Mushi layers dungeon exploration and material gathering into a crafting-driven idle RPG where you forge gear tailored to your chosen class and race. The progression feels purposeful rather than passive, rewarding players who enjoy meaningful character builds and visual polish alongside the familiar rhythm of incremental advancement.
About this game
Mushi is a single-player idle/incremental RPG. Level up, gather loot and explore a rich fantasy world.
What players are saying
▲ Recommended1 hrs
The crafting loop in this game is so satisfying. You go out, explore dungeons, bring back materials and forge exactly what your build needs. It strikes that perfect balance where every upgrade feels meaningful.
Regardless of which class you choose, I recommend choosing a vampire race because lifesteal is never superfluous and I haven't found anything more useful in other races.
as a big fan of tower walker with 1600+ hours im just so happy this style of game is back and the art looks gorgeous, i really love the crisp details and the use of colors to make the characters pop out of the screen
i don't know what all the changes are yet but just being able to go through that super satisfying character progression again in a new game on a fresh account makes me so happy (now with cloud save woo) and even though its singleplayer im sure others are walking down the path as well and thats fun too, i will be excited to see how the different class/race combos will play out in time
to anyone that is playing this game for the first time, stick with it. figure things out little by little and watch how strong you can become its really such a cool character progression
im glad the dev decided to keep this formula going instead of abandoning it because the feeling i got playing tower walker for the first time was something i think was special for me and many others as well and i hope more people will give this new game a try
and thanks to the dev(s) who made this game and tower walker as well
Priority hotfixes for Yeti, Shared stash and boots Here are the patch notes (1.496.138): Fixed major issue with shared stash database load for certain items Fixed issues with transfering items to shared stash not working correctly Fixed issues with empty No-grade or D-grade boots displaying in inventory Yeti "Frost Breath" now trigger once and debuff effect is now constant Yeti "Frost Breath" now correctly slow enemies when playing following classes (Phantom,Archmage or Lich) Increased drop chance for rare items in dungeons Increased experience gain in dungeons by 10% Minor stability fixes to prevent stuttering or crashes
This update adds 17 new rings to crafting and brings improvements to crafting recipes for health potions, soulshots and scrolls. There is many fixes and balance changes for races and classes mostly regarding bonus values and stackable effects. We have also changed base items such as Soulshard and Runestone that now drops in the world and adjusted some drop chances in lategame dungeons. Right now we are working hard on 3 tasks: -Upcoming Major Expansion -New gameplay trailer -Updated Demo This is just the beginning. We can now confirm atleast 5 massive content expansions planned for Mushi and we will post a detailed roadmap in combination with the first one coming out soon. The first expansion "Keelborg" will add a town "Winterhaven" with Faction/Reputation rewards for short-term and long-term goals, new dungeon "Castle Keelborg", 100+ new items, S-grade, Fishing, Herbalism and cooking, Challenge bosses, Story cinematics following Mushi Taedmorden, World events, New traveler, class and racial talents, New special trainer features for leveling multiple characters at once, new taskmanager features with more advanced custom auto-functions and other mystery suprises. Here are the patch notes (1.495.137): RACES Orc "Warlords Rage" talent now show and give correct amount Orc "Warrior Path" talent now show and give correct amount Orc "Shamanistic Path" talent now show and give correct amount Gnome "Ancient Wisdom" talent now show and give correct amount Gnome "Gadgeteer's Intuition" talent now show and give correct amount Dark Elf "Shadow Pact" talent now show and give correct amount Vampire "Crimson Hunger" talent now show and give correct amount Vampire "Crimson Surge" talent has been reduced to max 30% (down from 50%) Vampire "Sanguine Spark" talent now show gain in equipment UI Dragonkin "Draconic Surge" talent now show gain in equipment UI Troll "Zulmaris vigor" talent now show correct amount Troll "Troll Surge" talent now show gain in equipment UI Troll "Troll Surge" ...
Priority hotfixes for Gokron, Goblin, Dark elf, Noggin, Fungi, Ascension, Ring of Xylos, Deathless pride and base stats. Here are the patch notes (1.494.136): RACES All races should now work as intended Goblin "Greed" talent has been significantly increased Goblin "Greed" talent now show and give correct amount gained Dark elf "Shadowed Reflexes" talent now has a 30 second cooldown (up from 20) Dark elf "Shadowed Reflexes" talent now last 5 second when maxed (up from 3) Noggin "Temporal Echo" talent now has a 30 second cooldown (up from 20) Noggin "Temporal Echo" talent now last 5 second when maxed (up from 3) Fungi "Rejuvenate" talent now show and give correct amount gained Fungi "Boggin’s Symbiosis" talent description has been updated Fungi "Boggin’s Symbiosis" talent now affects Boggin Seer "Windy Shroom" as intended Fungi "Boggin’s Symbiosis" talent now affects Boggin Seer "Frenzy Shroom" as intended Fungi "Boggin’s Symbiosis" talent now gives correct Boggin Wilder "Health Bloom" increase Fungi "Boggin’s Symbiosis" talent now affects Boggin Wilder "Barkskin" as intended Fungi "Boggin’s Symbiosis" talent now gives correct Boggin Mender "Flash Heal" increase Fungi "Boggin’s Symbiosis" talent now affects Boggin Mender "Absolution" as intended Fungi "Boggin’s Symbiosis" talent now show correct amount gained Fungi "Symbiotic bloom" talent now show recovery gained in equipment UI Gokron "Void Tap" talent now works correctly Gokron "Void Tap" talent description has been updated Gokron "Dimensional Shift" talent now works correctly Gokron "Dimensional Shift" talent description has been updated CLASSES Maximum limit to all base stats decreased for all classes (This change was necessary to prepare the game properly for the Keelborg update, future dungeons and to make weapons, equipment and other stats more impactful for lategame beyond S-grade and S+) Decreased limit for total Strength to 999 Decreased limit for total Dexterity to 999 Decreased limit for total Intellect t...
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