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Professor Simulator

Professor Simulator

by HCL

Price N/A
Avg Players 162
Released Jun 7, 2026
2DClickerColorfulCute
View on Steam ↗

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Start as a junior lecturer and grow your academic empire through recruiting students, building research teams, and publishing papers to climb the tenure track. The core loop involves completing projects, earning impact points, and reinvesting in lab upgrades and equipment that unlock new research opportunities. It's designed for players who enjoy gradual progression and light management without pressure, offering a low-stakes look at university life.

About this game

Latest updates

Update Notice v1.1.12

3 days ago
v1.1.12 Update Notes Attempted to fix an issue where the game window could open at the minimized size on launch. Since this issue is difficult to reproduce, if you encounter it again, please send us a bug report with your save file attached. Thank you very much! Fixed an issue where the unlocked dish “Dean’s Goose Leg” was not displayed correctly after obtaining the title “Gourmet”. Added the new position “Confidant”. Once appointed, this student will always be listed as an author on every paper, with higher authorship priority than the Nepotism trait. While in office, other students’ favorability toward them is reduced by 15. Added the ability to dismiss positions. Click an appointed manual position to revoke the appointment. Fixed an issue where subsidy levels could not be adjusted when Impact Factors were insufficient. Added student info hover panels in the Student Management Office and during conference preparation. Added a sound effect when a lonely PhD visits. Added a sound effect for new to-do items while minimized. This feature requires the “mute while minimized” option to remain disabled. Optimized the logic for students being interrupted by other tasks while slacking off. Optimized the mentor’s logic for catching slacking students. Optimized the graduation ceremony logic. After the graduate and mentor arrive and a certain amount of time passes, the ceremony will start automatically without waiting for observing students. Improved the display of info hover panels in some interfaces. Improved the display of hover indicators for projects and facilities in the scene, and fixed an issue where upgrade indicators could shift upward abnormally.

Update Notice v1.1.11

3 days ago
v1.1.11 Update Notes To provide a more stable game experience, we have made a temporary adjustment to the speed options: the original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can be accelerated to 8x during work periods, which may consume too much performance on some computers and can more easily trigger serious issues such as animation errors, freezes, or even save loss. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment will help ensure smoother and more stable gameplay during acceleration while still retaining the convenience of faster play. Thank you for your understanding and support! Optimized the base stat differences between Master and PhD students during recruitment. Fixed an issue with incorrect subsidy buff effects. Fixed an issue where students' positions could refresh abnormally after waking up. Added a return button to the student details page. Optimized the leaderboard loading and refresh mechanism. Thank you for your support and feedback. We will continue improving the game experience.

Update Notice v1.1.10

4 days ago
v1.1.10 Update Notes Added a feature to upload custom papers to the public paper pool. After completing a project, there is now a chance to publish papers created by other players. If you choose to upload your own paper, other players may also publish it in their games. Added the Research Achievement Exhibition Room, where completed research projects can be stored. Signal Towers and Graduation Gates are excluded. Reduced the waiting time for graduation ceremonies. Work time will now proceed immediately. Fixed an issue where characters could walk sideways. Optimized the achievement condition for “Pull!”. It is now unlocked when a graduate's evaluation of you is below 3. To provide a more stable game experience, we have made a temporary adjustment to the speed options. The original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can effectively become 8x during work periods, which may consume too much performance on some computers and can more easily trigger unexpected issues such as animation errors or freezes. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment should make acceleration smoother and more stable while still keeping the convenience of faster play. Thank you for your understanding and support! Fixed an issue where scene speed could become abnormal after recruitment interviews. Optimized the UI presentation when placing and moving facilities. Thank you for your support and feedback. We will continue improving the game experience.

Posts come from Steam's official announcements feed.

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