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Project V

Project V

by Jabran

★ 50%
Price N/A
Avg Players 1
Reviews 6
Released Jun 23, 2026
2DCasualClickerIdler
Prestige loop

Media

Video
Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Project V chains roguelike progression to a generational inheritance system where each death strengthens your bloodline through DNA upgrades. Between dungeon runs, you craft gear, brew potions, and collect relics while idle gains compound your power. The hook lies in uncovering what's orchestrating your evolution—a narrative tension that pairs satisfying incremental growth with the mystery of whether you're truly in control.

About this game

What players are saying

▲ Recommended 2 hrs
Not a bad idler. It starts off fairly interactive for the first 10-20 minutes, then quickly becomes something you put down for a while and come back to to increase some stats or craft some gear.

Music is fairly poor and the sound effects are as well. But considering how you'll likely have this idling in the background, no loss here. There really is also no plot to speak of. You are something which keeps killing things, dying, then starting over with some permanent currency, status boosts, gear, or potions.

There's really not much else to say. Check out the steam preview vids and the demo. That's pretty much it. You either like this genre, or you don't. As of now, its a nice addition.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch Notes v1.0.2

42 days ago
Gene Crawl: Patch Notes v1.0.2 Forge: Auto-UpgradeAdded an Auto-Upgrade toggle to the Forge. When on, it automatically spends your materials to upgrade your equipped gear, always choosing the cheapest available upgrade first.The attack bar finally feels aliveClicking the attack bar now gives a better feedback. Extra clicks instantly show as a charging segment on the bar, the bar glows brighter the more you've queued up.Queued attack-bar clicks now apply about twice as fast, so manually charging your attack is more responsive.Forge materials no longer vanishThe Forge materials list now shows everything you own. Materials you no longer have a use for (every recipe crafted and maxed) are simply dimmed and moved to the end instead of disappearing, so nothing looks "lost."Beating the final boss and entering New Game+ no longer wipes your crafting materials, your forge loot carries over, so you keep what you farmed. (Brewery stock, relics, upgrades and dungeon progress still reset, as before.)

Patch Notes v1.0.1

46 days ago
Patch Notes v1.0.1A small post-launch patch: a couple of fixes and some story-moment polish. Thanks for the reports!FixesHarvester's Scythe (Reaper): its Soul Harvest bonus now builds from kills landed by bleed / damage-over-time too. Previously those kills didn't count, so the scaling barely grew on bleed builds.Upgrades: fixed the 5K and 20K Tier-1 upgrades (Iron Reserve, Genetic Efficiency) disappearing from the Upgrades panel after maxing the earlier ones.Story & LoreStory moments now stay on screen longer and no longer get buried behind the death or keystone screens. they wait and play in full once you're back in the action.The combat log now dims while a story moment is showing (and the duplicate log line is gone) so the moment reads clearly.The Codex now groups lore into sections: Whispers, Journals, Memories, and Truths.Quality of LifeThe Dungeons panel now clearly shows when raising a dungeon's Challenge to Tier 2+ turns off its relic reward (and shifts later relic drops down a dungeon), a tooltip note plus a dimmed relic gem. Localized in all 26 languages.-Jabran

Gene Crawl: Dungeon Descent is OUT NOW!

47 days ago
Gene Crawl: Dungeon Descent is OUT NOW! After 7 months of solo development, it's finally here, and to celebrate, it's launching at -30% (under $5 / €5) for launch week only! What is it?An idle/incremental RPG built on a generational hook: every skill has a permanent DNA bar and a per-run bar that multiply together. You die, the run resets — but your DNA stays, so every generation crawls a little deeper. And there's a whole second mode: a turn-based, Slay-the-Spire-style roguelike deckbuilder — The Abyss — the hands-on counterpoint to the idle grind. Both modes, one game. No DLC, no paywall. Features Generational DNA progression — power that survives death Auto-combat through 28 dungeons A full roguelike deckbuilder mode (The Abyss) Skills, upgrades, relics, forge, brewery, lore, NG+ Tons of juice, effects, particles, screen-shake, the works Fully localized in 26 languages From me (the solo dev)I made this entirely on my own over the last 7 months. Seeing people actually play it has meant the world. If you enjoy it, leaving a review genuinely helps a tiny solo project more than you'd think. 👉 Grab Gene Crawl: Dungeon Descent now at -30%! Thank you for being here from the start. -Jabran

Posts come from Steam's official announcements feed.

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