Rocky Idle borrows the RuneScape-inspired progression framework popular in games like Melvor, letting you level skills, farm resources, and fill a collection log. The game supports offline play but rewards frequent engagement through temporary boost mechanics, creating a hybrid between passive and active idle gameplay. It's best suited for players who enjoyed Melvor's structure but want a more streamlined experience with better in-game documentation.
About this game
Rocky Idle is a single-player idle/incremental game. Level up your skills, gather resources, and complete your collection log.
What players are saying
▼ Not recommended34 hrs
This is just a super dumbed-down Melvor Idle with AI art. It's also supposed to be an idle game but there's these boosts that GREATLY improve your progress and you have to click a button every 10 minutes to be efficient. Half the achievements only give improvements to boosts so the dev clearly thought active play is the way this IDLE game should be played.
Review based on 2.3k+ hours on Melvor, this game is really good so far and shares the OSRS foundation which I believe is S tier for Idle games personally. If this is just the start of things to come, this game has a very promising future. Definitely worth the price of entry.
Improvements over Melvor - Ingame Wiki - Info ingame of loot drop rates - Ingame achievemnt system and rewards - Quest system and rewards - If you need an item for anything, you can click on it and it will take you to the monster that drops it to fight it straight away
Hello everyone!Today is a big day for Rocky Idle. I am very excited to announce that the game is now fully playable in Spanish, Simplified Chinese, Russian, Brazilian Portuguese, German and French !With the big help of the community, people can now play in their native language, and hopefully, this opens up the game to many new players around the world. If you want to see more languages, please let me know! Patch v1.1.0: QoL & BalanceNew Features & ContentLoot Management: Monster drops on the ground can now be dragged and dropped to rearrange them.Pet Gambling: Reached Diamond Tier for a boss or skilling activity? You can now gamble your corresponding tokens (1, 10, or all at once) for a 1/250 chance at the pet.Low Performance Mode option in Settings(For mobile or low end devices)Quality of Life & Balancing Slayer Categorization: All area bosses now count toward their specific area's Slayer category (Forest, Field, Mine, Sea, Market, Temple) in addition to the BOSS category.UI Improvements: Blocked tasks in the Slayer Tasks tab now feature a red "Blocked" badge and a strikethrough line to match the Extended indicator.Mass Opening: XP lamps can now be opened 1, 10, or all at once directly from the lamp modal.Temple Nerd Achievement Buffs:Reduced bones altar requirement from 40,000 to 35,000.Reduced level completion requirement from 122 to 120.
More languages are coming to the game thanks to the community! Also based on the VOTE from Discord and suggestions in the steam forum I decided to update this in the new update: - Reduced contract req from 100 to 50 to unlock 10x contracts - Unlock ability to open 100x contracts at once (to make it much more AFK to complete contracts late game, for people going dry or wanting to 100% steam achievements) Also I think i found the issue with the 10-15sec white screen on startup, and hope that its gone for you. Anyways have a great day everyone!
Very excited to share that the game is now localized to Brazilian Portuguese by kind members of the community. If you would like to help me translate into Japanese, Simplified Chinese or Spanish please let me know:)) I have also pushed some improvements, balance changes, and fixes: Combat & Items: Damage Consistency: When you successfully hit a monster, your damage will now roll between 10% and 100% of your max hit (previously 1 to 100% of max hit). Bag & Bank Value: Values are now calculated using item sell prices instead of buy prices. This means your displayed wealth will drop by about 20%, but it is now a much more accurate reflection of your actual value. Cape Buff: Slightly increased the base damage of the strongest capes from 12 to 13 + lowered the accuracy on the quiver. Skilling: Late-Game Tokens: Improved token base drop rates for the final resources in 5 gathering skills to make them slightly easier to obtain: Canary (Woodcutting), Sunstone (Mining), & Raw Whale (Fishing): 1/1000 → 1/500 Inferno Sigil (Arcanery): 1/500 → 1/250 Canary Tree (Farming): 1/100 → 1/50 Baobab Tree (Farming): 1/150 → 1/100 Tree Requirements: Reduced requirements for diamond tree achievements by roughly half to speed up progression. Nerd requirement for Canary trees reduced from 2250 to 1500; Hard requirements adjusted to 250 Baobab and 250 Eucalyptus. Boost Tooltip: Simplified the skilling boost tooltip to read "2x batch" instead of "2x loot and 2x xp" for better clarity. Added fireworks when you hit 800 collection log slots, because that's pretty insane! Thank you all for your continued support!
Posts come from Steam's official announcements feed.