Tulip Season distills farming into a meditative loop of planting, timing harvests for bonus points, and selectively breeding tulips to unlock new varieties. Between active play sessions, you manage neighbors' requests and watch your garden accumulate value offline. It's designed for players who enjoy incremental progression stripped down to essential, repeatable actions rather than complex systems.
About this game
Tulip Season is an incremental farming sim built from small, satisfying routines. Beauty has a number, and you make it go up. Time your tulips for most points, breed new colours, and help out when the neighbours come by.
Hey all!I have made and, to the extent of my capabilities, tested the changes to the gameplay that I was talking about in the last post. Now, you get the points from blooming flowers every day, instead of reaching new maximum of beauty. I hope this makes the game simpler and more enjoyable. I also fixed a few bugs and added a couple small quality-of-life features. What is in the demo:20 levels to progress through (out of 100+ in the game)Chats and small quests from villagers that reward you with the field decorationsFlower breeding
Hey everyone!An update with respect to the latest Steam page changes.About two weeks ago, I released my first Steam Demo. I was quite happy and hopeful about it, because the recent playtest data was very promising, as well as the survey feedback.However, the demo results so far showed me some crucial flaws in the game design which I plan to rectify. Therefore, the current demo doesn't represent my intent anymore, so I blocked it for the time being. For the next couple of weeks I will be running playtests instead, so that by the upcoming Nextfest the Demo is new and shiny.Still hopeful,Tatiana.
Hey all!I'm participating a couple of Steam events, and decided to put a broadcast to show off how the game looks now, since the trailer is a bit outdated by now.
Posts come from Steam's official announcements feed.