Recruit adventurers, build your party with different classes! Challenging dungeons, looting, crafting, and creating unique builds with enchantments. Watch your strategy come to life as you push deeper into dungeons for greater rewards.
Dear players, here's what's new in this update: New Content 1. Expanded Skill Casting Conditions Added conditions that check whether a specified ally's HP is at or below N%, or at or above N%. These give you more control over taunts and tank swaps. For example, the main tank can taunt only while their own HP is high, while the off-tank taunts when the main tank's HP is low. Added a casting-range check. 2. New Leveling Gear Added leveling gear series for Druid, Death Knight, and Paladin. 3. New Attributes Added new attributes to support more varied gameplay in future content. Improvements & Adjustments 1. Class Improvements & New Talents Death Knight: Improved defenses, added talents that help resist spells, and allowed both rune types to coexist. New talent — Blood for Blood: Spreads incoming damage evenly over 10 seconds instead of losing the HP immediately. This is intended to strengthen the Death Knight's role as a damage-taking tank and its synergy with healing over time. New talent — Runeblade Warding: Converts a proportion of Parry into Spell Resistance. Druid: Strengthened healing over time and added a new talent. Haste now shortens the intervals between healing-over-time ticks, allowing healing to happen more quickly. New talent — Reviving Breath: Low-HP allies receive stronger healing-over-time effects. 2. Equipment Drops Added more drop sources for Death Knight and Frost Mage boots. Bosses now drop 1, 2, or 3 items depending on party size, with a small chance of an additional drop. Equipment drops will avoid duplicates as much as possible. 3. Mana Potions Doubled the effects of mana-restoration potions. 4. Item Slot Visuals Removed item-slot background colors; item rarity is now shown by the border. Improved the visuals for enhanced items. 5. Skill Casting & Character Actions Fixed skills being skipped when characters block, parry, or dodge-roll. Skills interrupted by these actions will now continue casting. 6. Paladin Combat Role Changed Paladin's combat ...
Dear players, this update introduces Teleportation Monoliths, improves combat feedback and movement, and brings a range of gameplay and interface adjustments. New Content 1. Teleportation Monoliths Teleportation Monoliths have been placed outside dungeons and at the main city's gate. Interact with a monolith for the first time to activate it for teleportation. Improvements & Adjustments 1. Floating Combat Text Improved the damage and healing numbers that pop up during combat. 2. Combat Movement Improved combat interactions between characters and monsters. Monsters now attack from around characters instead of moving through them in most cases. 3. Item Collection Items collected from chests and Pending Rewards first look for compatible stacks across all available bags, then use empty slots. 4. Combat Performance Reduced frame-rate drops caused by memory accumulating during combat. 5. Monster Codex Updated the Monster Codex entries for Sunken Palace and refreshed portrait artwork for other monsters. 6. Dungeon Monster Levels Monsters' starting level can no longer be lower than your party's average level, while existing difficulty settings remain unchanged. For example, a party made entirely of level 50 characters will start facing level 50 monsters. This makes encounters more appropriate for high-level parties and brings access to certain materials earlier. 7. Armour The armour formula now accounts for armour type and level. The previous calculation reduced damage based on weapon attack power too sharply; armour's impact on this damage has been reduced by around 10%. 8. Party Frames Updated the party frames on the left side during combat. They now support parties of 6, 9, 12 and 24 members. 9. Steam Cloud Updated Steam Cloud settings in an attempt to resolve saves failing to sync between different locations. 10. Skill and Talent Tags Added missing tags for new skills and talents. 11. Results Panel Added buttons to hide and reopen the results panel so you can inspect co...
0.9.22 Major Update: Performance Improvements & Fixes Dear players, this update brings performance improvements, gameplay adjustments and localization fixes. Here is the full list of changes. Improvements & Adjustments 1. Blessing of the Machine God Memory usage while the game is running reduced by 50%. Scene loading time reduced by 50%. Disk space usage reduced by 50%. Reduced the risk of crashes. (1000010110110011001011110011111001111010011101110110011110000011 0111111001101000001110100110100011001011000001001101110000111000 111101000110100111011101100101100000100011111011111100100) 2. Chest System Clicking the minus (-) button after opening a chest now moves its remaining items to Pending Rewards. 3. Camera Improved camera movement and smoothing in Sunken Palace for a more comfortable view. 4. Dungeon UI Item tooltips on the victory and defeat screens now match those in the inventory. 5. Leadership Skills The Leadership Skills level cap has been raised to 50. 6. Attribute Values Attribute values now display at most one decimal place. 7. Monster Codex Undead mages now have distinct portraits. 8. Skill Casting Conditions Improved the descriptions of skill casting conditions. 9. Merchant Trading Buying and selling now both use gold. You no longer need to find merchants with Pure Mana Crystals to sell certain items. 10. Combat Role UI Improved the text layout in the Combat Role UI. Bug Fixes Fixed missing descriptions for new skills in Korean, Russian and Traditional Chinese. Fixed missing prerequisite point-investment requirements for talents of the new classes. Fixed weapon availability highlighting, including Assassin off-hand daggers incorrectly being highlighted as usable by other classes. Fixed an issue preventing Legendary materials from being moved to the Storage Box. Fixed kills in Sunken Palace not counting toward commission kill objectives. Fixed pet names appearing on top of the main menu. Fixed abnormal spikes in the FPS counter at the top right when ope...
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