Myth Requiem blends mythology with creature collection, letting you recruit legendary heroes and capture mythical beasts across ancient settings while your party battles automatically. The game layers story progression with idle mechanics and a bestiary system, appealing to players who enjoy both passive resource generation and the satisfaction of collecting rare creatures from global mythologies.
About this game
Myth Requiem is a mythology RPG with idle and auto-battle mechanics. Lead legendary heroes like Ulysses and Sun Wukong, explore ancient realms, and build a living bestiary by capturing, battling, and cataloging hundreds of legendary creatures in a story-driven quest for divine power.
What players are saying
▲ Recommended0 hrs
this is a thumbs up for the reason of it looking like it could be lots of fun, also offering your work for free... But as long as I find no way to adjust text size I sadly will not be able to play further without sticking my nose to the screen , not the best eyes anymore.
I like it. I wasn't sure what it is but after trying it it seems interesting.
Basically it's some collection of mythologies and some adventure added on top of it where you try to defend the world from some evil by collecting a lot of different stuff. All the different mythological beasts complete with their lore descriptions, different letters/words from different languages, etc. There are also several characters and you can control what they are doing - mining for resources and artifacts to upgrade your power, writing to collect words and upgrade their stats, doing music to also increase their stats or exploring the world in a party to capture all the enemies and progress the story. Capturable enemies depend on season (changes every real life day) and weather/time of the day (changes every 2 hours) so it kinda spreads out the things you can do as you can't just complete the area and forget about it in one go.
It has some issue with slowing down after an hour or so so restarting every hour is recommended. It's weird it has such an issue because one of the difficulty modes requires you to keep the game on 24/7 to progress, but it doesn't bother me much as I only play it actively for now.
I enjoy collecting stuff in games so this game is great for me.
Hi everyone! The wait is officially over. Myth Requiem has just launched on Steam! The review process is complete, the green light has been given, and you can dive into the game right this second.We are so incredibly proud of this final result, I really hope that you like it. Please share with me any feedback and bugs that you found. We have a long roadmap of new content that we will be releasing future updates.Good luck with your company, and thanks for playing it!
Hi everyone!We want to share a last-minute update with you regarding the launch of Myth Requiem.The game is now officially complete, and we are absolutely dying for you to finally play it! Right now, we are in the final review process with Steam. We submitted it last week, but we had to fix a minor technical detail; which has already been sorted out. As soon as we get the green light, we will publish the game immediately.In this first part, we will dive headfirst into Ancient Egypt. You'll be able to travel across its lands, discover cities, catalog creatures, collect relics, and explore new territories. On top of that, the game comes packed with quests to complete, many more narrated myths, and cinematics that dive deeper into the story.We want to thank you from the bottom of our hearts for your patience. We are incredibly happy and proud of the final result. Of course, this doesn't end here: we will keep working to add more mythologies, creatures, and new mechanics in the future.Here are a few in-game screenshots for you. I can't wait for you to try it out!
Hey everyone,I’m going to be real with you: I’ve been working like a absolute madman on Myth Requiem since the demo, and I truly thought I could have the first version ready for you tomorrow. I was wrong.The scope creep got me. I kept adding things, wanting to make it better, and as a solo dev, it just became too much to handle by the deadline. It was too much different type of work in a very small time frame and I need more time to polish it.New Date: June 11thI’m pushing the release back about six weeks. It’s a gut punch for me to say this, but it’s the only way.The game will be FreeI’ve made a big decision: Myth Requiem is going to be free. To be completely transparent, the Steam Fest and wishlist numbers didn't hit where I needed them to be for me to do this full-time. Right now, I’m actually out there looking for a job to pay the bills. But this project is something my wife and I truly love and we’ve put our souls into it. Since I can't rely on it for a living right now, I will continue to work on it as a passion project. There are too many myths that I read that I want to translate to this world.SneakPeak. The first world/map: EgyptI don't want to just give you bad news. I’ve been pouring work into the first world: Egyptian Mythology.It’s got 15 cities, tons of dungeons, secrets and a lot of challenges and myths. It core of course is the Egyptian mythology, but you can encounter some creatures from the African folklore on the south, Phoenician in the North East, Chinese and Hindu around the ports of Berenice, Demonology/Angelology creatures as more challenging encounters and some Greek, Roman, and Nordic as "celestial bodies". But your main goal is to hunt down the 8 sacred scarabs. Once you beat those trials, you’ll unlock the path to the next world based on the Chinese Mythology.I want to open the development to the communityI want this to be a community thing. In the next few weeks, I’m releasing some tools I built from scratch. I want you to help me create...
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