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LazyLegions

LazyLegions

by SteelWindGames

★ 58%
Price N/A
Avg Players 0
Reviews 12
Released Coming soon
2D2D PlatformerCasualHand-drawn
Prestige loop Offline progress
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LazyLegions is a cooperative idle RPG where automated combat generates loot across multiple rarity tiers while you're away. Team up with up to eight players, chat in real-time, and pursue rare drops through a randomized reward system. The progression loop lets you gradually scale your gear and power without active play, making it ideal for players who enjoy long-term advancement with minimal time investment.

About this game

Players, last 68 days

Peak 3 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 0 hrs
This game presents a strong foundation with clear potential as an idler, and ongoing updates show active refinement of underlying systems. However, the experience is repeatedly held back by severe localization issues that make progression difficult. Even with English selected in the settings, large portions of the game remain untranslated.

Localization gaps appear throughout the interface. Key UI sections, such as the lower half of the Stats Panel, several Rune Path unlock buttons, and specialized skill descriptions in the Camp menu, remain fully in Chinese. Important combat elements like monster names, forge results, and item drops also lack translation. Additional problems include text overlapping UI outlines and basic features, such as the objectives panel, occasionally disappearing on startup.

While it is great to see the developer actively patching bugs and listening to feedback on mechanics, ignoring the language barrier makes the game feel half finished for none Chinese players. Trying to navigate skill trees or guess what special abilities do without proper translation ruins the pacing. Until the localization is given the attention it actually needs, it is hard to fully enjoy what the game has to offer.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

3.0.6 Hotfix: Map Departure Fix and Cloud Save Recovery

3 days ago
Hello, commanders! Hotfix 3.0.6 is now live for Windows. Fixed: returning to map selection after departure Fixed an issue where selecting a map and departing could play the animation but return you to map selection instead of entering the destination. This fix covers camp preparation after a party defeat, a Boss result, or loading a save. After a successful departure, your party now leaves camp and enters the selected map correctly. If a transition is temporarily unavailable, the game explains why and lets you try again later. You can continue your existing save without starting over, with your main-route and Boss progress preserved. Save Rescue Center: choose a cloud save to restore A recent update also added a button to browse all available cloud saves in the Save Rescue Center. View currently readable cloud saves and backups across all three save slots, sorted by save time. Check their progress, then choose the version you want to use. Restoration requires confirmation and first backs up your existing save. The list contains files Steam can currently read and backups that have been retained. It is not an unlimited version history: overwritten saves without a backup cannot be recovered. Updating your game Close the game, let Steam finish updating, and launch it again. If the update has not appeared, restart Steam and check again. When reporting an issue, please include the displayed version number (3.0.6), the selected map, and the steps you took. This update is for Windows. macOS has not been updated. The current older Mac client cannot read saves made by the newer Windows version; please avoid using the same save across these different versions. Thank you for your reports and patience!

Update 3.0.3: Camp Recruitment, Five-Hero Teams and Aptitudes

7 days ago
Windows version 3.0.3 is now available! This update brings a dedicated recruitment entry to camp and makes choosing and developing your heroes clearer. Recruit new companions at camp Use the new Recruit button instead of waiting for a random event. A reveal sequence introduces your new companion and their aptitudes. Paid recruitment results awaiting collection are saved, so closing the panel or reloading does not reroll them. Five active heroes, with reserves you can swap in Deploy up to five heroes at once. Additional recruits enter your reserves and can be swapped into the team at camp. Heroes beyond the limit in existing saves also move to reserves rather than being deleted, keeping their levels, equipment and specializations. Individual aptitudes and growth New recruits have individual health, attack and defense aptitudes that affect starting attributes and growth on level-up. Hero cards show aptitude titles and full colored backplates, from green through blue, purple and orange to the highest gold tier. Open the aptitude details to compare your companions before investing in them. Camp UI and existing saves The camp now uses the game’s shared UI style, bringing recruitment, reserves and aptitude information together. Existing heroes are not rerolled: their previous stat curves and training progress are retained, and a save checkpoint is kept before upgrading. Platform and save compatibility: This update is for Windows. macOS has not yet been updated. Saves written by the new version cannot be opened by version 3.0.2 or earlier, including the current Mac client. Please avoid switching the same save between different game versions. If the update has not appeared, restart Steam and check again. Please share your feedback on recruitment, team swaps and hero growth, and include game version 3.0.3 when reporting an issue.

3.0.2 Update | Gear, Gems, Companion Training & Treasure Auctions

49 days ago
Commanders, version 3.0.2 is now available on Windows and macOS! This update expands equipment customization, companion progression and treasure trading in town. Equipment and gems Revised stat generation and quality rules for newly dropped equipment, with improvements to item details, comparisons, filtering and sorting. Improved gem socketing, removal and combining. New-system equipment used as a combining core retains its existing affixes, enhancement level and sockets. The preview explains what is preserved and how the enhancement cap changes. Improved automatic processing safeguards for invested equipment and socketed gems. Remove gems before dismantling an item or using it as material. Companion training and combat support Expanded capture and training for ordinary slimes, orcs and skeleton archers. Elites, bosses and summoned enemies cannot be captured. Added training experience, fusion, skill learning and rank upgrades, with cooperative attacks, protection and skills in combat. The companion roster now uses a grid with quick deploy, withdraw, train and lock actions, plus filters, sorting and search. Patrols and treasure auctions Updated patrol maps, route guidance and progression feedback, including map selection and returning to town. Added treasure auctions at the central market. Consign a treasure, watch NPC buyers bid, then accept an offer or reclaim the item. These are NPC auctions, not trading between players. Auction progress is saved across town visits and restarts. Offer changes require confirmation, and reclaiming an item respects available backpack space. Platforms and known issues Windows and macOS are now both updated to version 3.0.2. In smaller windows, the backpack material bar can still extend beyond the panel, and bottom progress-bar spacing is still being refined. If the material bar is clipped, try enlarging the window. Thank you for your feedback! Restart the game after updating. When reporting an issue in Discussions, please include a sc...

Posts come from Steam's official announcements feed.

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