Knock on Fate blends coin pusher mechanics with RPG progression, where you topple stacked coins to trigger jackpots and collect historical artifacts that permanently boost your stats. The game emphasizes physics-based strategy and character customization without relying on monetization, making it accessible but time-intensive for players seeking a no-cost incremental experience.
About this game
Challenge the physics of Fate in this immersive Coin Pusher RPG! Topple towering "Coin Pagodas" and trigger the massive "Dragon Trial" Jackpot. Collect over 100 historical artifacts, Appraise them for permanent buffs, and define your own playstyle. No microtransactions—just pure physics strategy!
What players are saying
▲ Recommended1 hrs
Dangerously addictive but no microtransactions. All it devours is time.
Greetings, masters of the Treasure Pavilion! This update brings the following experience improvements:Added additional verification logic for certain achievement unlocks, effectively preventing issues where achievements would fail to unlock due to unstable Steam network communication.Players above Level 50 now have a chance to encounter a treasure that grants a large amount of Experience during the \ event. The Experience granted by this treasure scales dynamically with the player's level, reaching its maximum cap at Level 90 and above.Optimized the coin spawning logic during the initialization phase, making the game's first load smoother and more seamless.Thank you for your support and feedback!
Greetings, esteemed Masters of the Treasure Pavilion! This small patch includes the following:Corrected the description of the Dragon Gate Barrier, changing it from "blocks treasure drops" to "blocks Dragon Ball drops," and simultaneously updated the relevant text in the Tiangong Fragments.Fixed an issue where the Black Tortoise Stone, when near the Pearl Vessel and the vessel was nearly full, would absorb Dragon Balls from the vessel but fail to properly transfer them back into the vessel. (If the Pearl Vessel is already full, the absorbed Dragon Balls will not be transferred back into it.)Fixed an issue in the DLC "Canghai Yuzhu" where, during the challenge against Jieyuan, if both the left and right stages were cleared and the True Dragon Imperial Path was in the pending‑trigger state (i.e., all runes were fully lit), the system would fail to reset, preventing subsequent triggers from working correctly. Now, all rune states are uniformly reset after the settlement animation ends.Special thanks to the members of our player community for reporting the above issues!
1,Fixed an issue where the Black Tortoise Stone would only transfer absorbed Dragon Balls to the Pearl Vessel during the "Lost Pearl of the Sea" event. Now, as long as the Pearl Vessel is present on the field, all Dragon Balls absorbed by the Black Tortoise Stone will be automatically transferred into it.
Posts come from Steam's official announcements feed.