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Family Reunion

Family Reunion

by Waibinin

Price N/A
Avg Players 0
Released Coming soon
ClickerColorfulDynamic NarrationExploration

Media

Video
Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

You're a restless kid at a family dinner, using incremental mechanics to rush through the evening by completing small tasks and interactions. Build up momentum through repetitive actions, unlock new activities, and manage the chaos of relatives to reach bedtime as quickly as possible. A humorous idle game for anyone who enjoys both incremental progression and relatable family awkwardness.

About this game

Players, last 30 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Home Expansion Update

12 hrs ago
Hi everyone, I've been working mostly towards exploration improvements and some flow/bugs fixes. Also I made a discord for the game! You can get in here: https://discord.gg/hBBCzdQb8t Exploration:This is the biggest change in this update. In the previous version, all rooms were triggered randomly and you can improve your chances of getting special rooms. Now I changed it to be a real map of the house. Special rooms are triggered by entering in those rooms, and you can reach new ones if you explore further on (advantage to The Adventurer here). The initial exploration skill is still wandering randomly in a house, but now with a random walker algorithm. You can upgrade to choose your direction if you have a SENSE OF DIRECTION. Related to this I added:Four more special roomsLots of new  rooms drawings Information unlocks: Closest room, map, equipment, log, food, backgrounds and more.More polish in future updates.Balance:Buffed a little bit the chatty. They have more chance of avoiding your family with conversation modifiers Mom interventions are toned down and now she has some variations.UI:Removed log texts from Mind Ideas and made more strict how logs are printed to avoid long chains of texts. Ability  buttons are slowed down. Tidy up the ending and title screen.Other content: Added a few new Alcohol Events. Polished a bit the toast event. Your familiars now store an opinion of you and have individual traits (more of this on a future update).Bugs: Fixed a performance bug (FPS drop) that made everything slow down at the end on Windows Builds. Given the theme of the game, nobody report it because they thought it was intended . Let me know if the issue is still there!Events:The game was exhibited  at BLON festival last weekend at Klaipeda, Lithuania . It was a finalist for the Game Aware Awards. My Friend ,María Victoria Rodriguez .was there representing the game. She told me that it was an amazing event. I will try to make another update for early October.Thanks for yo...

Big Events, Small Fixes

35 days ago
Hi everyone,I wanted to shared some of the last events that the game  was featured and some of the future ones! Last month, I was in New York  and I participated with the game in playtest events on Boshi's Place and Wonderville. It was a great experience to meet the NYC scene and to receive feedback on the game ! Also last weekend, Family Reunion was on theLeftfield collection at MCM Birmingham. A weird and experimental 16 game selection! Right now, the game is on display at the CyberFrames: Extra Lives exhibit on Boston CyberArts! And for the future, Family reunion is selected for the Aesthetica Film Festival Game awards in York, UK! Based on the recent feedback I've been receiving (thanks a lot for that!), I made the most urgent changes. A new update will be available for September/October with more major stuff. Patch Notes: Bugs fixed:Title Screen stuck on SafariMaster Volume allowing some to bypass some sounds.Small changes:The log now shows again some of the previous texts. Clicking on the log, let you stop the typewriter effect and fully loads the sentence. Also change how the memory (expanded log works).Small UI changes on the Tabs from Mind/You/History. More to come! Thanks for playing, waibinin

Dramatic update!

60 days ago
Hi everyone,first of all thanks for playing the game! This month, the game reached over 8000 plays on Itch! I received lots of comments about it.Based on your feedback, I've just released a new update for the demo! The main focus was on the event system. A New events added: Questioning, Toast & Drama events.Improved the regular Family Intervention events to have more RPG elements on it. Now depending on your luck, stats and upgrades you can bypass your family interventions (very low chance at first). Chatty has more chance on doing it. Trait answers now can also fail.Events on table: there is some chance for family members to appear on the table to disturb you.Good events:  you can now unlock good family events triggered in a \ ambience  that helps you.Music:New main track by Willy Fishman! I love how it reflects the game. As the audio now is way more pro than the one I did, the other tracks contrast a lot more. So I did some mixing and used silences instead of dramatic music. Willy is a Musician and Artist from Buenos Aires. I'm a fan of his work and I think it's a perfect fit for the game.  Here is his last album:Exploration:Change the images of the exploration! Wanted to keep the doodle aspect of the original ones, but New Objects:Photos and notes. Grabbable objects that gives you some hints  and are reusable. To be further developed in future updates. UI Updates:New idea: "Mind Progress" let you see your ideas as progress bars!Changed a bit the Table status to display a bar showing how is scaling the stat.Improved the feedback on your actions on your portrait and and the table with new sounds and portraits images."Your parents are distracted!..." text now appears on the table zone-Improved the Family Area. Chatty can chat with them.BugsFixed a bug that didn't stored your favorite audio settingsAlso I Made a new trailer:For the next update, I want to focus more on writing.You can help sharing your family dinner table experiences here: https://forms.gle/gK3pG4fkP8...

Posts come from Steam's official announcements feed.

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