Recruit and stack heroes with cumulative upgrades while passive damage whittles down an enormous dragon boss. The core appeal lies in watching your army grow exponentially and unlocking new tiers of power through progression. Ideal for players who enjoy numbers scaling rapidly and want a low-engagement experience they can check in on periodically.
About this game
Recruit an ever-growing army of heroes, stack powerful upgrades, and watch the numbers go up as your forces chip away at a colossal dragon!
Players, last 39 days
Peak 126 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended1 hrs
I was really disappointed in this title after thoroughly enjoying the demo.
You can finish the main mode in under 2 hours, then it's just repeating the same thing with slight variations (wood, ore and food) while doing the same repetitive stuff - albeit with an additional gold sink, WITHOUT any sort of prestige mechanic to at least speed things up.
The dungeon mechanic feels pointless and tacked on, and the upgrades lack any sort of punch or excitement. The large majority of them aren't even noticeable in any way.
Really disappointing. Was hoping for 1 main mode with unfolding mechanics and bosses at the very least.
EDIT: I have now played all four gamemodes. I have completed the "main" mode, the fake endless mode, touched the true endless mode for a while and I've played through the resource management mode for long enough to the point where it's a waiting game to finish it. It's about one hour per gamemode (excluding true endless, because it's endless), and they all have the same gameplay loop. I stand by what I said in my original review, which can be found below.
Play the demo and you've essentially seen everything important the game has to offer.
I finished the main story mode in around 90 minutes, roughly 30 minutes of which was spent replaying content I'd already played for free in the demo. In other words, after paying almost €6 on sale, I got about an hour (!!!) of new content out of the main story. For an incremental game, that's honestly abysmal. I've also played through a fair bit of the second gamemode, which seems to be the same gameplay loop with minor variations that don't meaningfully change how the game plays. Yikes.
The "synergy" the game advertises mostly boils down to clicking upgrade buttons as soon as you have enough money to afford them. There's very little actual decision-making involved. The dungeons don't add much either: they're short, repetitive, and the money you get from them quickly becomes irrelevant compared to the passive income from your units.
That's ultimately my biggest problem with the game. For an incremental game, there's surprisingly little to think about. You buy whatever you can afford, watch the numbers go up, and repeat. New mechanics are introduced, but they rarely change what you're actually doing. Nevermind the 1 hour it takes to get to the end.
I'm going to play through the remaining two gamemodes in the foreseeable future, because I might as well try to get my €6 worth, but considering how little the second gamemode differs from the main game, I highly doubt I'll find enough new or substantial content to swing this review into a positive recommendation. I'd be more than happy to be proven wrong, though. My €6 certainly hopes so.
As it stands, if you've played the demo, you've pretty much played the game.
Played the demo a while back and just now bought and am playing it.
Very well-done incremental. Yes, that is indeed a really big dragon. But give me enough time to scale up and I can also have a really big damage number. So it all works out. For me.
Graphics are clean as HECK. Gameplay is very incremental, noice. Honestly solid game.
Hello again! 🙋Version 1.3.0 is here! 🎉🎉🎉🎉🎉This is a major release, and it wraps up the three big updates planned for Now THAT’S a Big Dragon!Part 1 was the Artifacts system, already released in version 1.1.0. Rare artifacts found in dungeons persist across chapters and change how you play.Major New Features on 1.3.0Parts 2 and 3 were originally meant to arrive separately. I merged them into one release so you can see the full picture and enjoy the improved game experience at once.Part 2: Dragon Teeth and Permanent UpgradesDragon Teeth are a new currency that stays with you across chapters. Earn them by defeating chapter bosses, exploring dungeons, and pushing through Truly Endless. If you are in a hurry, you can also buy them with gold.Spend Dragon Teeth on a new upgrade tree of permanent skills. These upgrades stay active across every chapter and every run. More damage, more gold, faster production, shorter dungeon cooldowns, and stronger heroes all carry forward with you.Start a new chapter, and your teeth and skills come with you. Every victory can now make the rest of your adventure stronger.Part 3: The Endless OverhaulTruly Endless has been rebuilt for slayers who want to see how high those numbers can go.Face the Unsinkable Bird. Each time you take it down, it returns stronger, your army and gold stay with you, and you earn more Dragon Teeth as you climb. Restart whenever you want a fresh climb, or keep going and see how far your permanent upgrades can take you.This is the endless mode that was promised: a real place to push the limits.Also New: Simplified Chinese 🇨🇳The game now supports Simplified Chinese! You can switch to it in the language settings. 欢迎各位屠龙者,希望你们玩得开心。What’s Next?The three big updates are now complete: Artifacts, permanent skills, and the new endless climb.I will keep listening, balancing, and polishing from here. Your feedback still shapes what comes next.Thank you for playing, sharing feedback, and supporting the game.If you’re enjoying th...
Hello, Slayers!Version 1.1.0 is here! This is a major release and the first of three big updates planned for Now THAT’S a Big Dragon!Part 1: The New Artifacts SystemArtifacts are rare and powerful items that can sometimes be discovered inside dungeons.Each Artifact provides unique modifiers that improves how you play the game and tackle challenges. What makes them truly special is that they persist across chapters!Defeat a chapter, begin the next one, and bring the power of your collected Artifacts with you. Every dungeon run can now strengthen your entire adventure.What’s Next?This update is only the beginning:Part 2: A new currency and upgrade tree that persist across chapters.Part 3: An improved endless level to cater to those players who want to push the limits of how high those numbers can go.Thank you for playing, sharing feedback, and supporting the game.If you’re enjoying the game, please consider leaving a review on Steam. It helps the game reach more slayers like you!
These patch notes are full of spoilers for the Endless chapter, level 11 dungeon: If you took the king’s gold in the level 11 dungeon instead of fighting him, you’re no longer stuck at dungeon level 10. You can return to the endless chapter dungeon at level 11, where the king has new dialogue and you can choose to confront him and start the king battle. Existing saves that were capped after a bribe should pick this up the next time you enter the endless dungeon. If you're still stuck on level 10 after beating it once, sadly you'll have to clear the save game and try again. Chapters will remain unlocked after a Clear Save, though.
Posts come from Steam's official announcements feed.