They took everything that made Max Manos great and put it into the game as a post-campaign afterthought.
Very, very disappointing.
Alright, now for the actual critique:
Max Manos was a really cool short incremental game in which every time you prestige the game play drastically changed.
You start with hovering your hand over the enemies to deal damage, then suddenly your hand shoots little fits which deal damage, or you're not in control of your hand at all, instead you have little helper hands flying about turning the game into a complete passive game play experience, that only lives off of you cleverly upgrading!
Upgrades changed and you had a frickton of fun!
Here? You get that! But... only slightly. And only in a very, very weak version of its former glory.
Max Manos 2 sees you play through a tower of 201 floors with the ultimate goal of defeating a new nemesis, every few floors you gain an unlockable, or upgrade the difficulty of the tower you are climbing significantly.
This means your upgrading usually consists of: whatever, whatever, whatever, the new doo-dad you found, then panic-pump everything you have into stamina because suddenly you barely survive a single floor after surviving 10 floors with ease beforehand!
Upgrading doesn't feel nice, you do not know what kind of difference your upgrades make, you do not see or feel how much stronger you become until you reach the absolute final upgrade of the tree and overall, you simply have no clue if making it another 5 floors was intentional or sheer luck.
Then, once you finish the "campaign" you get the option to return with funny quirky modifiers to your gameplay, 4 exist it seems, 2 I have unlocked by the time of this review.
Looking forward to playing through the game again with these modifiers, but it is sad they are only relevant AFTER finishing the game in its entirety.
I dunno, right now, I won't recommend Max Manos 2. It's tedious, it lacks the feelgood of a "number go up" game, it makes design decisions that I can't understand (like clicking on a spawning set of stairs to advance between "battle" stages, or forcing some random rooms on you) and it lacks many many maaaany of the cool features Max Manos 1 had.
Here's to hoping Max Manos 3 will return to its roots and become ultra flashy, ultra fun and quirky again!