The Princess Factory is an anomaly-detection horror game where you check princess animatronics for errors in a mysterious factory beneath an abandoned fairy-tale theme park. Your actions may determine far more than simply whether or not you get out alive...but which path will you choose?
What players are saying
▲ Recommended1 hrs
An hour and $2 well spent. Think of it as kind of an interactive gothic short story - not a masterpiece, but still a memorable piece of art.
It's a fun game with loads of replayability if you like these types of games or just want to get all achievements. I still have 13 more achievements to get till it's 100% but was able to get a fun ending going the F route. Watched BigGaming64 play it and knew it'd be cool to test out. Not bad for the creators possible first game?
I just wish you got a ping or something when you made a mistake or told what mistake you made because I made one and I still can't figure out what I did wrong
A few more bug fixes and improvements today:Updates:The timing of the animatronic exit and printout recycle animations has been increased significantly, which should improve the pacing of the gameplay loop.Bug Fixes:Corrected a typo on the intro text for Day 2Corrected an incorrectly categorized Talia anomaly
Hey everyone, just a few small updates and bug fixes.Updates:Tightened up the timing on the animatronic entry animation a tiny bit to improve the pacing.Changed the randomized kills on each day to one specific princess death type per day (corresponding with which new princess has been introduced on the day in question). So, if you die on Day 1, you get killed by Cinderella; Day 2, Talia; etc. This should make things a little easier for YouTubers and achievement hunters.Bug Fixes:Previously, it was possible to be unable to unlock either the Sylvia or Azurra endings. This issue has now been resolved. The game will detect which of those two endings you are aiming for and compensate accordingly with the number of marked animatronics you are given to approve.A few of the anomalies were mislabeled, which could lead to false logs of mistakes by the game. These are all now categorized correctly.The issue where players would get stuck on the logo screen after a game over or a game ending has been fixed.The stop audio button was causing a number of the animatronic voice lines to restart from the beginning instead of actually stopping. The button now works properly on all of them.Thanks for playing!
Posts come from Steam's official announcements feed.