▼ Not recommended
15 hrs
i wish there was a star system to rate the game. by no means is this a permanent negative review.
i think this lays at a 3/5 in terms of early access.
1) i think i would've preferred if the loot was equipping the units themselves. like each individual building has its own set of armor and stuff to put onto it.
2) this plays into #1, items that affect the units in more ways like "slimes troops can do this, humans gain this, goblins gain this"
3) relics are awful design wise what's the point of a rarity system if i just get them all in 3 runs. the finite amount of uses subtract from the fun of having a briefcase full of gold coins for 1000% gold increase.
4) the actual gameplay is truly idle, there is little to nothing we get to do as a player. instead of enjoying the game i payed for i just put this on in the background while i play songs of syx.
5)level desgin felt great if it was a tutorial, but my jaw dropped when that was the full game.
▲ Recommended
56 hrs
A Addictive Auto-Battler Masterpiece: Big Armies, Deep Strategy, and Pure Fun
If you love the satisfying progression of idle games blended with the strategic depth of an auto-battler, this game is an absolute hidden gem. It starts deceptively simple but quickly grows into an incredibly deep, chaotic, and rewarding experience.
The Gameplay Loop: From Humble Beginnings to Massive Armies
You start the game with just a single building slot—for example, a Barracks. Every 20.2 seconds (which is already upgraded from the base speed, thanks to a 60% cooldown reduction!), a unit spawns automatically. They march straight toward the enemy lines, and the battle begins.
As your units defeat enemies, you earn Gold, Materials, Runes, and Equipment. You use that hard-earned Gold to unlock up to 10 different building slots. The beauty of the game lies in the total freedom it gives you. Want to build 10 Mage Academies and watch the world burn? You can! However, marching into battle without a frontline Tank might not end well. Success relies on finding the perfect synergy between Tanks, Healers, and Damage Dealers (DD).
Deep Customization and Build Variety
What truly elevates the game is how equipment and upgrades work:
Global Loot: Items you equip don't just buff one character—they apply to ALL of your units. If you find gear that stacks Lightning Damage, you can pivot your entire strategy toward Mages and watch their chain-lightning melt enemy waves.
Building Upgrades: Gold can be reinvested into each individual building to permanently boost your units' stats, including Damage, HP, HP Regeneration, Armor, Movement Speed, and Production Speed.
Relics: Later in the game, you unlock powerful Relics that offer game-changing passive bonuses (like the Broken Crown, which boosts your Gold gain by 30%).
Passive Heroes: You also level up various Heroes. While they don't fight on the battlefield themselves, their talent trees provide massive, global buffs to your entire army every time they level up.
The Endgame: Endless Progression
Once you conquer the main stages, the real challenge begins. The endgame features an Endless Mode where you push as high as your build allows. The higher you climb, the better the loot drops, constantly pushing you to optimization and min-maxing your army setup.
The Verdict
All in all, this game is incredibly fun. Watching the bustling, chaotic battle animations as your custom-built army swarms the screen and marches toward victory is immensely satisfying. If you enjoy watching numbers go up, tweaking builds, and managing a growing army, this is a must-play.
My Rating: 9/10 — Highly Addictive!
German:
Man startet erst mit Platz für 1 Gebäude. z.b. Barracks. Dort werden bei mir alle 20,2 Sekunden (eigentlich 60% langsamer, habe schon Upgrades) eine Einheit erschafft. Diese rennt dann automatisch dem Feind entgegen und kämpft für dich. Für jeden Gegner verdienst du Gold , später Materialien/Runen, und Gegenstände. Diese Gegenstände kannst du equipen, sie zählen für ALLE deine Einheiten. Man kann sich z.b. spezialisieren und viel + Lightning Dmg equipen und größtenteils auf Magier gehen, um mit ihrem Kettenblitz alles zu rösten. Mit dem verdienten Gold kann ich dann neue Gebäude Slots freischalten. Zum Schluss können es 10 verschiedene Gebäude sein, und ich kann selbst bestimmten welche. z.b. 10x Magier Akademie (muss aber nicht sinnvoll sein ohne Tank in den Kampf zu ziehen) Der Mix macht es. Healer, Tanks, DD. Je nachdem. was für Items man auch findet. Zusätzlich kann ich mit dem Gold in jedem Gebäude Upgrades kaufen, und die produzierte Einheit dort verbessern.
+ Schaden, HP, HP-Regeneration, Armor, Movementspeed, Produktionsgeschwindigkeit.
Später findet man noch Relikte, die besondere Eigenschaften haben. Diese kann man zusätzlich zu den Gegenständen extra auswählen. (z.b. "Broken Crown" , bringt mit 30% mehr Gold)
Zusätzlich Levelt man verschiedene Helden, die zwar nicht aktiv mitkämpfen, aber durch ihren Talentbaum bei jedem Level, alle unsere Einheiten besser machen.
Endgame ist ein Endlos Modus, in den man immer weiter nach oben klettert. Je höher, je besser die Drops.
Alles in Allem macht es Spaß immer besser zu werden, und die wuseligen Kampfanimationen anzuschauen, wie meine Armee meistens zum Sieg geführt wird.
Meine Bewertung: 9/10