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idle:Doodle Realm

idle:Doodle Realm

by JIANBING

★ 76%
Price N/A
Avg Players 67
Reviews 34
Released June 2026
AdventureAuto BattlerCasualEarly Access
Offline progress
View on Steam ↗

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Idle: Doodle Realm combines automated tower-defense combat with loot progression, requiring you to manage unit synergies, equip gear, and unlock relics while your army pushes forward autonomously. The game layers talent upgrades and building improvements over its castle-war foundation, appealing to players who enjoy strategic setup over manual input and gradual power scaling through item collection.

About this game

What players are saying

▼ Not recommended 15 hrs
i wish there was a star system to rate the game. by no means is this a permanent negative review.
i think this lays at a 3/5 in terms of early access.

1) i think i would've preferred if the loot was equipping the units themselves. like each individual building has its own set of armor and stuff to put onto it.

2) this plays into #1, items that affect the units in more ways like "slimes troops can do this, humans gain this, goblins gain this"

3) relics are awful design wise what's the point of a rarity system if i just get them all in 3 runs. the finite amount of uses subtract from the fun of having a briefcase full of gold coins for 1000% gold increase.

4) the actual gameplay is truly idle, there is little to nothing we get to do as a player. instead of enjoying the game i payed for i just put this on in the background while i play songs of syx.

5)level desgin felt great if it was a tutorial, but my jaw dropped when that was the full game.
5 found helpful Steam ↗
▲ Recommended 2 hrs
Items doesn't drop when i have filter and even if i remove filter
nomrally i get 1 item+ each raid but when i play with filter i don't get anything, and when i restart the game sometimes items drop again..

But even if item drops when i was playing and that i didn't touch the filter it removed common items even if i didn't put any filter rules
This game is buggy as heck
Problem Fixed.
Fixed.
2 found helpful Steam ↗
▲ Recommended 56 hrs
A Addictive Auto-Battler Masterpiece: Big Armies, Deep Strategy, and Pure Fun

If you love the satisfying progression of idle games blended with the strategic depth of an auto-battler, this game is an absolute hidden gem. It starts deceptively simple but quickly grows into an incredibly deep, chaotic, and rewarding experience.

The Gameplay Loop: From Humble Beginnings to Massive Armies
You start the game with just a single building slot—for example, a Barracks. Every 20.2 seconds (which is already upgraded from the base speed, thanks to a 60% cooldown reduction!), a unit spawns automatically. They march straight toward the enemy lines, and the battle begins.

As your units defeat enemies, you earn Gold, Materials, Runes, and Equipment. You use that hard-earned Gold to unlock up to 10 different building slots. The beauty of the game lies in the total freedom it gives you. Want to build 10 Mage Academies and watch the world burn? You can! However, marching into battle without a frontline Tank might not end well. Success relies on finding the perfect synergy between Tanks, Healers, and Damage Dealers (DD).

Deep Customization and Build Variety
What truly elevates the game is how equipment and upgrades work:

Global Loot: Items you equip don't just buff one character—they apply to ALL of your units. If you find gear that stacks Lightning Damage, you can pivot your entire strategy toward Mages and watch their chain-lightning melt enemy waves.

Building Upgrades: Gold can be reinvested into each individual building to permanently boost your units' stats, including Damage, HP, HP Regeneration, Armor, Movement Speed, and Production Speed.

Relics: Later in the game, you unlock powerful Relics that offer game-changing passive bonuses (like the Broken Crown, which boosts your Gold gain by 30%).

Passive Heroes: You also level up various Heroes. While they don't fight on the battlefield themselves, their talent trees provide massive, global buffs to your entire army every time they level up.

The Endgame: Endless Progression
Once you conquer the main stages, the real challenge begins. The endgame features an Endless Mode where you push as high as your build allows. The higher you climb, the better the loot drops, constantly pushing you to optimization and min-maxing your army setup.

The Verdict
All in all, this game is incredibly fun. Watching the bustling, chaotic battle animations as your custom-built army swarms the screen and marches toward victory is immensely satisfying. If you enjoy watching numbers go up, tweaking builds, and managing a growing army, this is a must-play.

My Rating: 9/10 — Highly Addictive!


German:
Man startet erst mit Platz für 1 Gebäude. z.b. Barracks. Dort werden bei mir alle 20,2 Sekunden (eigentlich 60% langsamer, habe schon Upgrades) eine Einheit erschafft. Diese rennt dann automatisch dem Feind entgegen und kämpft für dich. Für jeden Gegner verdienst du Gold , später Materialien/Runen, und Gegenstände. Diese Gegenstände kannst du equipen, sie zählen für ALLE deine Einheiten. Man kann sich z.b. spezialisieren und viel + Lightning Dmg equipen und größtenteils auf Magier gehen, um mit ihrem Kettenblitz alles zu rösten. Mit dem verdienten Gold kann ich dann neue Gebäude Slots freischalten. Zum Schluss können es 10 verschiedene Gebäude sein, und ich kann selbst bestimmten welche. z.b. 10x Magier Akademie (muss aber nicht sinnvoll sein ohne Tank in den Kampf zu ziehen) Der Mix macht es. Healer, Tanks, DD. Je nachdem. was für Items man auch findet. Zusätzlich kann ich mit dem Gold in jedem Gebäude Upgrades kaufen, und die produzierte Einheit dort verbessern.
+ Schaden, HP, HP-Regeneration, Armor, Movementspeed, Produktionsgeschwindigkeit.

Später findet man noch Relikte, die besondere Eigenschaften haben. Diese kann man zusätzlich zu den Gegenständen extra auswählen. (z.b. "Broken Crown" , bringt mit 30% mehr Gold)

Zusätzlich Levelt man verschiedene Helden, die zwar nicht aktiv mitkämpfen, aber durch ihren Talentbaum bei jedem Level, alle unsere Einheiten besser machen.

Endgame ist ein Endlos Modus, in den man immer weiter nach oben klettert. Je höher, je besser die Drops.

Alles in Allem macht es Spaß immer besser zu werden, und die wuseligen Kampfanimationen anzuschauen, wie meine Armee meistens zum Sieg geführt wird.

Meine Bewertung: 9/10
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

0.8.14 new superboss,new relics, new Runeword

1 day ago
0.8.14TLDR: A new super boss on Floor 80, new weather mechanics and Relics, plus buffs to Follower, Targeted, and Strike builds. New ContentAdded a new super boss on Floor 80, with an exclusive Relic drop.Added Relic: Storm Dragon's Eye.Added Relic: Elemental Cycle Device.Added Runeword: The Butcher.Added The Butcher, a new unit summoned by its Runeword with two unique abilities.Added Test Filter to the equipment right-click menu, so you can check which rule an item matches. Major Equipment & Relic ChangesBattle Fury now applies 50% of your AOE Range bonus to Splash Range.Battle Fury Handle has been fully reworked into Substitute Puppet, a new Follower-focused item. Existing copies will migrate automatically.Buffed Dreamtide and Thunder Edict.Firehawk Soul can now be upgraded with a new ability for Follower skills.Greed Challenge now gives Rare equipment a higher chance to roll a sixth affix.Forge Eye now gives equipment a higher chance to roll Superior.Proof of Leadership now only causes defeat if a hero dies within 20 seconds of deployment.Other ChangesBuffed Strike skills and splash-focused equipment and Runewords.Follower skills now gain +1 follower every 10 skill levels. Several of their stats have also been buffed.Crafting now uses fixed Potential costs.Dropped equipment now rolls 90-115 Potential, up from 80-110.Fixed an issue that prevented Runeword equipment from being socketed again.Reworked status effect visuals.Reduced enemy damage scaling after Floor 75.Slightly reduced the damage bonus from the Frenzied enemy affix.Other small changes.

0.8.13 SFW

8 days ago
0.8.13SFWYou can now keep the game running in the system tray without leaving it on the taskbar. Settings now includes close-to-tray behavior and in-game or global F9 shortcut options.Other ChangesKingdom Guard Plate now grants Aegis to all allied units. Warriors and Skirmishers gain 2 extra Aegis.Helmbreaker Longsword now also grants Helmbreaker Slash to Kaldalis Zealots, the Archbishop, and White Tiger Spirits. Kaldalis Zealots lose Holy Nova and White Tiger Spirits lose Ice Spike; the Archbishop keeps Holy Storm.Three-Three Tactics now sends units created by the Bishop's Light Warp to three widely spaced positions across the upper, center, and lower lanes.More low-level improvements aimed at reducing crashes some players encountered when opening the Filter.

0.8.12

10 days ago
This update focuses on improving performance during large battles. Several low-level systems have been reviewed and optimized to reduce frame drops when many units and effects are active at once.Other ChangesAdded the Legendary tactical Relic Three-Three Tactics, which organizes newly deployed units into small squads and changes how they advance across the battlefield. Available from level 60 onward.Improved equipment tooltips. The crafting screen no longer shows equipment comparisons.Fixed several issues involving the Archbishop and its unit-revival ability.Additional minor fixes and polish.

Posts come from Steam's official announcements feed.

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