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Project Chromata

Project Chromata

by Unknown

★ 55%
Price Free
Avg Players 21
Reviews 89
Released Oct 3, 2025
2DCasualFree To PlayFree to Play
View on Steam ↗

Players, last 30 days

Peak 36 · Low 9

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 114 hrs
Interesting story. Buggy to all hell, the program must be up all the time. You risk not being able to see your constellations at all (even with loading the game up again, several times). Very little direction. Automation sucks, you cannot have it optimally automate and it's far better to just continue to micromanage everything including convergence, Nothing wants to fit properly on the screen, cutting off vital information because the scroll bar doesn't go far enough.
11 found helpful Steam ↗
▼ Not recommended 156 hrs
The automation in this game is so bad. You only get the "best" settings at basically the end of the game, and even those don't work properly. Auto prestige works off how much essance you have, rather than how much Light you want to get out of it. And "High yield" gets me a negative rate on primary essence... Sigificantly reducing yield?

And then there is the issue of running "offline" if not fully in the foreground. It's an offline single player game - an IDLE game at that. Let people afk.

Overall, feels like an idle game made by a person who doesn't play idle games, nor did the dev properly test the user experience.
9 found helpful Steam ↗
▼ Not recommended 30 hrs
Sorry to say but the gameplay is very repetitive and there is not much happening sometimes u make 4 or 5 runs and u dont even notice any increase.
but than u get to the fracture world and u collect some special light and u dont even know what its for but here i stopped to play because every time u minimize and maximize the window the automatic prestige triggers even though u choose 800k lightyears and minimum 1 hour, stupid bug but was the tipping point for me to stop playing for no goal at the end.
9 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Project Chromata Update - Version 2.2.1

8 hrs ago
Hello, Chroma Engineers!A surprise midweek patch! Who would have seen that coming? Just some patches, improvements for the games.Patch Notes - Version 2.2.1GLOBALFixed Bug: The game window no longer turns white after being left in the background for a while. You no longer need to resize the window to get the game back.STAGE 9Added: Fold Delay. Between waves you can spend Null Essence to push the next assault back, up to three times per cooldown.Changed: A cascade failure no longer destroys finished Null-Origin Fields, and now tells you the wave counter has reset.Fixed Bug: Turning off Time Warp no longer moves the speed slider to where you clicked.Fixed Bug: Perimeter notifications no longer stay on screen forever after the story ends.CONTINUUMFixed Bug: Loading into the Continuum no longer gets stuck on the CHROMA ENGINE screen, and the skip key now always works there.Fixed Bug: If a Continuum save cannot be read, the game now says so and stops saving, instead of quietly starting an empty pocket over the top of it.Added: Two new Continuum daemons. Auto-Probe charts realms on its own, and Hangar keeps the survey drone repaired and replaced.VOIDCRASHChanged: You can now jump until the capacitor is completely empty, instead of losing the jump at 10% charge.Added: A warning when charge drops below 10%, while you still have the power to do something about it.Added: Scuttle Drone in the inventory. Ends the drone deliberately if you are stuck, after two confirmations, and leaves your cargo at the wreck to walk back for.Added: A wreck is now left where a drone dies, so the site can be found again.Added: Items can now be thrown out from the inventory. Press Q over any slot, or click a held stack out onto the empty space around the panel.Added: Hold Ctrl with the drop key to throw the whole stack instead of one item.Fixed Bug: The first block you mine each session no longer flashes huge across the screen for a moment.Fixed Bug: Mined blocks lying on the ground are now lit by...

Project Chromata Update - Version 2.2.0

4 days ago
Hello, Chroma Engineers!Two new games have arrived, and they are not on the store page. They are inside Project Chromata, launched from the main menu.VoidCrash is voxel automation in the void. Your drone ship is wrecked, the charts are incomplete, and no answer comes from the Engine. Mine, build machines that build machines, and learn to survive beyond where the charts end. It is an alpha playtest, so it has rough edges. I would rather you saw it early than polished and late.The Pixel is smaller and stranger. You are a living pixel down in the Engine's broken circuits, salvaging what the ones who came before left behind and raising cores of your own. It is not listed in the menu at first. You have to find it. The pixel represent the original idea for Stage 6.Both come free with Project Chromata, both keep their worlds in Steam Cloud, and both have a report button on F8 for new report gathering using Github issues. Press it. I read everything that comes through.There is also a home for all of it now at chromatacodex.comWhere the games, the novel, and a few physical things sit in one place. I am just casually drinking from my all times favorite mug!Thank you, as always, for being part of this.Nevertheless, the chromatic effort to make Project Chromata even better continues!Patch Notes - Version 2.2.0GLOBALAdded: Two more games now live inside Project Chromata on Steam, launched from the main menu. See their own sections below.Changed: Reporting a bug or an idea no longer needs a GitHub account. The report form asks for a title and a description, and nothing else is sent unless you tick the box to include diagnostics.Added: Steam now shows which of the three games you are playing instead of only Project Chromata.Added: Steam Cloud now carries your The Pixel and VoidCrash saves as well as your Chromata save, so they survive a reinstall or a new machine.Added: A link to ChromataCodex.com in the main menu footer.Improved: Localisation work continues, with much more of the...

Project Chromata Update - Version 2.1.3

24 days ago
Hello, Chroma Engineers!Here we come with some small patches and improvements to the game! Next patch will have have a special extra, make sure you don't miss out! ;) Patch Notes - Version 2.1.3GLOBALAdded: The Null Store now shows how long you need to be away for Null Essence storage to fill.Fixed Bug: The main menu now shows your real story stage instead of an earlier one.Fixed Bug: The unsaved PIP template prompt no longer locks up the game and now responds to its buttons.Fixed Bug: Star Chart, Genesis Forge, structure and monument buttons no longer flicker or swallow clicks while resources are ticking.Fixed Bug: A maxed Warp Engine now reports your real speed cap, including Fractured Void Relays.VOID DIVEFixed Bug: Obstacles no longer thin out to almost nothing at deeper tiers.Improved: Fast-moving obstacles now leave a motion trail so they read as moving instead of flickering.Balance: Deep tiers no longer ask for more dodges per second than anyone can make.Balance: Speed above Tier 50 grows at half the previous rate, so Tier 100 is now around 32x.STAGE 1Added: Hovering a tank now shows the estimated time until it is full, including how far an active Time Warp reaches.STAGE 5Fixed Bug: A subversion timer no longer appears to restart when Time Warp ends mid-subversion.STAGE 8Improved: The Collision Chamber auto-fire buttons now say whether they affect one chamber or all of them.CONTINUUMFixed Bug: Two Continuum achievements now name C instead of Echoes.Changed: Pristine Lattice now requires a full Lattice built without Keepsake preserving your Seed.Fixed Bug: Daemons watching the ambiguous echoes value now use c for C and echo for Echoes.Added: Each of the twelve Echo eras now reshapes the reality it names, with its own gains and costs.Added: The new era axiom shows the current era and every change it makes to your reality.Added: The Echo Lens and the era badge now list exactly what the current era changes.Changed: Your first reality now runs unmodified, eras beg...

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