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DreadHold

DreadHold

by Unknown

★ 100%
Price $9.99
Avg Players 0
Reviews 1
Released Dec 26, 2025
3DActionAction RoguelikeBullet Hell
View on Steam ↗

What players are saying

▲ Recommended 2 hrs
-I shouldnt die 5-6 hits in normal mode
-Game should acknowledge me picking up grenades, pistols, etc
-I cant make it past wave 3 on normal mode. The currency levels after completing a level is ♥♥♥♥♥♥, and having no currency to upgrade unless I run through your level 20+ times just to die and get better health or dmg is ♥♥♥♥♥♥.
-How is walking on grass slower then walking in sand?
-More health kit drops between raids because your currency is ♥♥♥♥♥♥, even at wave 2 standards (on normal mode)

I will keep the game. I will play it less drunk. This is the first review, and I will keep playing to show you how I feel as a fun loving gamer who wants this product to work with the casual clientele. You can tell me to ♥♥♥♥ off,
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update 01/01/25

132 days ago
Happy new year! Here's the latest:Map Changes:Extended the main map with a new upper areaRemoved the slow zones around the map edges. I don't see why you shouldn't be able to train zombies aroundReactivate Power Event:It always turned out to be quite difficult to hold down that small room in the tiny radius, especially on higher difficulties. So I swapped it out for a simpler approach, maybe I'll bring it back in the future. Now we just have to run over and re-activate the power switch, then turn the generator on. This whole change is also to help with the second map. Since there's multiple generators there. Weapon Changes:Added the Kriss Vector, it still needs some more polishing/anim work, but for the most part it's functional. It's good fun!Changed up the prices of the weapons to be a bit more balancedAdded an "Instant Grenade" which explodes on impactBug Fixes:Issue where infinite ammo/instant reload caused ammo to get stuck on 0 and not be able to be reloadedIndicators weren't working in shipping for some reason, I swapped out the whole implementation with a simpler approach. Now you'll be able to find that pesky crowbar Other:Exposed our internal aim assist setting in the settings UI. Maybe it will help some people a bit more!If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you! https://discord.gg/eZJNuGQrpG

Update 30/12/25

134 days ago
Addressed a few issues/balancing concerns:AI Changes:Point/Currency Reward 10 -> 15Damage 15 -> 10(should help on lower waves)Implemented a new system to deal with AI Spawning. We now have zones, and will select appropriate zones based on whether you're in them or not. This results in AI spawning in closer areas to where you currently are. Rather than swarming from all angles.Meta Upgrade/Formula Changes:Slightly tweaked the formula so it should reward a bit more currency per runSlightly reduced the prices of meta upgradesOther:When an item can't be stacked, when trying to pick it up, we'll show an error notification, so it doesn't seem like it just doesn't work.When successfully taking an item, we'll play a pickup animation to show you it worked.Ammo/Health drops spawned by AI now have a little bit of a light on them so they're more visibleUnless other concerns come up, I'll be working on some map improvements and changes to the power defense event. Mainly in preparation to handle transitioning properly between the 1st and 2nd map.If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you! https://discord.gg/eZJNuGQrpG

Update 29/12/25

135 days ago
Initial Classes SystemAttacker:+80% acceleration boost(helps with strafing/turning corners)+20% movement speed+12 Damage+200 rounds per minute-30% Shop Price on offense related items(ammo, weapons, nades)Healer:+25% Healing Multiplier from all healing items+200% Healing Item stack size-30% Shop Price on health related itemsReally need to figure some more here... have some suggestions?Defender:+35% Barricade HealthBarricades automatically regen health-50% Repair Cost+70% Base Health-30% Shop Price on defense related itemsWhen creating a game, you can select the class you wish to use below the abilities list. This should add some more variety to your runs :)If you wish to give any ideas or spot any bugs. Please do let us know over on our discord, we promise we won't spam you! https://discord.gg/eZJNuGQrpG

Posts come from Steam's official announcements feed.

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