The premise of the game is simple. Your spacecraft has broken down, and you must mine diamonds on a nearby planet to repair it and return home. Succeeding on your first attempt is impossible, which is where the fun begins. With each run, you grow stronger and more efficient. Each run places you on the planet’s surface, where your goal is to survive as long as possible or until aliens destroy your rocket. Between enemy waves, you mine diamonds that are sent back to your main ship and used for permanent upgrades. However, most of the diamonds are lost when your rocket is destroyed, so whether you mine 10 or 40 in a single run makes little difference. To prevent this and save all diamonds, you need to escape the surface, but this can only be done before an enemy wave. There's some risk-reward because you get more by staying, but also die faster. Your primary defense is a gun that automatically fires at approaching aliens. Defeated enemies sometimes drop gold, a resource that is only available during a run. Gold allows you to improve your gun’s damage, fire rate, and other stats. Although these upgrades reset after each run, you can also spend diamonds between runs to purchase permanent versions of these improvements. In addition to the main gun, you can unlock and upgrade four extra weapons, such as a laser or an electric tower. Diamonds can also be used to enhance your resource gathering by adding miners for gold and diamonds, increasing mining speed, or upgrading your rocket so it can withstand more damage and heal faster. Beyond permanent upgrades, each run is heavily influenced by luck through perks. After the first wave and then every few waves afterward, you choose one perk from two random options, with more choices becoming available as you progress. Perks can grant bonuses such as increased damage per kill, electric damage, or extra damage to distant enemies. If you are lucky, you might get a perk that grants a free upgrade after every five regular upgrades, allowing you to obtain expensive improvements like additional weapons or bouncing bullets at no cost. Broken builds are also possible because perks stack; if you get a perk that lowers the stage requirements for perks, you can get one after each wave, and if you add damage that eventually lets you one-shot everything, more coins per kill, and transfer perk that turns remaining coins into diamonds, you'll be able to get a fortune in a single run that lets you buy everything. But moving on "home" is like a reset because you lose everything and have to start from zero on a new planet. The only changes are five new weapons and new planet surface, while everything else remains the same. Like most incremental games, the experience starts slowly but becomes more engaging as you invest in faster diamond collection and increase your number of miners. Overall, it is a solid game at a very low price. While the upgrades are not particularly exciting and the gameplay can feel grindy, fans of the genre are unlikely to regret picking it up.
Priceless Return
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About This Game
Relaxing Idle · Casual Mining · Bring Everyone Home! "Insufficient energy to return... but there's ore ahead!" As the captain of a starship, you've crash-landed on a resource-rich yet perilous planet. The only way home is to gather 25,000 diamonds to develop a super weapon.
What players are saying
Fun Ok Game but to grindy and boring and not much depth. Too many Upgrades. Goose Evolution is 10 times better then this Game; with more Depth. I like the limited upgrades, Food production and base health and a few unit Buffs and Skills.
This is a very cute casual tower defense game with a simple and easy-to-learn operation. The price is also very reasonable, making it suitable for leisurely play.
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