A persistent online text RPG with dungeon crawling, extraction, tactical combat, deep magic systems, and emergent radiant NPCs. Explore, prepare gear, clear dungeons, incant spells and rituals, interact and command companions naturally, craft and trade. Your avatar lives, with or without you.
Hi everyone,Closed Alpha Phase 2 sign-ups for Mythologous are now live!👉 Sign up here to reserve your spot👉 Join the discord here to follow all game updatesThe survey contains just a few short non-screening based questions so that you can receive your Closed Alpha key and help shape what we focus on next!Alpha wave 2 dates are currently TBC and I will post anoucements in the Discord and Steam nearer the time.If you want to make sure you don't miss any events like this one, be sure to follow Mythologous on Steam so that you are notified when updates and Alpha/Beta releases happen.If you'd like to follow the project more closely and being a part of Closed Alpha discussion and feedback threads then feel free to join our Discord.Thanks to all those who joined us for phase 1 Alpha. It genuinely helps shape the game and move it in the right direction at this early but exciting stage.Cheers, and hope to see you soon! ❤️
Hi everyone,Closed Alpha sign-ups for Mythologous are now live!👉 Sign up here to reserve your spotThe survey contains just a few short non-screening based questions so that you can receive your Closed Alpha key and help shape what we focus on next!Just a reminder: this is the sign up to gather details and player numbers for the Closed Alpha, and the actual launch is still due for later in Q1, exact date TBC.If you want to make sure you don't miss any events like this one, be sure to follow Mythologous on Steam so that you are notified when updates and Alpha/Beta releases happen.If you'd like to follow the project more closely and being a part of Closed Alpha discussion and feedback threads then feel free to join our Discord.Cheers, and hope to see you for the launch! ❤️
Mythologous dev-log just opened!Welcoming all to get involved, learn about how the game is being created and chime in on discussions and ideas about existing and WIP systems, you're feedback is valued and important to help shape Mythologous to be the best version of itself it can be!I’ll be sharing regular updates on world-building, systems, and design decisions, and welcoming feedback as the game takes shape.https://discord.gg/HjcpXBXJYMFeel free to jump in and share ideas / ask questions about what's coming up.Also, stay tuned for updates on alpha testing, which will first be announced there!Here is a sneak peek of the latest dev log updateHere is the current part of the overworld I'm working on, in the middle is a city of Vaelith with the sea to the West, and a road East heading to a forest area SE and a small village NE (actually belongs more north but is connected here temporarily for testing purposes). In the city you can see the cobbled pathways (grey cells) and interiors rooms and buildings (brown cells).Furthermore, to put things in perspective, below you can see the world map, with the same city in the center! The map is 960 cells across and 540 down totaling 518,400 cells, but that includes all sea cells (which will be visitable, but less busy in a lot of cases) and other less dense parts of the world. The plan is to build up key areas and central hubs, get them connected and continue populating with content and things move along steadily with development.Right in the south west you'll see a large island off the tip of Caelora, this is planned to be home to a large citadel run by mages. A key place of interest for magic users. Some might notice the world map is modelled on the south west of the UK, this is party due to the Celtic ties, yet all places within will be fictional (but inspired), furthermore, there will also be some reshaping of the coast line as the world map is further defined, so this is just a starting point for inspiration.The Empty patch ...
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