This incremental game tasks you with accumulating wealth through random number generators while navigating an unsettling divine presence. The core tension lies in balancing your earning potential against mysterious consequences tied to a watching entity, creating an unusual blend of clicker progression and atmospheric dread. It's designed for players who want their idle gameplay seasoned with existential unease rather than straightforward optimization.
About this game
Meaningless Random Numbers is an Incremental Horror Game about earning cash through Random Number Generators but be cautious, God is Watching.
Thank you to everyone who played the demo so far! It looks like everyone is having a great time with most players actually completing the demo!It was very motivating for us so we dove into the feedback and polished the build in time for June Next Fest. Note: because of the balance tuning and system changes we recommend starting a New Game instead of continuing from an old save from the previous demo build for a better experience. New SongsAdded two new songs to add more variety to BGMDevil Due/Day SystemWe added a new resource called “Anxiety” which multiplies all income earned. The player will earn this new resource by paying off their Devil Dues with Days to spare.Balance TuningDefault Reroll Speed has been increased and Reroll Speed Upgrade has been removed.Devil Due Costs have been adjusted to accommodate new anxiety multiplier Upgrade Costs have been adjusted Day Count for each Devil Due has been adjusted Negative Out comes after Day 0 have been increased greatly to create more tension and consequence (also signals to the player to consider to use Prestige if needed) New Face SystemFace Bonus Effect success rate still goes down by 5% with each use but now it can now be regained with each roll (at a rate of +1% per roll)When Face Bonus Effect success rate is at 100% the portrait will feature a “Fire Fx” to signal to the player it’s safe to use. Players can still push their luck with consecutive Face Bonus Effect uses at their own risk!New Auto Roller System Auto Rollers will now have a chance to “fail”Base Fail Rate is 1% and will go up by +1% with each Auto Roller cash out.The Fail Rate will be reset back to 1% with every “manual” roll, making the two features synergistic.On Fail, the Day Count will progress and the “manual” roll cost will go up. Accessibility SettingsSet volume sliders from linear to logarithmic for better fine tuning of lower volume levels. Added a Screenshake sliderGeneral Changes Tutorial Text, Tool Tips, Text Prints and Item Descriptions h...
Today we released our public demo and new trailer! If you enjoyed the demo or have any feedback please let us know.Wishlist and/or telling a friend who's into games like these is a big help.Thank you to SEA Games Summer Showcase for showing off our new trailer at their summer event.
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