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MMO98

MMO98

by BiteMe Games

Price $6.29
Avg Players 7
Released Apr 20, 2026
2DCapitalismCasualClicker
Prestige loop
View on Steam ↗

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MMO98 puts you in charge of a game studio climbing from startup to industry giant through server upgrades, technical problem-solving, and successive game releases. The prestige-style reset mechanic drives progression, but the core loop of purchasing incremental upgrades grows thin quickly—most players encounter the full feature set within an hour and report minimal meaningful change as numbers scale upward.

About this game

What players are saying

▼ Not recommended 2 hrs
There isn't much to do, the gameplay is very repetitive and the "ascend" mechanic is jut there because you need one in a clicker/idler. After your first release you saw everything, I wish that at least one or two new things would happen as you progress, but no. Every upgrade is just numbers get bigger. After 20 minutes you discover everything this game as to offer.
160 found helpful Steam ↗
▼ Not recommended 5 hrs
Damp squib, unfortunately.

I'm not one to leave reviews often, but this game drops off a cliff after the first hour. Game is clearly unfinished and unbalanced - Certain upgrades are redundant by the time you can buy them, like the loan system and Cluster Overdrive. The auction house just... doesn't make sense? You can adjust the probability of each rarity, but there's no impact to setting Legendary loot to 85%.

Certain metrics just don't make any sense. If "true fans" has any impact on gameplay, then I completely missed it, and ping never had any impact unless Load was maxing out, so just stayed flatlined.

There's QoL upgrades as per idle games, but not for all systems, and the time when you would unlock them doesn't make any sense. You're stuck unlocking servers in different continents forever.

When the mechanic that takes the longest to navigate and complete is a knockoff achievement-timewaster clone of minesweeper, there's something fundamentally wrong.

Frustrating.
57 found helpful Steam ↗
▼ Not recommended 0 hrs
Unfortunately, the developers don't seem to have given this game the time it deserves. I think the concept is decent, and this could have been fleshed out into a fun game, however, what they delivered lacks depth, variety, and balance. The upgrades don't have any real significant impact on the gameplay, which means each new game feels exactly the same. Between that and the resets each time you launch a new game, you never really get a satisfying sense of progress and the loop gets stale fast. After about 15 minutes or so you have basically experienced the game, so there really isn't any reason to buy this over just playing the demo. It's basically the same content. On top of that, less than 24 hours after the launch they have already announced that there will not be any major content updates. Would not recommend.
53 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

MMO98 - Service Pack 2

5 days ago
Hey everyone! We've been following along your discussions and feedback from the past month, and have just released a new version (v2026.06.12.1) with our Service Pack 2 update. This features both new gameplay features as well as some tweaks of existing ones based on your feedback. Chat ModerationWhilst you liked the IRC, it sometimes felt like a missed opportunity. We've now added the ability to find scammers, spammers and cheaters, and ban them should the need arise. Correctly banning will have a positive impact on your game's overall hype. This mechanic only unlocks after you've gained a large enough following, although you can still find more player details earlier in the game. Ending Rework A major piece of feedback we got was annoyance about the need to do 2 separate playthroughs to 100% the game's achievements. We've now updated the ending triggers, where you can achieve both states by simply continuing to play in your existing save.In previous versions, you got contacted by GlobalConnect at 150,000 players and 3,500,000 lifetime revenue. Now, regardless of your initial choice, you will have a 2nd run-in with GlobalConnect at a higher milestone (not spoiling the exact value, but it shouldn't take too much time). This will allow you to reach both ending achievements. If you already have a save where you reached the ending, you can simply continue playing on this to get the alternate ending option, this old save transfers without issue to Service Pack 2. SolitaireWe understand Bombduster may not be for everyone, so we've diversified a bit by also adding Solitaire. And don't worry, we didn't add any achievement requirements to Solitaire, so it's a completely optional side-mechanic.BugfixesApart from this, we've also solved some other bugs, such as incorrect visual indicators in the upgrade tree, localization bugs, not updating the amount of data you'll get from a sequel until you reload the page and more.Should you still run into any further bugs or feedback, as ...

Update - v2026.04.28.2

50 days ago
ChangelogFixed a bug where Steam achievements wouldn't retry syncing, leading to having unlocked milestones without the accompanying Steam achievementFixed visual bug with the Sequel view UI

Update - v2026.04.28.1

50 days ago
ChangelogUncompleted milestones now show up at the top of the milestones windowFixed a graphical bug when upgrading datacentersFixed a bug where you couldn't go over 6 development roundsThe Abandon button now disappears once you have at least 1 development round

Posts come from Steam's official announcements feed.

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