Recruit and stack heroes with cumulative upgrades while passive damage whittles down an enormous dragon boss. The core appeal lies in watching your army grow exponentially and unlocking new tiers of power through progression. Ideal for players who enjoy numbers scaling rapidly and want a low-engagement experience they can check in on periodically.
About this game
Recruit an ever-growing army of heroes, stack powerful upgrades, and watch the numbers go up as your forces chip away at a colossal dragon!
Hello, dragon slayers! I'm thrilled to finally share the news: the full version of Now THAT'S a Big Dragon! launches right here on Steam on August 26th. If you enjoyed the demo, there's a lot more waiting for you in the full release: - Over 7+ hours of gameplay- 4 handcrafted levels- Unlockable achievements- One hidden secret to discover Your kingdom still needs you. Recruit your warriors, wizards, and adventurers, upgrade their power, automate your economy, and take down that giant dragon once and for all. If you haven't already, wishlist the game to get notified the moment it launches. It really helps a solo developer out. Thank you all for the incredible support so far. See you on August 26th!
Hello, Generals!To celebrate the beginning of the Steam Next Fest, I just pushed a major demo update featuring a new (almost) endless mode, giving players who loved the demo an opportunity to play for a bit longer.This new mode is live right now. Go play it!Also, Playtest signups are open: If you want to help shape what comes next and play the full game before everyone else, signup for the playtest on the game's page. Join the community on Discord: https://discord.gg/9XjNngDzPb
Hello, slayers!Since the last announcement I pushed a few patches to the demo!These updates focused on performance, tweaks, and getting things ready for Steam Next Fest... including a little something extra on the way. Highlights of the latest changesPerformance improvements — smoother gameplay, especially in the dungeon sections and during longer sessions.Balancing pass — adjustments to progression and pacing based on demo feedback.Bird achievement fix — the bird-killing achievement no longer requires completing it in a single run. Progress now carries across sessions.Steam Next Fest prep — behind-the-scenes work to get the demo festival-ready.Surprise coming on festival day — a new feature will drop when Steam Next Fest starts. More details then! ----------If you're enjoying the demo, please consider leaving a review on Steam.It really helps the game get discovered and makes a huge difference for solo developers like me.🐦🪙
Posts come from Steam's official announcements feed.