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Meaningless Random Numbers

Meaningless Random Numbers

by Nikko Nikko

Price N/A
Avg Players 0
Released 2026
2DCasualClickerDemons
View on Steam ↗

Media

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This incremental game tasks you with accumulating wealth through random number generators while navigating an unsettling divine presence. The core tension lies in balancing your earning potential against mysterious consequences tied to a watching entity, creating an unusual blend of clicker progression and atmospheric dread. It's designed for players who want their idle gameplay seasoned with existential unease rather than straightforward optimization.

About this game

Latest updates

Demo Update 1.2

27 days ago
The reception from June Next Fest was incredible, thank you to everyone who left a review! We're reading everyone's feedback and taking everything into considerations for these updates. These changes focus on Sinner UI, Auto-Roller Tuning, Tutorial Polish and New Settings Options. There's also been some balance tuning. Warning: If you're having any issues with an pre-update save, we'd suggest starting a New Game to alleviate the issues. Sinner/Face Effect ChangesNew UI for better readability of Bonus Effect success chance %Increased Bonus Effect success chance decrease per use to 10% Increased Bonus Effect success chance recovery to 2% per manual roll Added New Upgrades to improve Success Chance recovery rate per manual roll.Added New Upgrade to Revive Sinner Face after failure (purchased using points in the Success Shop)Tutorial/On-BoardingImproved clarity of initial playthrough on-boarding of Shops/UI/Devil Due darkening other UI elements during on-boarding process.Disabled Roll Button during on-boarding so the player can’t steam roll through the on-boarding and possibly miss an exclamation. Added Tutorial Pop ups when major gameplay elements (Gun/Prayer/God is Watching/Auto-Rollers)Added Help Menu so players can review Tutorial Pop ups after they are viewed for the first time.  Bug FixesFixed Several Issues if player were to quit to Main Menu and start a New Game without closing/re-opening the app. Fixed Several Issues with the Ending Area (UI Bugs and Persistent Sin) Fixed issue where Shop Highlight SFX has not attached to the correct audio slider bus Removed Right Click as an exit input for Gun Mini Game Fixed Issue where the player could click on shop as Greed Is Sickening jumpscare would happen. Auto-RollersAuto-Roller starting Mults have been increased. On Auto-Roller Fail, now both Manual and Auto-Roller Costs will go up. All Auto-Roller Split upgrades are now available on the Devil Due Auto-Rollers are first introduced. New Mechanic where instead of resett...

DEMO UPDATE v1.10 (June Next Fest)

57 days ago
Thank you to everyone who played the demo so far! It looks like everyone is having a great time with most players actually completing the demo!It was very motivating for us so we dove into the feedback and polished the build in time for June Next Fest. Note: because of the balance tuning and system changes we recommend starting a New Game instead of continuing from an old save from the previous demo build for a better experience. New SongsAdded two new songs to add more variety to BGMDevil Due/Day SystemWe added a new resource called “Anxiety” which multiplies all income earned. The player will earn this new resource by paying off their Devil Dues with Days to spare.Balance TuningDefault Reroll Speed has been increased and Reroll Speed Upgrade has been removed.Devil Due Costs have been adjusted to accommodate new anxiety multiplier Upgrade Costs have been adjusted Day Count for each Devil Due has been adjusted Negative Out comes after Day 0 have been increased greatly to create more tension and consequence (also signals to the player to consider to use Prestige if needed) New Face SystemFace Bonus Effect success rate still goes down by 5% with each use but now it can now be regained with each roll (at a rate of +1% per roll)When Face Bonus Effect success rate is at 100% the portrait will feature a “Fire Fx” to signal to the player it’s safe to use. Players can still push their luck with consecutive Face Bonus Effect uses at their own risk!New Auto Roller System Auto Rollers will now have a chance to “fail”Base Fail Rate is 1% and will go up by +1% with each Auto Roller cash out.The Fail Rate will be reset back to 1% with every “manual” roll, making the two features synergistic.On Fail, the Day Count will progress and the “manual” roll cost will go up. Accessibility SettingsSet volume sliders from linear to logarithmic for better fine tuning of lower volume levels. Added a Screenshake sliderGeneral Changes Tutorial Text, Tool Tips, Text Prints and Item Descriptions h...

1.0 DEMO OUT NOW

66 days ago
Today we released our public demo and new trailer! If you enjoyed the demo or have any feedback please let us know.Wishlist and/or telling a friend who's into games like these is a big help.Thank you to SEA Games Summer Showcase for showing off our new trailer at their summer event.

Posts come from Steam's official announcements feed.

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