Super Meme Clicker is a straightforward clicking game where tapping a meme generates currency that scales in absurdity with your progress. Each click randomly transforms the meme, incentivizing players to reach for rare variants through pure accumulation. It's designed for those who enjoy simple, low-friction idle mechanics with visual variety as the primary reward.
About this game
This is a clicker game where you click the meme to gain click currency! The more clicks you have, the crazier your clicks will become! Every click you make has a chance to change the meme - how many clicks will it take you to get the rarest one?
What players are saying
▼ Not recommended0 hrs
1/10 next person who says 6 7 is going to get an 8 9 11 well i sweep the legs and watch those towers fall
6/7! I had hoped to launch today but spent far more time debugging up to this point than I expected, so we'll be in early access a bit longer. That being said, I have fresh content for you: Added a new level to mark the occasion! Also added a fix to prevent your memes from losing rarity as you play. Tweaked the chances for you to gain rarity. The rarest click is still 1 in a million, but the others are significantly more obtainable. There are four other levels nearly ready for an update. You can expect them within the month. All feedback is appreciated! Cursed Clicks, Potato Wedge
This is an attempt to fix the bug that appears on some installs since the original v1.03 update. It was an issue where the game creates too many Saved Games folders. We haven't been able to recreate the bug in testing at all once we made this fix, so we're hoping this one got it. That being said, please let us know if you find any bugs- especially if they break the game and occur right when you load a level. If the game doesn't break before the end of the day tomorrow, we hope to have a new level ready for a 6/7 update. woooo, cursed clicks! Potato Wedge
This update took so much testing; my apologies for the dry spell! Fixed gamebreaking bug after initial 1.03 update. An epilepsy warning has been added for when you first boot the game. Found and fixed a bug that occurred when starting a fresh game when a saved game exists. Tweaked the spawn rate of special effects. Confirmed the hidden achievements are working for the current patch. Added a prestige/upgrade system where you can use clicks to buy click multipliers or increase the spawn rate of special effects. Added four new achievements related to the above. Please don't hesitate to share feedback and suggestions or report bugs! Cursed Clicks, PotatoWedge
Posts come from Steam's official announcements feed.