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Godcraft Simulator

Godcraft Simulator

by Unknown

★ 75%
Price $5.59
Avg Players 0
Reviews 4
Released Mar 29, 2026
CasualClickerCraftingDark Humor
View on Steam ↗

What players are saying

▲ Recommended 1 hrs
(っ◔◡◔)っ♥ KittyPawsomeGameRecs♥

Godcraft Simulator is a simulator crafting clicker game, published by SpacePine Development on 29th March, 2026.

This game is a cozy clicker that slowly develops and grows, as you discover new ways to combine items and create.

You play the role of a God, in a sense of the word, and are tasked to buy items, merge them together and create new things. Those can branch out between whole planets, to metal or living things.

You are given a piece of land to develop and evolve, as a true God should!
But it will take some time and a lot of hard work.

It allows you to click it and gain faith with each click of your mouse. Or you can take the easy way out and either upgrade your faith collection or take request from other divine entities.

Those requests may vary on what they want, you may already know the recipes for some and others you still need to experiment and discover it.

So you end up having 2 kinds of faith currency: the one you generate by clicking or passive income from upgrades and the other from completing tasks/requests for other deities.

The soundtrack is very relaxing so it will keep you focused and calm at all times.

The hand drawn 2D style artwork is amazing and beautiful and really gives the game it’s unique style!
Menus and icons, likewise. The game is appealing and very cozy.

The game would gain a bit more quality of life if given some minor fixes and improvements, such as:

- The very first time we open the game, by default it chooses the lowest and random resolution making things super blurry. That makes it hard to see and choose the right option to fix it;
- When clicking the potion icon to open the recipe menu, just make it a 1 time click thing. You click on it once to open and again to close;
- If possible, apply the same thing to the “buy resources” menu, you click once to buy the item or multiples (while still showing the item and its value);
- Maybe allow some sort of Hint system. Either provide hints when hovered over an item to see compatible or possible recipes or allow players to discover a random recipe at the cost of some faith;

Mind you, this is my humble opinion and aside these little things, the game looks and feels great already!

It’s cozy, relaxing, engaging and fun to pass the time!
3 found helpful Steam ↗
▲ Recommended 0 hrs
Honestly didn't expect much for this price, but it got its hooks in me pretty quick.

You combine stuff, weird things happen, and you just keep going. No one tells you what to do and somehow that makes you want to figure it out more. Spent way longer than I planned on my first session.
The little god characters have funny descriptions, the art is nice, and the whole thing just feels like someone actually cared making it.

It's small, it's cheap, it's chill. Worth it.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Hello Japan and Poland

35 days ago
The work on our divine alchemy continues, slowly turning chaos into something almost resembling order.I took a closer look at the support currency system and, after some persuasion, convinced the numbers to behave properly. Float precision was gently but firmly reminded that this is not a place for creative interpretation. Values should now display as intended - stable, predictable, and far less inclined to philosophical debate.At the same time, the world itself has grown. Polish and Japanese language support have been added, opening the gates to more players willing to experiment with forces that are, strictly speaking, better left alone.And, of course, sincere thanks to everyone supporting the project. Every bit of interest, feedback, and patience helps keep this peculiar experiment alive and moving forward.Step by step, the game becomes clearer, more precise, and just a bit more welcoming - without losing its taste for controlled chaos.

Update time!

54 days ago
I hear your feedback - all three of you - so here’s what changed:You can now mash the purchase button as long as you actually have enough money. No more awkward one-click-and-pray situation.Recipe button finally behaves like a normal button - if the recipes menu is open, pressing it again will close it. Revolutionary, I know.Resolution issues are fixed. New players will start with 1920x1080 by default.If you’ve played before and had some cursed custom resolution - you’ll need to set it again to whatever you prefer.As usual, if something explodes - let me know. Preferably with details, not just emotional damage.

Update time!

54 days ago
I hear your feedback - all three of you - so here’s what changed: * You can now mash the purchase button as long as you actually have enough money. No more awkward one-click-and-pray situation. * Recipe button finally behaves like a normal button - if the recipes menu is open, pressing it again will close it. Revolutionary, I know. * Resolution issues are fixed. New players will start with 1920x1080 by default. * If you’ve played before and had some cursed custom resolution - you’ll need to set it again to whatever you prefer. As usual, if something explodes - let me know. Preferably with details, not just emotional damage.

Posts come from Steam's official announcements feed.

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