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MMO98

MMO98

by BiteMe Games

★ 70%
Price $6.29
Avg Players 7
Reviews 469
Released Apr 20, 2026
2DCapitalismCasualClicker
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 2 hrs
There isn't much to do, the gameplay is very repetitive and the "ascend" mechanic is jut there because you need one in a clicker/idler. After your first release you saw everything, I wish that at least one or two new things would happen as you progress, but no. Every upgrade is just numbers get bigger. After 20 minutes you discover everything this game as to offer.
160 found helpful Steam ↗
▼ Not recommended 5 hrs
Damp squib, unfortunately.

I'm not one to leave reviews often, but this game drops off a cliff after the first hour. Game is clearly unfinished and unbalanced - Certain upgrades are redundant by the time you can buy them, like the loan system and Cluster Overdrive. The auction house just... doesn't make sense? You can adjust the probability of each rarity, but there's no impact to setting Legendary loot to 85%.

Certain metrics just don't make any sense. If "true fans" has any impact on gameplay, then I completely missed it, and ping never had any impact unless Load was maxing out, so just stayed flatlined.

There's QoL upgrades as per idle games, but not for all systems, and the time when you would unlock them doesn't make any sense. You're stuck unlocking servers in different continents forever.

When the mechanic that takes the longest to navigate and complete is a knockoff achievement-timewaster clone of minesweeper, there's something fundamentally wrong.

Frustrating.
57 found helpful Steam ↗
▼ Not recommended 0 hrs
Unfortunately, the developers don't seem to have given this game the time it deserves. I think the concept is decent, and this could have been fleshed out into a fun game, however, what they delivered lacks depth, variety, and balance. The upgrades don't have any real significant impact on the gameplay, which means each new game feels exactly the same. Between that and the resets each time you launch a new game, you never really get a satisfying sense of progress and the loop gets stale fast. After about 15 minutes or so you have basically experienced the game, so there really isn't any reason to buy this over just playing the demo. It's basically the same content. On top of that, less than 24 hours after the launch they have already announced that there will not be any major content updates. Would not recommend.
53 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update - v2026.04.28.2

43 days ago
ChangelogFixed a bug where Steam achievements wouldn't retry syncing, leading to having unlocked milestones without the accompanying Steam achievementFixed visual bug with the Sequel view UI

Update - v2026.04.28.1

43 days ago
ChangelogUncompleted milestones now show up at the top of the milestones windowFixed a graphical bug when upgrading datacentersFixed a bug where you couldn't go over 6 development roundsThe Abandon button now disappears once you have at least 1 development round

MMO98 - Service Pack 1 update

44 days ago
Hi everyone, it's been almost 1 week since we released MMO98, and it hasn't been exactly smooth sailing along the way.However, unlike in-game, we don't just pump and dump games, without looking back and patching them up, so welcome to our first major update, Service Pack 1 (v2026.04.27.1). The full changelog can be found at the bottom of this post. World upgradesPlayers were hitting numbers of in-game playercounts that we didn't foresee during development, which led into issues late-game where your ping would be stuck at 999 since your datacenters couldn't scale far enough. We've now expanded datacenters to have individual, higher capacities, as well as adding the ability to upgrade your existing datacenters as well, allowing you to hit even higher playercounts without incurring a ping limitation. Research storage reworkWe've also reworked the way data storage works. We weren't entirely happy with how you have to spend data to increase your data cap, as this could feel like a "wasted" sequel round. Instead, we've now made it that the data storage cap will automatically increase as you spend your data.On top of that, we've also rebalanced all of our research upgrades in terms of cost, to have a more clear flow. Bombduster changesHaving to beat Expert level Bombduster was a stupid idea, and a mistake from us. We had already decided that the Bombduster Steam achievement would only require you to beat 1 difficulty of Bombduster, however we forgot that completionist required you to get all in-game milestones (which included Advanced/Expert difficulty). These Bombduster milestones have been removed from the game, as you didn't buy this game to play Bombduster, and Expert difficulty can be infuriating to beat.Discord server changesWe're also moving the game's Discord server for support to a new server: https://discord.gg/Ap2hx3hEWnWe've actually been active on the game development side of YouTube for the past 4 years (if you want to find out more about how we run our own g...

Posts come from Steam's official announcements feed.

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