade purchases that undermines progression. Worth monitoring for patches if the genre appeals to you.
About this game
A simple yet unending tower defense game with a mix of idling and incremental progress. Tons of upgrades to purchase and endless progress to achieve.
Players, last 62 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Has a lot of potential, but there is currently a bug that resets any upgrades you buy between rounds to 0 upon purchasing the same upgrade during a round. Pretty much a game breaking bug in its current state.
0/5 - Lots of potential, but in its current state I cannot recommend it at all. Watch for a patch.
## Fixed- Factory prestige not actually doing the prestige- Improved overall game performance- Some settings-loading issues- Issues where the music fails to load and play ## Added- New prestige layer. “Protocols”Protocols enables a few new game rules and mechanics. This prestige layer unlocks a Skill-Tree that has multiple unlocks, a new Bestiary collection (To collect all enemy type-kills) with future implementation into steam achievements and hopefully one day steam card unlocks and a few new run modifiers that change how the game can be played.Protocols also enables the unlocks of Elements for both tower and enemies. There are 10 elements currently implemented. (Fire, Water, Wind, Earth, Time, Shadow, Light, Darkness, Gravity, Universal) ## Removed- Generator Shop and stuff related to it.- Producer Shop and stuff related to it. ## Changed- Completely overhauled the entire UI of the game.- Some UI-Color themes are changed (mainly Settings and Utility-Upgrades)- Globalized bulk-buy buttons, that now handle all shops.- Overall color theme of bullets. (Bullets color now will be displayed to match elements of the bullet) ## Future Plans- Create a centralized FAQ & WIKI (Both in Discord and In-game)- Optimize Game balancing- Rework Producer & Generator- Rework Steam-Achievements (They are buggy and for now disabled, sorry people)- Create Boss-Chamber ## Considerations:- With the release of 1.0, The save-file can be corrupt or not working. Future updates will not behave like this. Consider this a warning.
Endless TD Update 6 | UI Rework And QoL Update | 01.07.2026 ## Fixed - Factory prestige not actually doing the prestige - Ingame upgrades becoming zeroed when buying upgrades after clicking Factory prestige - Wrong crit chances (Tower would always crit) - Wrong multi shot Chances (Tower would always multishot) - Wrong bouncing chances (Bullets would always bounce) ## Added - Hover text with more information on upgrades - Shortcut for Saving “S”, Loading “L”, Pausing “Space bar”, Skip wave “Middle click button” ## Removed - Clumsy UI buttons to open menu-shops (Research, Factory, Generator) - Keyboard shortcuts for opening menus => (You can still open Settings with esc, and ingame upgrades (1-Offensive, 2- Defensive, 3-Utility)) ## Changed - Overhauled the overall Game UI - Buy-Amount buttons now put to the left of the screen, affecting every shop - UI now also is affected by Bloom (Intensity can be changed in the settings) ## Changed (Buffs) --- ## Changed (Nerfs) --- ## Future Plans - Optimize Game balancing - Rework Producer - Create Boss-Chamber - Create Game-Prestige with more unlocks
Endless TD Update 5 | 05.06.2026 ## Fixed - Factory upgrades getting reset ingame back to zero when clicking on the same upgrades bought - Ingame gold overflowing and showing “NaN” or Infinite - Ingame shop bugging out with -inf values (because of the above “NaN”) - meta going below 0 (now defaulting to 0 if it ever would get to 0) - interest limit now properly works - music will no longer start twice (once before and once after successfully loading) ## Added --- ## Removed --- ## Changed (Buffs) --- ## Changed (Nerfs) - Gold max value will hover around ~1e300 - Interest will (temporarily) not apply after 1e300 gold ## Future Plans - Optimize Game balancing - Rework Producer - Create Boss-Chamber - Create Game-Prestige with more unlocks
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