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大戦略SSB2

大戦略SSB2

by Unknown

★ 69%
Price $59.99
Avg Players 6
Reviews 29
Released Feb 25, 2026
3DGrand StrategyIncrementalMilitary
View on Steam ↗

What players are saying

▲ Recommended 10 hrs
Best Daisenryaku since (VII) Exceed, i.e. the 1st one in the West! And compare to more recent titles like Exceed 2, Perfect HD, and SSB 1, it has the right amount of complexity of the past Exceed/Perfect titles, while still keep the fast pace, beautiful graphic of SSB1. The unit models are really well-done, especially the infantry and F-35 ones. There are some minor issues with the control being too sensitive, and some bugs with unlocking ultimate edition units, but I hope the dev will fix them soon.
PS: Please add ECM Jammer and AWACS airplanes
7 found helpful Steam ↗
▲ Recommended 108 hrs
Daisenryaku SSB2 is an improvement over the first SSB in every respect. Most of the simplifications in SSB which disappointed fans of this long-running series have been corrected. SSB2 has more units, a better mix of factions, larger and better maps, aircraft loadout options, fire selection restored, and etc. The general feel of playing SSB2 is closer to DS VII and earlier games like Super Daisenryaku and Daisenryaku II Campaign Version more than the Gendai or Perfect series. That was the design philosophy behind the first SSB but SystemSoft went overboard with it. Hence this course correction is a welcome one.

Yet SSB is simpler than DS VII in a number of respects. It lacks the sophistication of true map levels, the units themselves have no step levels, AEW aircraft, ECM capability and recon planes aren't in the mix. Air transports and tankers are generic and you can stuff a transport full of any three heavy units. Like the first Xbox version, there's no interception, strategic bombing or engineer units. SSB2 has only two types of infantry, regular and airborne, neither of which have ATGM weapons (patch this please !). And there's no map editor. The scouting function is simplistic, perhaps somewhat mitigated by the addition of stealth units, but it appears that SSB2's stealth ratings apply more to avoiding damage than detection.

At this point you're probably thinking, "So wait a minute, Corporal Trim - why should I pay $60 to play SSB2 in Japanese when I can just fire up the older game?" For one thing, the SSB graphics are better than any preceding Daisenryaku games and it's not even close. The units by air, land and sea are current, and while this is an older style of conventional warfare without drones, the game's countries deploy state of the art hardware with a number of prototype units available.

Unlike DS VII, units don't squat on top of a city to heal up, they must do so in a base. Supply trucks only provide fuel, ground units can only re-arm in cities or bases. Whereas factories in DS VII were simply another revenue generator, they have a significant impact in SSB2. Each factory your force controls adds 5 points to your industrial rating. All air, land and sea bases in SSB2 have a point value. This point value rises proportionally to the distance from your capital. For example, if you capture a neutral or enemy base valued at 28 points and your industrial rating is 30, you can produce new units in that base. While not all maps are favorable in this respect, in general it makes for a more fluid game relative to being tethered to production within a 5-hex radius from your capital.

As for maps, there are currently 59, all sized 64x64 hexes. Discarding a half dozen silly novelty picture designs plus theater/global level maps where the game's tactical scale makes no sense, there's still about 40 worth fighting on. These are rated on a difficulty scale of 1-5 stars. While your CPU enemies play aggressively and can surprise the unwary, the human player will naturally prevail in a fight between evenly matched countries. But when playing 4-5 star maps on default settings, the challenge rises to madly difficult. Excluding two world scenario maps with fixed settings, all is adjustable. Besides setting the factions (10 countries including the Britain DLC), human/computer control, starting funds and alliance settings; turn limits and total units can also be adjusted. Further, SSB2 has a Editor function which allows players to create custom factions. All in all, there's a lot of replay value.

Missed opportunities ? Fuel supply for one. While each capital and owned refinery generate 100 supply units per turn, the penalty for exceeding your refueling allowance is so lax as to make refinery ownership hardly worth the effort of capturing them. The morale system is broken. Some of the units and their parameters are questionable: the USA can build a nutty and powerful Trump class "battleship", Zumwalt class destroyer has a ridiculous 15-hex recon range, M113 can carry two infantry units; just to name a few. While there's no ballistic missiles, cruise missiles can have an outsized impact. The USA and China can build bomber fleets to stand off and wreak utter multi-hex destruction on enemies from afar.

If you have no problem playing a game in Japanese, in the turn-based modern wargame genre SSB2 gets a thumbs up. Others may want to wait for an English version.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

アップデータ1.0.15

12 days ago
『大戦略SSB2』をプレイしてくださり、ありがとうございます。以下の内容でアップデートを行いました。<1.0.15の修正内容>【不具合修正】・実績解除時に常に「ダイセンリャカー」が獲得され、正しい実績が解除されない念のため、Steamの「ベータ(ベータ・ブランチ)」機能を利用して、以前のバージョンに切り替えられるようにしています。今回のパッチ適用後に不具合が発生した場合は、Steamの「ベータ」メニューから、旧バージョンへ戻すことが可能です。引き続き『大戦略SSB2』をお楽しみいただけますと幸いです。

既知の不具合について

12 days ago
『大戦略SSB2』をプレイしてくださり、ありがとうございます。現在、以下の不具合が報告されており対応を行っております。<確認済みの不具合> バージョン:1.0.13・実績解除時に常に「ダイセンリャカー」が獲得され、正しい実績が解除されない

アップデート1.0.13

13 days ago
『大戦略SSB2』をプレイしてくださり、ありがとうございます。以下の内容でアップデートを行いました。<1.0.13の修正内容>【機能改善】・シナリオ(シナリオマップ)を追加。・シナリオに陣営選択を追加。・シナリオで敵を全滅させた場合でも勝利が判定されるように変更。・オプションで「戦闘シーンの表示」が「非表示」且つ「敵ターン反撃確認」を「なし」にしている場合、CPUターン中の撃破予測画面が自動で消えるように変更。・各基地で生産するために必要な工業力の表示を、各陣営のターン中は陣営ごとの数値を表示するように変更。・カメラの移動範囲を拡大。【バランス調整】・艦船、潜水艦の移動力の調整・生産タイプ:露 攻撃ヘリ「Mi-28」:対戦車ミサイルの射程調整・生産タイプ:中 対潜哨戒機「Y-9Q」:魚雷の攻撃力調整 戦闘艦「南昌級駆逐艦」:対艦ミサイルと巡航ミサイル追加 潜水艦「093型原子力潜水艦」:巡航ミサイルを「鷹撃-21」に変更・調整・生産タイプ:韓 戦闘攻撃機「F-15K スラムイーグル」:空対地ミサイル「SLAM」追加・生産タイプ:米 戦闘攻撃機「F-15E ストライクイーグル」「F/A-18E/F スーパーホーネット」:空対艦ミサイルを「SLAM」に変更・調整【不具合修正】・制限ターンを越えた場合、誤った演出が表示される。・敵ターン中に範囲攻撃を受けると誤った撃破予測画面が表示される場合がある。・CPUの歩兵が不適切なタイミングで「占領」する場合がある。・CPUの航空兵器が墜落した場合、演出が表示されない。・カスタム生産タイプで「?」「/」が入力できない。・軽微な不具合の修正。念のため、Steamの「ベータ(ベータ・ブランチ)」機能を利用して、以前のバージョンに切り替えられるようにしています。今回のパッチ適用後に不具合が発生した場合は、Steamの「ベータ」メニューから、旧バージョンへ戻すことが可能です。引き続き『大戦略SSB2』をお楽しみいただけますと幸いです。

Posts come from Steam's official announcements feed.

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