Monster War combines clicker mechanics with RPG systems where progression hinges on understanding interconnected mechanics rather than reflexes alone. You'll experiment with different development paths and prestige cycles to unlock exponential growth, appealing to players who enjoy optimization puzzles and long-term strategic building. However, the game requires a third-party account and lacks proper English localization, creating significant friction at startup.
About this game
MONSTER WAR is a hybrid of clicker and RPG, where complex solutions are hidden behind the clicker shell. Progress depends on calculation, the choice of development paths, and ability to see the connections between systems. This game will open up to those who love experimentation and infinite growth.
What players are saying
▼ Not recommended1 hrs
Store page says its in english. It's not. Its in russian.
Also requires signing up. If you're going to sell a game on steam use the steam SDK to log players in.
I'm sorry, but besides the fact that the menu is not in English, to change it you have to rummage through the settings until you discover the "English language" option.
Then you need to create an account... for me it's a no and direct. ALT+F4
Better to use the Steam SDK, and you've saved yourself a headache!
Requires 3rd-Party Account: MONSTER WAR Account We may also collect: Game version, language, and crash/error logs. Gameplay telemetry and anonymous analytics to improve performance and balance. We do not intentionally collect sensitive personal data (such as real names, payment details, or physical addresses). wtf does that mean???
MONSTER WAR is no longer supported Hello everyone. We would like to inform you that MONSTER WAR: Clicker & RPG is no longer supported. The game remains available on Steam, and you can still download and play it. However, no further updates, fixes, improvements, or new content are planned. MONSTER WAR was our first game project and an important step in our game development journey. It marked the beginning of BMBK Games, our first experiments with mechanics, UI, game balance, and publishing a game on Steam. Thank you to everyone who launched the game, played it, left feedback, and supported the project in any way. Our main focus is now on new BMBK Games projects. Thank you for brewing guts and killing monsters. From Russia with love, BMBK Games.
Dear players! Today's update brings a fundamental change to MONSTER WAR: in-game payments have been COMPLETELY removed from the game. We have made this decision consciously. We believe that gameplay should be based on strategy, progress, and enjoyment, rather than on additional purchases. The philosophy around which we build MONSTER WAR is built on the willingness to reward the player for the time spent, the engagement and the skill, but not for the willingness to spend more or at all. Yes, this is an unusual step for a modern game. But for us it is the right one. MONSTER WAR will continue to develop, receive updates and new content as soon as we gather our strength. And we want to build this future on the trust of the community and on the respect for the players... Don't worry, MONSTER WAR will remain free-to-play, but now with no real money payments. Radically and quite consciously, but now we do not intend to receive anything from MONSTER WAR. Thank you for staying with us here. See you in the game!
{STEAM_CLAN_IMAGE}/45694241/47268b3f10f978536b8d66445687c230baf0eb44.png Dear Community! This isn’t the type of post we hoped to write — but it’s an honest one. Over the past months, we’ve been watching the numbers, reading reviews, and paying close attention to your feedback. The truth is simple: MONSTER WAR hasn’t reached the audience we hoped for. The game hasn’t been as popular or as visually appealing as it needed to be in today’s reality. That’s on us. We built MONSTER WAR with a strong focus on gameplay systems and mechanics — and we’re proud of how deep and flexible those systems are. But we also understand something important: presentation matters. First impressions matter. Visual identity matters. So today, we’re announcing a radical change. MONSTER WAR is moving from 2D to full 3D. Neither sequel, nor DLC. This is a complete visual transformation of the existing game. What stays the same? All core gameplay mechanics Combat systems Progression and balance philosophy Strategic depth If you enjoy how MONSTER WAR plays — that foundation is not going anywhere. What changes? Fully 3D environments Redesigned character models New animations and visual effects Improved camera work and battlefield presentation A stronger, more modern visual identity Our goal is simple: We're about to not failure MONSTER WAR game. We wanna give it the new body. We believe the gameplay deserves a presentation that matches its depth. This transition to 3D is a major undertaking for our team at BMBK Games, but we are committed to making MONSTER WAR the game it was always meant to be. Development on the 3D version will be started ASAP. We’ll be sharing progress updates, previews, and early footage as soon as possible. If you’ve supported us so far — thank you. If you’ve been waiting for something more — we hear you. Meet the next leap of MONSTER WAR.
Posts come from Steam's official announcements feed.