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SEARCH ALL - BONES

SEARCH ALL - BONES

by Laush Dmitriy Sergeevich · Published by Laush Studio

★ 95%
Price $2.99
Avg Players 0
Reviews 19
Released Nov 1, 2025
CasualClickerIndie
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 0 hrs

Short, pricey, and deeply unrelaxing



This is my first Laush Studio game, and I am thoroughly disappointed. The concept is clear and honestly fine: find all 100 bones in a single image and you’re done. Plenty of hidden object games work exactly like that. The problem is everything surrounding that idea.

First off, most of the “bones” aren’t really bones. They’re paws vaguely shaped like bones, which makes the search feel cheap and confusing rather than clever. The screen is also full of constant animations you can’t turn off, which quickly becomes exhausting. The music itself isn’t bad, but it’s very upbeat, and combined with all that movement, it completely kills any chance of a calm search experience.

Controls don’t help either. There’s no mouse movement at all, only WASD, and movement speed changes depending on how zoomed in you are, which feels awkward and imprecise. Zoom exists and works, but it messes with navigation more than it helps. The only settings available are sound options, and those are locked behind the main menu. Worse, going back to the main menu resets the hint timer every time, which is just annoying. Speaking of hints, they recharge, but they straight up give you the answer, no subtlety whatsoever.

Then there’s the value problem. The whole thing takes about 10 minutes to clear, and for the price asked, that feels wildly off. Achievements don’t help either. You get nothing while playing, and then once you find the 100 “bones”, the game dumps 10 achievements on you all at once. No progression, no logic, no satisfaction. It feels empty and soulless.

I didn’t enjoy this at all. Nothing about it felt relaxing, thoughtful, or fun, and the lack of basic QoL features makes it hard to excuse. Even the cheapest HOGs manage to do better, so at this price point, this one is simply not worth your time, nor money. If you don't mind the lack of relaxing elements in a HOG, take a look at Silktrails 2 instead, which is an hour long and has a way better vibe for the same price.

For more reviews like this one, please check out Ele's Little Recommendation Corner!
27 found helpful Steam ↗
▲ Recommended 0 hrs
It's an easy game that requires attention and doesn't take long to complete. If you can't figure it out on your own, there are hints, but I don't think that would be very interesting!
Overall, an A+.
4 found helpful Steam ↗
▲ Recommended 11 hrs
SEARCH ALL - BONES is a relaxed, observation-focused hidden-object game that embraces simplicity and clarity as its core strengths. Developed by Laush Dmitriy Sergeevich and published by Laush Studio, the game is designed to deliver a calm, satisfying experience built around careful looking rather than speed, pressure, or complex mechanics. It positions itself firmly within the “search and find” niche, offering a straightforward premise executed with care and attention to player comfort.

The entire experience revolves around a large, detailed environment in which bones are hidden throughout the scene. Rather than splitting the game into multiple levels or escalating challenges, SEARCH ALL - BONES concentrates its effort on making a single, expansive space feel dense and alive. The environment is packed with visual details, layered objects, and subtle motion that constantly draws the eye, making the act of searching feel organic rather than mechanical. Bones may be obvious at first glance or cleverly disguised among background elements, encouraging players to scan slowly and methodically rather than click randomly.

Gameplay is intentionally minimal and accessible. There are no timers, no penalties for incorrect clicks, and no fail states, allowing players to proceed entirely at their own pace. This design makes the game approachable for players of all ages and experience levels, and it also reinforces its role as a low-stress pastime rather than a challenge to be mastered. A hint system is available for moments when progress stalls, ensuring that the experience never becomes frustrating or discouraging. The focus is always on enjoyment and completion rather than difficulty.

One of the game’s distinguishing features is the use of subtle animation throughout the scene. Environmental motion—such as moving objects, ambient effects, or background activity—adds a sense of liveliness that separates it from static hidden-object images. These animated elements serve a dual purpose: they enhance immersion while also increasing the challenge by introducing visual noise that can obscure hidden bones. This balance keeps the search engaging without resorting to artificial difficulty.

Visually, the game opts for a clean, stylized presentation that prioritizes readability. The art style is colorful and approachable, with clear outlines and thoughtful contrast that help players distinguish interactive elements from the background once they become attuned to the visual language. Rather than aiming for realism, the visuals support the game’s casual identity, ensuring that searching remains pleasant even during longer sessions.

Audio design complements the experience with soft, unobtrusive music and ambient sound effects. The soundtrack is designed to fade into the background, reinforcing a calm mood rather than driving urgency or tension. This makes SEARCH ALL - BONES particularly well suited for relaxed play sessions, whether as a short mental break or a longer, meditative activity.

From a progression standpoint, the satisfaction comes from gradual completion rather than evolving systems. Steam achievements provide light goals for players who enjoy tracking milestones or fully clearing content, but the game does not attempt to artificially extend its runtime through repetition or escalating mechanics. Once all bones are found, the experience reaches a natural conclusion, respecting the player’s time and expectations.

The game’s limitations are largely a consequence of its focused design. There is no narrative, no mechanical variation beyond searching, and little incentive for replay once everything has been discovered. Players seeking puzzle complexity, story elements, or evolving challenges may find the experience too narrow. However, this restraint feels intentional, as the game delivers exactly what it promises without unnecessary embellishment.

Taken as a whole, SEARCH ALL - BONES succeeds as a clean, well-executed hidden-object game that prioritizes comfort, clarity, and visual engagement. It is best appreciated as a calm, self-contained experience that rewards patience and attention rather than skill or strategy. For fans of hidden-object puzzles, casual players, or anyone looking for a soothing game built around the simple pleasure of discovery, it offers a quietly satisfying experience that fulfills its premise with confidence and care.

Rating: 7/10
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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