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Soba's Gunpaw

Soba's Gunpaw

by Evrac Studio

★ 93%
Price $2.99
Avg Players 4
Reviews 135
Released Nov 14, 2025
ArcadeBullet HellCasualCats
Prestige loop

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Soba's Gunpaw is a short incremental bullet-heaven hybrid where you destroy waves of enemies to gather resources and unlock skills from a sprawling tree. Designed for a single 4-hour session, it pairs satisfying combat encounters with the core loop of farming upgrades and restarting stronger. Players praise its fluid interface design and snappy progression pacing, making it ideal for those seeking a complete incremental experience without long-term commitment.

About this game

Players, last 30 days

Peak 12 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 6 hrs
Good,short little incremental game.
Its not that much content tbh but it has the "classic" incremental-loop with the little cat Soba.

If you like Inceremental games i can safely recommend it.

For my fellow Cheevo-Hunters: Its an easy 100%
3 found helpful Steam ↗
▼ Not recommended 3 hrs
Not having the ability to reset one node is a HUGE grievance. I do not want to reset the ENTIRE tech tree every time I want to experiment with something. It's literally ruining the gameplay for me. SUCH A HUGE OVERSIGHT.

Update: Beat the main story and dealt with the tech tree issue. Most of what I picked was trash. The game is broken once you get the bomb and keg combo. The maxed out bomb with the keg upgrading the bomb basically trivializes the game. Then the mouse pointer is basically handling the rest of the work. Everything else you get should be focused on build the power of those two weapons.

The gameplay loop feels *just* good enough to make you want to progress, even though the majority feels frustratingly repetitive and power either feels extremely weak or way too overpowered. I either instantly die from enemies or barely have to pay attention outside of boss damage.

It's $3, so it's also like whatever, but I've played some really, really well polished incrementals for $3. This is very average and skirting below average.
3 found helpful Steam ↗
▲ Recommended 3 hrs
This game is a beautiful example of user interface design (UI). Keyboard shortcuts, ESC closes menus (you'd be surprised how many incrementals forget this!), clicking off menus with mouse closes them, right click vs left click does different things, just a premier example of design. And when a run is over, you can quickly restart or go back to the upgrade interface; no long pauses waiting for animations to finish. Hats off to the designer.

Next is how there is some user skill in dodging damage and choosing locations to maximize resources collected. Too many incrementals are just blind grinds. You can blind grind this game but it's more efficient to play it and make good choices with movement.

Tons of upgrade choices that do not feel linear; you can go off on tangents. Was it a good decision? Maybe?!

Excellent game. Best incremental I've played in a little while. Kudos to the dev/s.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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