Galactic Overthrow strips away the complexity of traditional 4X strategy, offering a relaxed space-conquest experience focused on resource management and incremental progression. Unlock different alien races and gradually expand your empire with minimal strategic demands, making it ideal for unwinding between sessions rather than intense gameplay.
About this game
Build a massive galactic empire and conquer many galaxies in this incremental game of space conquest. Manage resources, expand your reach, and grow your influence with a casual spin on a 4x theme.
Players, last 39 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
It's a fun little game for a cheap price. I do wish the dev had picked a specific direction for the genre. It falls somewhere between an incremental clicker, and just a progression game. There's almost no difficulty to speak of, which is fine, depending on the genre. It was neat upgrading and unlocking things, but I do wish there was 'more' to it.
I've been enjoying this game. I find it a chill game to play. It doesn't need a lot of strategy to win and each race has a different challenge. The dev is active on the forums and updates the game based on player feedback which is great to see. Looking forward to see where the dev takes the gameplay.
Spent a little bit of time on this just to check out if i will like the vibe and feel of the game. For me it hits right. I'll def sit back with this one after work to relax.
This whole cozy genre is starting to take off i feel like. It's probably some steam alg but i am seeing more out there and they are spreading into unexpected genres. A 4x space strategy game with light simple mechanics is feeling cozy for me and yet I still *feel* like i'm playing a grand strat game.
Look i'm a 40-something dude from the US and lemme tell ya kids! When you've played the pew pew pew all your life, you might not think it'll happen, but it will. My buddies and I are complete puddle of gamer mush that's been crushed by adulthood. All you want is a simple moment with a light game like a little port in the storm.
Anyway, Galactic Overthrow is the right game for all i have the energy for with a game.
Quick update today to fix an issue with clearing data through the settings menu. It was possible to clear your data mid-game which would still functionally work but could result in the current game not saving to the appropriate profile slot and other strange behavior on exit. It's now been fixed to disable the game clear during active gameplay, and only available when using the clear function from the main menu path.
Galactic Overthrow has now been updated to version 1.2. This update includes a few bug fixes and optimizations to the simulation, as well as laying the ground work for some future updates (more on that coming soon).New FactionA new 10th faction has been added to the game, so hop in and check it out. I wanted to get the roster filled out to the full 10 planned since the initial release, but needed some significant changes to the systems in the game to be able to support some of the things I wanted to do with new factions going forward. This update has made some of those options possible, so I've added a faction that utilizes some of those changes.Changes to SystemsThere should be no visible gameplay changes to anyone who's been playing already, and your save files should be able to seamlessly support these changes (and the additional faction unlock) with no issues.The main intent of these changes was to remove some of the development short cuts I'd made close to release and to pave the way for future changes in a much more manageable fashion. Things were a bit hectic from release, and then a small break, so I wanted to get back and get those things fixed and out of the way.Generally this means research data, and planet data are handled more efficiently and more generically when it comes to gameplay modifiers. A big area of limitation was around randomized effects, choosing between options, or being able to dynamically disable / enable certain techs and effects based on factions and game state.Bug FixesThere were quite a few minor bugs and issues that popped up over the last month as the player base has increased. Overall the game has been stable with a very limited number of crashes during this time, but some visual inconsistencies and gameplay hinderances have been improved.Fixed an issue with the goals and objectives list not updating if a menu was opened around the same time. This was a race condition that was not easy to hit, but thanks to some dedicated playtest...
Lots of new players checked out the game over the Steam Summer Sale (thanks everyone for the support!). This is a quick update to address some of the small bugs found, and some other QoL improvements: - Fixed bug related to clearing building slots on a full board - Fixed visual inconsistency when rapidly pausing and unpausing game on a large board - Added confirmation dialog to Scorched Planet effect - Fixed potential issue with profile clear button not clearing profile data completely
Posts come from Steam's official announcements feed.