End-of-Run Statistics Book, Level Select, and the Ultimate Demo Version!Hello everyone!Following up on our latest improvements, today we bring you one of our biggest updates yet. With this version, we wrap up the main development cycle for the official demo and get everything ready on our Steam page. We've added highly requested features, adjusted game balance, and polished every corner of the UI.Here is the detailed breakdown of everything new!End-of-Run Statistics BookNo more plain "Victory" or "Defeat" screens! Now, when a run ends, a Detailed Statistics Book will open to break down your entire journey. You can check:Your favorite weapon of the run.The NPC you used the most.Your highest synergy achieved.Fun facts, key numbers, and a complete summary of how you played.Level Select & Game ModesWe’ve added the Level Selector, where you can see all 3 main game worlds.Each level will feature two modes in the full release: Normal Mode and Hardcore Mode (the latter with more demanding mechanics and extra rewards).A secret? If you manage to beat all three levels in the final game... a surprise 4th level we're working on might unlock!100% Active & Seamless Tactical PauseThe pause system is now fully active! Before, certain elements (like Altars) couldn't be manipulated while the game was paused.Now you can manage absolutely everything during pause: move and swap weapons, inspect detailed real-time stats, and plan your best combinations without rushing. Deep Rebalance: Stats vs. MultipliersWe want to be completely transparent about this balance change. Previously, if you had a 10% chance on an NPC stat and got a x10 multiplier, that chance would jump to 100%. This made reaching high multipliers (x24 or x36) break the game completely, making it way too easy to win.The change: Percentage (%) stats are NO longer affected by global multipliers (with the exception of Luck).The compensation: To keep the fun alive, we've boosted the base values of these weapons. If an item gave y...
Hello everyone!Following up on our recent update, I've been working hard on your feedback to push the game's mechanics and game-feel even further. Today, I’m thrilled to launch another Major Update that completely changes how you build your strategy, improves visual feedback, and introduces a much-requested feature for newcomers!Here is a detailed breakdown of what’s new:Game-Changing Mechanics: Stackable Multipliers!The way weapon combinations work has been completely redesigned. In previous versions, you could only have one active version of a synergy (for example, having 3x Swords OR 3x Dragons). If you had three "Dragon-type Swords," they wouldn't stack—only one effect would trigger.Not anymore! Multipliers are now fully stackable. If you manage to collect three Dragon-type Swords, you will get a double multiplier. This opens the door to much wilder combinations, crazier numbers, and absolute chaos on your screen!Synergy Gems & UI OverhaulTo support these new combinations, we’ve added a brand-new Synergy Gem System.Visual Clarity: Every weapon now displays distinct colored gems representing its active synergies. You can see them directly on the Altars and inside your Inventory, allowing you to identify any weapon’s type at a single glance.Connectivity & "Juiciness": We have overhauled the visual feedback for synergies across the entire UI, including the Altars and the Book. The overall game-feel, connectivity, and "synesthesia" of how synergies trigger have been massively improved.Rebalancing for Higher CapsBecause multipliers can now reach a staggering x38 (up from the previous x19 limit), we have carefully adjusted all weapon numbers, player stats, and scaling. This ensures the game remains challenging yet incredibly satisfying, giving you a much richer variety of viable builds and gameplay possibilities.Brand New Interactive TutorialWe noticed some players struggled to grasp the core mechanics at first glance. To fix this, we've created a dedicated Interactiv...
Today kicks off the Game Effect Showcase 2026, hosted by Game Effect!Game Effect Showcase 2026 is a digital event focused on highlighting independent video games developed by Spanish-speaking studios. Throughout the week, players will discover promising titles, demos, upcoming releases, and featured projects through a special Steam event alongside a video showcase featuring announcements, trailers, and world premieres.You can play the public demo for A Game About Opening A Chest right here on Steam! And please consider joining the Discord. We'd love to hear your feedback.(Use the big green button, found below the screenshots on the Steam page)More games?2 Left Thumbs has a total of 5 games taking part in this Showcase! If you are interested in supporting additional indie games, then please do consider checking out these titles as well.
Posts come from Steam's official announcements feed.