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idle:Doodle Realm

idle:Doodle Realm

by JIANBING

★ 78%
Price N/A
Avg Players 3
Reviews 36
Released June 2026
AdventureAuto BattlerCasualEarly Access
Offline progress
View on Steam ↗

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Idle: Doodle Realm combines automated tower-defense combat with loot progression, requiring you to manage unit synergies, equip gear, and unlock relics while your army pushes forward autonomously. The game layers talent upgrades and building improvements over its castle-war foundation, appealing to players who enjoy strategic setup over manual input and gradual power scaling through item collection.

About this game

Players, last 30 days

Peak 10 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 15 hrs
i wish there was a star system to rate the game. by no means is this a permanent negative review.
i think this lays at a 3/5 in terms of early access.

1) i think i would've preferred if the loot was equipping the units themselves. like each individual building has its own set of armor and stuff to put onto it.

2) this plays into #1, items that affect the units in more ways like "slimes troops can do this, humans gain this, goblins gain this"

3) relics are awful design wise what's the point of a rarity system if i just get them all in 3 runs. the finite amount of uses subtract from the fun of having a briefcase full of gold coins for 1000% gold increase.

4) the actual gameplay is truly idle, there is little to nothing we get to do as a player. instead of enjoying the game i payed for i just put this on in the background while i play songs of syx.

5)level desgin felt great if it was a tutorial, but my jaw dropped when that was the full game.
5 found helpful Steam ↗
▲ Recommended 2 hrs
Items doesn't drop when i have filter and even if i remove filter
nomrally i get 1 item+ each raid but when i play with filter i don't get anything, and when i restart the game sometimes items drop again..

But even if item drops when i was playing and that i didn't touch the filter it removed common items even if i didn't put any filter rules
This game is buggy as heck
Problem Fixed.
Fixed.
2 found helpful Steam ↗
▲ Recommended 56 hrs
A Addictive Auto-Battler Masterpiece: Big Armies, Deep Strategy, and Pure Fun

If you love the satisfying progression of idle games blended with the strategic depth of an auto-battler, this game is an absolute hidden gem. It starts deceptively simple but quickly grows into an incredibly deep, chaotic, and rewarding experience.

The Gameplay Loop: From Humble Beginnings to Massive Armies
You start the game with just a single building slot—for example, a Barracks. Every 20.2 seconds (which is already upgraded from the base speed, thanks to a 60% cooldown reduction!), a unit spawns automatically. They march straight toward the enemy lines, and the battle begins.

As your units defeat enemies, you earn Gold, Materials, Runes, and Equipment. You use that hard-earned Gold to unlock up to 10 different building slots. The beauty of the game lies in the total freedom it gives you. Want to build 10 Mage Academies and watch the world burn? You can! However, marching into battle without a frontline Tank might not end well. Success relies on finding the perfect synergy between Tanks, Healers, and Damage Dealers (DD).

Deep Customization and Build Variety
What truly elevates the game is how equipment and upgrades work:

Global Loot: Items you equip don't just buff one character—they apply to ALL of your units. If you find gear that stacks Lightning Damage, you can pivot your entire strategy toward Mages and watch their chain-lightning melt enemy waves.

Building Upgrades: Gold can be reinvested into each individual building to permanently boost your units' stats, including Damage, HP, HP Regeneration, Armor, Movement Speed, and Production Speed.

Relics: Later in the game, you unlock powerful Relics that offer game-changing passive bonuses (like the Broken Crown, which boosts your Gold gain by 30%).

Passive Heroes: You also level up various Heroes. While they don't fight on the battlefield themselves, their talent trees provide massive, global buffs to your entire army every time they level up.

The Endgame: Endless Progression
Once you conquer the main stages, the real challenge begins. The endgame features an Endless Mode where you push as high as your build allows. The higher you climb, the better the loot drops, constantly pushing you to optimization and min-maxing your army setup.

The Verdict
All in all, this game is incredibly fun. Watching the bustling, chaotic battle animations as your custom-built army swarms the screen and marches toward victory is immensely satisfying. If you enjoy watching numbers go up, tweaking builds, and managing a growing army, this is a must-play.

My Rating: 9/10 — Highly Addictive!


German:
Man startet erst mit Platz für 1 Gebäude. z.b. Barracks. Dort werden bei mir alle 20,2 Sekunden (eigentlich 60% langsamer, habe schon Upgrades) eine Einheit erschafft. Diese rennt dann automatisch dem Feind entgegen und kämpft für dich. Für jeden Gegner verdienst du Gold , später Materialien/Runen, und Gegenstände. Diese Gegenstände kannst du equipen, sie zählen für ALLE deine Einheiten. Man kann sich z.b. spezialisieren und viel + Lightning Dmg equipen und größtenteils auf Magier gehen, um mit ihrem Kettenblitz alles zu rösten. Mit dem verdienten Gold kann ich dann neue Gebäude Slots freischalten. Zum Schluss können es 10 verschiedene Gebäude sein, und ich kann selbst bestimmten welche. z.b. 10x Magier Akademie (muss aber nicht sinnvoll sein ohne Tank in den Kampf zu ziehen) Der Mix macht es. Healer, Tanks, DD. Je nachdem. was für Items man auch findet. Zusätzlich kann ich mit dem Gold in jedem Gebäude Upgrades kaufen, und die produzierte Einheit dort verbessern.
+ Schaden, HP, HP-Regeneration, Armor, Movementspeed, Produktionsgeschwindigkeit.

Später findet man noch Relikte, die besondere Eigenschaften haben. Diese kann man zusätzlich zu den Gegenständen extra auswählen. (z.b. "Broken Crown" , bringt mit 30% mehr Gold)

Zusätzlich Levelt man verschiedene Helden, die zwar nicht aktiv mitkämpfen, aber durch ihren Talentbaum bei jedem Level, alle unsere Einheiten besser machen.

Endgame ist ein Endlos Modus, in den man immer weiter nach oben klettert. Je höher, je besser die Drops.

Alles in Allem macht es Spaß immer besser zu werden, und die wuseligen Kampfanimationen anzuschauen, wie meine Armee meistens zum Sieg geführt wird.

Meine Bewertung: 9/10
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

0.8.17 2X speed

43 days ago
0.8.17Battle SpeedAdded battle speed controls to the combat UIThis update also includes major performance improvements, which finally made battle speed viable. Some extreme battles may still experience frame drops, and performance work will continue.Other ChangesFixed another white-screen issue when opening the filter window. (Hopefully for real this time.)Scarabs now self-destruct sooner instead of lingering on the battlefield.Greatly increased the damage of Mega Zom-Bro's Battlefield Janitor.Buffed the bonuses Dreamtide grants to Follower skills.Increased Substitute Puppet's trigger chance, improving Follower builds.Units now leave behind more remains when they die.

demo and 0.8.16

47 days ago
Demo Save Notice: The demo is currently too far behind the full game, so their saves are not compatible. Next week, I will update the demo to the same version as the full game. Existing demo saves will be reset, but saves created after that update will carry over to the full game.Thank you all for the support. It has been a month since the Early Access launch, and your feedback has shaped many quality-of-life improvements and feature updates. It has also helped me narrow down what comes next.Most of my time will now go toward new content, so updates may slow down a little compared with the first month. Here is the rough plan for the next three major updates:New bosses for Floors 90 and 100, along with new equipment, Relics, units, stats, and mechanics.new equipment crafting system, a new lightweight camp system, additional floors, and more bosses.A new Survival mode.0.8.16ChangesAdded a one-click option to enhance equipment all the way to +15.The Boss Codex now includes bosses from Endless Mode. The additional Codex rewards also increase the chance of rolling higher-tier affixes on equipment.Mega Zom-Bro now detonates every corpse on the battlefield when it dies, dealing massive damage across a huge area.Astral Robe now lets Area skills ignore Aegis. This mostly benefits Ooze builds and Corpse Explosion setups using Shroud.Omen Crystal now lets Strike skills ignore Aegis.Morlag Oath Hammer now lets Armor Penetration push effective Armor below zero.Bug FixesFixed the default filter using Chinese text when the game was set to English.Fixed materials being lost when stacks exceeded their limit.Fixed several known skill-related performance issues.

0.8.15 Bugfix

55 days ago
0.8.15 Increased equipment drops from bosses. Fixed an issue that prevented Flying Sword Array from launching Flying Swords faster at higher skill levels.

Posts come from Steam's official announcements feed.

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