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Cosmo Blue - A Space Odor Mystery

Cosmo Blue - A Space Odor Mystery

by Unknown

★ 83%
Price $1.99
Avg Players 0
Reviews 6
Released Jan 20, 2026
1980sAdventureClickerFunny
View on Steam ↗

What players are saying

▲ Recommended 0 hrs
I've only been playing for an hour, but it already makes merit for a thumb up.
It's a really cute and charming, minimalistic point & click game with a silly story and a difficulty level that's quite enjoyable, unlike others of the genre where you're screwed if you don't find a walkthrough or guide.
The isometric pixel art looks clean, chiptune sounds catchy, has some minigames, I can't ask more for the price.
Follow our curator page to discover more underrated indie games like this one.
4 found helpful Steam ↗
▲ Recommended 4 hrs
in the retro aesthetic of a C64 isometric game
however much more than that

heavy on the puzzles, light on the SFX
interactions were balanced enough to figure out
a few of these puzzles had me stumped for an hour....not at all intuitive
brute force moon logic trial and error as we do in the adventure zone
smash all rocks against all the rocks until VOILA....p-r-o-g-r-e-s-s

amused to death story of a stinky cosmic sandwich
cheeky commentary floating on the shoulders of giants
as they all do, and we all did.


godot engine game
proton 10 on GNU/Linux
4 found helpful Steam ↗
▲ Recommended 3 hrs
Cosmo Blue is a point-and-click adventure game with zany writing and whimsical inventory puzzles. There are no dialog puzzles or branching dialogs. The puzzles at the beginning are of reasonable difficulty and silliness. Both the level of difficulty and the level of absurdity do increase towards the end, but the game has only a small number of locations, hotspots and items, and the movement and interactions are fast enough, so it doesn't become frustrating. Also, with the exception of one puzzle where a hint was unhelpful and even misleading (when the character says he doesn't know the code for the punch card), the game provides reasonably good hints.

There are three arcade sequences, but they aren't too bad.

The UI takes some getting used to. First I have to click on an object to make the character walk up to it, which brings up the description of that object again every time the character enters the room. If I want to speed up the description text, I should click only inside the inventory bar, otherwise the character walks away from the object. Then I need to click on an action icon or an inventory item to interact with that object. One thing that's good about this control scheme is that trying all possible item-object combinations is fast.
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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