Cult Nation
by SMdG
Media
Cult Nation is a brief incremental game where you sacrifice followers to accumulate blood and unlock progressions toward summoning the devil. It features multiple prestige resets that advance the narrative, requiring active clicking early on before idle automation becomes available. The straightforward loop and short completion time (around 2-3 hours) make it suitable for players seeking a contained incremental experience without monetization.
About this game
A short incremental game about sacrificing all your cult followers and collecting blood to awaken the devil.
Players, last 30 days
Peak 5 · Low 0Daily peak concurrent players, sampled once a night from Steam.
What players are saying
It's about a cult, but sadly the games lacks some soul. Don't get me wrong, it's a good first game for the dev, nothing bad about progression, music, balance... but I didn't get my dopamine shot :-(
Seriously guys, avoid dangerous cults, practice safe sects!
If you want "one more incremental game" that does everything OK, this is the one for you, as it does everything right. The prestige system even brings interesting new gameplay.
But the art style is not great, the "story/lore" is meh, and more importantly, the part where you earn your ressources is not exciting at all. You're just not an actor with decisions to take, merely a clicker (at first) and a mouse circler, hence the lack of dopamine (which is what clickers are all about). I wanted to write a review for my curator page, so I got to the end, but the end was a little disappointing too.
Overall, it's still a decent game, so it's up to you!
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Latest updates
Cult Nation Out Now!
160 days agoCult Nation Releases April 15th!
163 days agoPosts come from Steam's official announcements feed.
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