Honestly i love this type of games , and i hate them with a passion . Why cant you make a game like this last , for idk maybe 5 hours? Even with the second ( hardcore ) mode , that by no means is hardcore , its way easier then the regular story mode i 100% the game in 1.8H AT THE VERY LEAST make ur game above 2 hours , or you will get refunds from ppl that finished it . Obsly im gonna keep it But 5€ for 2 hours playtime is just not the way to go . Why is there 0 Content for the city? you build that stuff and then what? Why dont you give me some upgrades for the buildings? I hope ur gonna keep working on ur game because there is something there . But for that price / playtime i have to say no
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Let It Consume
by Ibon Studios | Published by Ibon Studios, SpaceJazz
Rating
84%
Price
$4.49
Average Players
4
Reviews
38
Released
Apr 9, 2026
Casual
Clicker
Idler
Indie
Simulation
Media
About This Game
Let It Consume is a short, active incremental game about leading a dark cult. Raise loyal minions, harvest their emotions, and feed your all-consuming idol before it hungers for you. Expand your rituals, unlock dark upgrades, and watch devotion turn into divine power.
What players are saying
▼ Not Recommended
1 hrs on record
14 found this helpful
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▲ Recommended
2 hrs on record
Really simple and fun experience, the sound design and VFX are all satisfying.
5 found this helpful
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▲ Recommended
2 hrs on record
Short, fun incremental game that gets pretty wild by the end! Doesn't overstay its welcome or feel too grindy.
2 found this helpful
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