Design and optimize your own pachinko machine, upgrading pins and balls to trigger escalating synergies that generate resources passively. Guide a broken village toward recovery through the satisfying loop of incremental progression, where each mechanical tweak compounds into exponential gains. Ideal for players who enjoy fiddling with interconnected systems and watching small investments multiply into grand results.
About this game
Build your own pachinko! Upgrade pins and balls, unleash powerful synergies, and help a shattered village rise again in this incremental adventure.
Players, last 37 days
Peak 41 · Low 1
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended3 hrs
TLDR; games great for the price, and has a lot of qualities I look for in an incremental game. While short, it really is enjoyable. Would recommend.
Alright, after beating the game, I can safely say that this short incremental game has it all for those who like bite-sized afternoon games. I put a lot of thought into the incremental games I play, and while this game doesn't have a tremendous amount of content, it definitely has heart. You can feel it in the way the game plays, the flow of unlocks, and the hardest thing to nail in incremental games - the vibes.
-Variety comes in the form of the worlds you play in. I like the fact that each map is distinct in how it wants you to put your pegs and play for points, with some worlds having hazards that, while not really threatening, makes you think of how you play.
-Balance is pretty top notch, with the earlier unlocks still being relatively useful up until the end when you unlock almost everything, although you will be swapping it out for the more powerful stuff.
-Meaningful progression, with every node in the tree being extremely useful to help eek out that little advantage you need to keep moving forward. Every node is useful until the end.
-The music and atmosphere are chill. Usually I gotta turn the music down and put something else on to get my chill vibes, but this game REALLY made me relaxed with its soundtrack.
My biggest gripe with the game is that it's labeled as an Idler, which it really isn't. Active incremental games are great, but labeling it as Idle doesn't fit.
Also, small side-note, game crashed as I put my final upgrades in, which was upsetting cuz I did want to see the ending, but so is life, still got the achievements after I reloaded.
I like that there's a little bit of an active component with the central barrier. Even if the game quickly moves passed the need to manage it very carefully. The ramp of new additions to the game feels very smooth!
Love the music and the sound effects, plus the game is very addictive and charming. As far as incremental games go, this one really scratches the itch ✩₊˚.⋆☾⋆⁺₊✧
- Added two plus pins at 6/8 gold coins and two tomato pins at 60/75 gold coins to smooth out the early game. - Adjusted Deball's starting values and upgrades from \, \, \ to \, \, \ (yes, it really changed). - The Wizard's Hut now displays the number of balls you owned during the last round, as well as your current amount if you've bought or sold any since then. - The Wizard's Hut page indicator now displays a number.
- Fixed an issue where returning to a previous level in the shop could cause the shop to break if the number of pages had changed. - Fixed an issue where switching between devices using different date formats (DD/MM/YYYY vs. MM/DD/YYYY) could cause the main menu save file selection to display incorrectly. - Fixed an issue where the Mimic Ball was incorrectly available in Level 2. - Updated Russian translation.