Quest-Top is an idle game where you manage a guild of adventurers, sending them on quests to gather resources while you upgrade their gear and hideout. The game progresses passively in the background, making it ideal for players who want incremental advancement without constant engagement—perfect for multitasking or filling dead time between other activities.
About this game
Step into the role of a Guild Master! Recruit adventurers, send them on quests to collect resources, upgrade your hideout, and enhance their gear — all while you work, watch videos, or play other games.
What players are saying
▲ Recommended3 hrs
Game is made to be played while working on other stuff. Great to have running in the background while I was doing my homework. Would recommend to people who want something fun to do without being worried about getting behind on work/school/etc.
Quest-Top is a surprisingly solid idle-style game that fits really well into those moments when you’re waiting in queue for another game or just want something running in the background. It doesn’t demand attention, but it still gives you enough progression to check back in on and keeps it satisfying.
Works well for an idle experience, make a few decisions, then let it do its thing while you focus on something else. That kind of design makes it a great companion game rather than something that takes up all your time.
If you enjoy idle or background progression games, Quest Top is definitely worth checking out.
Hey Everyone! I am here with a quick update to Quest-Top. Added Color Coded names for your adventurers to easily differentiate their tier. Common - White Rare - Blue Epic - Purple Legendary - Orange This should help make finding your more important adventurers easier! Reworked how the Tavern handles re-roll costs. Previously it would just infinitely go up (and a restart would reset the cost). Now, the Tavern will look at your barracks and will charge you a flat rate for rerolling, starting at the (base cost * (the barracks tier + 1)). This will not affect early game at all, as the price is still 50 gold per reroll. Also a few fixes: Fixed an issue where adventurers would get stuck on a Quest after returning them then closing the game. Fixed an issue where the Guild Hall would show as not ready to be upgraded even after upgrading all the benches to the current tier.
Hotfixed an issue where you could restart your game over and over and send a singular adventurer on several quests. This was due to an oversight on loading the adventurers mission check on game start.