Obrum challenges you to engineer explosive chain reactions on a compact 4×4 grid while managing mounting system instability. You draft contextual rules that modify how pieces interact, then execute careful sequences to survive escalating pressure before everything overloads. It's a roguelite for players who enjoy tactical puzzles that reward both planning and improvisation under constraint.
About this game
OBRUM is a roguelite puzzle game about controlled chaos. Build unstable chain reactions across a 4×4 grid, draft (and leverage) powerful Rules, survive the rising Overcharge, and push this collapsing system to its limit in a high-pressure battle for mastery.
The day is finally here!Steam Next Fest has been a very important milestone in obrums development, and the day is today!Obrum will during next fest be available in (almost) full for anyone curious about what obrum is.The main goal is to gather as much player feedback as possible, and to find those select few humans who might actually be up for this challenge.So welcome in, join the chaos and let me know what you think!And to all other developers joining the fest: best of luck to you all!
Operator, the day is here!It's a strange one. But I hope you are ready for a new challenge.The demo is not perfect, there are some sound effects still missing and I dare to say there might be a bug or two still hiding somewhere. But the game fully works as intended and the demo contains almost all content you can expect from the final release.I would be so happy of you openly disclose any feedback you have, or any bugs you might find, in the discussion forum of the steam page.Happy obuming.
Glad I did it, but I'm not sure I would make this decision again. These icons being pixel art and all. But it felt like a challenge and I just wanted to do it.Just wanted to share the result and a few images from the progress. Want to see them in game? Jump in, operator!Final versions:Some work in progress images:
Posts come from Steam's official announcements feed.