Mushi layers dungeon exploration and material gathering into a crafting-driven idle RPG where you forge gear tailored to your chosen class and race. The progression feels purposeful rather than passive, rewarding players who enjoy meaningful character builds and visual polish alongside the familiar rhythm of incremental advancement.
About this game
Mushi is a single-player idle/incremental RPG. Level up, gather loot and explore a rich fantasy world.
What players are saying
▲ Recommended1 hrs
The crafting loop in this game is so satisfying. You go out, explore dungeons, bring back materials and forge exactly what your build needs. It strikes that perfect balance where every upgrade feels meaningful.
Regardless of which class you choose, I recommend choosing a vampire race because lifesteal is never superfluous and I haven't found anything more useful in other races.
as a big fan of tower walker with 1600+ hours im just so happy this style of game is back and the art looks gorgeous, i really love the crisp details and the use of colors to make the characters pop out of the screen
i don't know what all the changes are yet but just being able to go through that super satisfying character progression again in a new game on a fresh account makes me so happy (now with cloud save woo) and even though its singleplayer im sure others are walking down the path as well and thats fun too, i will be excited to see how the different class/race combos will play out in time
to anyone that is playing this game for the first time, stick with it. figure things out little by little and watch how strong you can become its really such a cool character progression
im glad the dev decided to keep this formula going instead of abandoning it because the feeling i got playing tower walker for the first time was something i think was special for me and many others as well and i hope more people will give this new game a try
and thanks to the dev(s) who made this game and tower walker as well
Priority hotfixes for Gokron, Goblin, Dark elf, Noggin, Fungi, Ascension, Ring of Xylos, Deathless pride and base stats. Here are the patch notes (1.494.136): RACES All races should now work as intended Goblin "Greed" talent has been significantly increased Goblin "Greed" talent now show and give correct amount gained Dark elf "Shadowed Reflexes" talent now has a 30 second cooldown (up from 20) Dark elf "Shadowed Reflexes" talent now last 5 second when maxed (up from 3) Noggin "Temporal Echo" talent now has a 30 second cooldown (up from 20) Noggin "Temporal Echo" talent now last 5 second when maxed (up from 3) Fungi "Rejuvenate" talent now show and give correct amount gained Fungi "Boggin’s Symbiosis" talent description has been updated Fungi "Boggin’s Symbiosis" talent now affects Boggin Seer "Windy Shroom" as intended Fungi "Boggin’s Symbiosis" talent now affects Boggin Seer "Frenzy Shroom" as intended Fungi "Boggin’s Symbiosis" talent now gives correct Boggin Wilder "Health Bloom" increase Fungi "Boggin’s Symbiosis" talent now affects Boggin Wilder "Barkskin" as intended Fungi "Boggin’s Symbiosis" talent now gives correct Boggin Mender "Flash Heal" increase Fungi "Boggin’s Symbiosis" talent now affects Boggin Mender "Absolution" as intended Fungi "Boggin’s Symbiosis" talent now show correct amount gained Fungi "Symbiotic bloom" talent now show recovery gained in equipment UI Gokron "Void Tap" talent now works correctly Gokron "Void Tap" talent description has been updated Gokron "Dimensional Shift" talent now works correctly Gokron "Dimensional Shift" talent description has been updated CLASSES Maximum limit to all base stats decreased for all classes (This change was necessary to prepare the game properly for the Keelborg update, future dungeons and to make weapons, equipment and other stats more impactful for lategame beyond S-grade and S+) Decreased limit for total Strength to 999 Decreased limit for total Dexterity to 999 Decreased limit for total Intellect t...
Priority hotfixes for Gokron, Noggin, Dwarf, Quests, Lootfilter, Crafting, Goblin junk and Myrillians gem Here are the patch notes (1.493.135): QUESTS Added experience bonus reward to all "defeat enemy" quests for Normal Added experience bonus reward to all "defeat enemy" quests for Auto-quest RACES Undead "Undying" talent now show and gives correct attributes Darkelf "Shadowed Reflexes" edited hover text from "chance on hit" to "when below 30% health" Dwarf "Artisan" talent now show and gives correct attributes Dwarf "Stone Barrier" talent activation now show armor and resistance gained in equipment menu Dwarf "Stone Barrier" talent now last 8 instead of 10 seconds Dwarf "Stone Barrier" talent will now only trigger again after activation if hp threshold is cleared (as will any such abilities) Dwarf "Stone Barrier" effect now correctly turn off when duration is over Dwarf "Mountain’s Wrath" effect now correctly trigger once Noggin "Sanctuary" talent now works correctly Noggin "Sanctuary" talent description has been updated Noggin "Noggin Barrier" talent now works correctly Noggin "Noggin Barrier" talent description has been updated Noggin "Arcane Surge" talent now works correctly Noggin "Arcane Surge" talent description has been updated Noggin "Temporal Echo" talent now works correctly Noggin "Temporal Echo" talent description has been updated Gokron "Void armor" talent now works correctly Gokron "Void armor" talent description has been updated Gokron "Dimensional Fortress" talent now works correctly Gokron "Dimensional Fortress" talent description has been updated Flamespawn "Path of flame" and "Inferno" - Minor stability fixes to prevent stuttering or crashes in combat CLASSES Phantom "Multishot" - Minor stability fix to prevent stuttering or crashes in combat Warlord "Carnage" - Minor stability fix to prevent stuttering or crashes in combat CRAFTING Blessed ring scroll now cost 5 instead of 7 diamonds and 8 instead of 10 gold bars MISC Ring lootfilter has been up...
Priority hotfixes for Hawk, Undead, Beastkin, Disenchanting, Body to mind, Shared stash, Auto-boss, Auto-dungeon and Auto-quest. Here are the patch notes (1.492.134): RACES Hawk "Bird of prey" now shows and gives correct value all ranks Hawk "Sharp Talon" talent now works correctly Hawk "Sharp Talon" talent description has been updated Hawk "Talons of Precision" talent now works correctly Hawk "Talons of Precision" talent description has been updated Hawk "Keen Sight" is now called "Wing Flex" Hawk "Wing Flex" talent now works correctly and has a new attack animation Hawk "Wing Flex" talent description has been updated Undead "Boneshield" now shows and gives correct value all ranks Undead "Necrotic ward" now shows and gives correct value all ranks Beastkin "Bestial wrath" attack & casting speed gain has been slightly increased Beastkin "Bestial wrath" now shows and gives correct value all ranks Dragonkin "Dragon’s Breath" now does correct damage on bosses Lizard "Venomous Spit" now does correct damage on bosses CLASSES Beastmaster "Explosive Trap" now has a 50% chance to be used when above 50 energy Mystic "Body to mind" +200% increased resistance gained Archmage "Body to mind" +200% increased resistance gained Bishop "Body to mind" +200% increased resistance gained Soultaker "Body to mind" +200% increased resistance gained Lich "Body to mind" +200% increased resistance gained ENCHANTING Disenchanting "Item recycling" (D-grade) +200% total crystals gained per item Disenchanting "Item recycling" (C-grade) +200% total crystals gained per item Disenchanting "Item recycling" (B-grade) +200% total crystals gained per item Disenchanting "Item recycling" (A-grade) +150% total crystals gained per item Fixed an issue with Enchanting rings not working correctly MISC Fixed an issue with loots not showing on the ground correctly when dropping Fixed issue with incorrect selling prices for certain weapons Fixed an issue with Auto-quest not working correctly in "Scorched plains" F...
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