Project Chromata
by Unknown
★ 56%
Price
Free
Avg Players
23
Reviews
90
Released
Oct 3, 2025
2DCasualFree To PlayFree to Play
Players, last 73 days
Peak 42 · Low 9
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended
114 hrs
Interesting story. Buggy to all hell, the program must be up all the time. You risk not being able to see your constellations at all (even with loading the game up again, several times). Very little direction. Automation sucks, you cannot have it optimally automate and it's far better to just continue to micromanage everything including convergence, Nothing wants to fit properly on the screen, cutting off vital information because the scroll bar doesn't go far enough.
▼ Not recommended
156 hrs
The automation in this game is so bad. You only get the "best" settings at basically the end of the game, and even those don't work properly. Auto prestige works off how much essance you have, rather than how much Light you want to get out of it. And "High yield" gets me a negative rate on primary essence... Sigificantly reducing yield?
And then there is the issue of running "offline" if not fully in the foreground. It's an offline single player game - an IDLE game at that. Let people afk.
Overall, feels like an idle game made by a person who doesn't play idle games, nor did the dev properly test the user experience.
▼ Not recommended
30 hrs
Sorry to say but the gameplay is very repetitive and there is not much happening sometimes u make 4 or 5 runs and u dont even notice any increase.
but than u get to the fracture world and u collect some special light and u dont even know what its for but here i stopped to play because every time u minimize and maximize the window the automatic prestige triggers even though u choose 800k lightyears and minimum 1 hour, stupid bug but was the tipping point for me to stop playing for no goal at the end.
Reviews are by Steam users, hosted on Steam.
Latest updates
Hello, Chroma Engineers!Patch Version 3.0.2 is live!A regular update, with both performance improvements, bug fixes and game play improvements!Enjoy!Patch Notes - Version 3.0.2STORYFixed Bug: The Codex no longer unlocks every entry each time you start a new stage. Entries appear as you find them, and the full Codex opens once you finish the story.Fixed Bug: Analyzing a Scouting Report now always shows the report and marks the realm as scouted. It used to show nothing, take your Pristine Light and ask you to scout again if you had already read that report in the Codex.Fixed Bug: The Star Chart hover text shows a star's B bonus when B is chosen.Fixed Bug: Auto-Converge left on from earlier stages no longer runs in Stages 8 and 9, where it caused heavy lag and could not be turned off.Added: Use the arrow keys to move between sectors in the Fractured Void. The view follows the selected sector, so you can explore, stabilize and build without the mouse.VOID DIVEFixed Bug: Void Dive remembers your tier, realm and speed after you close the game, instead of going back to Tier 1.Changed: The climb to Tier 100 is more forgiving. Speed rises more gently after Tier 10, hazards have a lower top speed and arrive less often, and deep-tier hits deal less extra damage. Realm Dive challenges keep their existing difficulty.SPECTRUMChanged: Every brightening now counts toward Ascension, on any star, the same star again included. Taking one star from brightness 1 to 4 counts as three. Lighting a star still does not count.Changed: Ascension pays 1 Prism for every brightness level completed during the run, including levels reached in earlier runs. Brightening the same star several times pays for every level.Changed: Rebalanced Brighter flow prices and star costs so repeated brightenings can keep earning Prisms without buying increasingly cheap permanent speed.Fixed Bug: Eternal stars keep their brightness without counting it as work done in the new run. They must brighten again to count to...
Hello, Chroma Engineers!Patch Version 3.0.1 is live!A regular update, with both performance improvements, bug fixes and game play improvements!Enjoy!Patch Notes - Version 3.0.1STORYAdded: Every star on the Star Chart now offers two options, like the home stars in Spectrum. Option A is the bonus it always had. Option B is a different bonus of about the same strength.Added: Pick an option when you acquire a star. Switch an owned star later for a quarter of its cost, in Light or Pristine Light.Note: Stars you already own keep Option A.Fixed Bug: The Temporal and Silent Realm logs described each other's monument. The Temporal monument boosts Pristine Light. The Silent monument expands Null Essence storage.Fixed Bug: The Auto-Converge amount no longer drops after a Convergence. Your tank shrinks when it resets, and the target used to shrink with it.Added: Pinch to zoom in Act 3 of Stage 9.Fixed Bug: Reset Partial Data no longer hides the whole interface during The Spark. The menu now opens in Stage 6 and the white dot phase.Note: Replaying Stage 5 is only available after you clear Story mode.Added: A Quit Game button in Settings. It saves before closing.VOID DIVEChanged: Void Dive now shows its reward caps. The HUD shows Chart and Stability against their limit, and MAX when full.Changed: The Void Dive result screen shows how your Null Essence total was built.Added: A Help Codex entry and a dive help section that explain Void Dive rewards and caps.SPECTRUMAdded: A star that wants a colour you have never made now gives a hint. It names the closest colour you have made and which way it is off, like lighter or nudged toward Scarlet. It never shows the recipe.Added: Pinch to zoom on the Star chart and in the galaxies.Fixed Bug: High Yield no longer starves colours of PIPs before White is unlocked.Added: Hold a galaxy star so it takes no colour until you release it.Added: Advanced Mixing in Settings lets you choose what each galaxy mixer feeds.GLOBALChanged: Better play on tou...
Hello, Chroma Engineers!Version 3.0.0 is live! But first, I owe you an apology.A ConfessionI advertised Project Chromata as an idle game. Then I made you read a story. Ten stages of it.That was me tricking you, and you fell for it. Thank you for that. :) SpectrumNow I am keeping my promise!Spectrum is the idle game I said this was. No storyNo chaptersNothing to read unless you open the Help Codex.Just colours!What is is about?Mix colour at home. Converge it into Light. Automate as you go.Then look up.The Star chart holds eight galaxies, and every star wants a colour of its own.Nobody tells you the recipe. You work out how to mix it.Light the stars. Make them brighter. Ascend to reach further.Ascending pays Prisms, spent on a tree of upgrades that work in every galaxy. Light can be poured into a galaxy to speed up all flow, or used to kindle a star.Spectrum keeps running while the game is closed, and gives you a report when you return. It has its own save and its own Help Codex.Note: Spectrum does not have Null Essence. It works offline, so it does not need it. StoryFor those who liked being tricked:The Japanese translation now covers the whole game.Every generator with PIPs has a pause button. It stops the generator and keeps its PIPs.The Collision Chamber is kinder. A manual scrape pays as much as all your Auto-Scraper Units together, and letting go of the button pauses the bar.Several bugs are fixed, including stars going missing from the Star chart on some devices.DisclaimerSpectrum is brand new. Things should work, but there will be bugs.Send me reports for anything you find!Hope you enjoy the update. This time, you can enjoy it without reading.Patch Notes - Version 3.0.0SPECTRUMAdded: Spectrum, a new mode with no story.Added: Mix colour at home, converge for Light, and automate as you go.Added: Eight galaxies to the Star chart. Every star wants a colour of its own, and you work out how to mix it.Added: Light the stars, make them brighter, and Ascend to reach fu...
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