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Microcosmum: survival of cells

Microcosmum: survival of cells

by Satur Entertainment

Rating
84%
Price
$7.99
Average Players
2
Reviews
1,414
Released
Jul 24, 2015
Action Casual Idler Indie RPG Simulation Strategy
View on Steam

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About This Game

Microcosmum: survival of cells. Join the wonderful and amazing world of microorganisms.

What players are saying

▲ Recommended 0 hrs on record

Good fun. ~Eufloria, micro wars etc reborn. Nice feel to the game. Sound effects a bit caustic and irritating after a while, easlily solved with a volume control, and then game ends VERY abruptly immediately upon conquest (I find all of this genre except Eurfloria do this). Its nice to view the spoils of of war for a moment before returning to the home screen. Wacom pen does not seem to work with this game for some reason.... but thats just a problem because I am lazy and like things easy. Good Entertaining Game. Buy it.

52 found this helpful Read on Steam →
▼ Not Recommended 26 hrs on record

It's an ok little game, but not worth the price. With DLCs in total it is perhaps worth 3euros; the soundtrack consists of little more than one or two free tracks on cycle, levels are heavily recycled and the game is absolutely full of bugs. Too many antibodies leads to severe stuttering and breaking of the path finding. Sometimes your cells won't produce antibodies because there appears to be a limit to how many a cell will produce, and your antibodies have a tendency to get stuck in the map borders. The AI doesn't give a crap about the map borders, rubber banding through them to escape from your antibodies, speed up leads to the game slowing down sometimes...

63 found this helpful Read on Steam →
▼ Not Recommended 0 hrs on record

It's like someone decided to combine Osmosis and Tentacle Wars and came up with this. Both of those are great games. This one? Not so much. Osmosis at least makes it very obvious what's safe and what isn't. Blue you eat. Red eats you. Tentacle Wars likewise makes it obvious. It flat out gives you the numbers of what you have and what is needed to take over the next cell. This game? This game doesn't tell you jack squat. There's no numerical values, no progress bars, nothing. Which is funny because the ENEMY gets progress bars when you don't. Funny that. There's no indication of how many antibodies you have unless you try to keep a running tally in your head. Good luck with that. There's no indication of how many antibodies you need to take over a neutral cell (and I'm almost positive they regenerate, so if you don't send enough the first time, you have to wait until you get even more than the first time to try again, and by that point the enemy has likely already eaten you). I also can't tell if the upgrades are even working. Other than what suspiciously seems like an increase in the number of antibodies needed to take over neutral cells when you increase the armor value, leading me to suspect that the upgrades are across the board and not just applicable to you, which, kind of kills the point?? Of course that might just be all in my head, because again, I can't tell at all because there's no indicator of progress or numbers needed aside from a pretty little snowflake design in your own cells that fills in as you upgrade the cell towards its next level. But even that's not a very good indicator of anything as it's hard to judge number of antibodies (since you can't count them) vs how much the size increased. This game is pretty much all guesstimation, which is really unfortunate. And lowering the game's difficulty so you have a chance doesn't so much buff you as it lobotomizes the enemy AI.

25 found this helpful Read on Steam →

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